Added gl_compatibility as an option to the project creation screen
Last selected option is saved as default for next time
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c7c561ffd5
commit
324f5364e7
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@ -628,6 +628,9 @@
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<member name="network/tls/editor_tls_certificates" type="String" setter="" getter="">
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The TLS certificate bundle to use for HTTP requests made within the editor (e.g. from the AssetLib tab). If left empty, the [url=https://github.com/godotengine/godot/blob/master/thirdparty/certs/ca-certificates.crt]included Mozilla certificate bundle[/url] will be used.
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</member>
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<member name="project_manager/default_renderer" type="String" setter="" getter="">
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The renderer type that will be checked off by default when creating a new project. Accepted strings are "forward_plus", "mobile" or "gl_compatibility".
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</member>
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<member name="project_manager/sorting_order" type="int" setter="" getter="">
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The sorting order to use in the project manager. When changing the sorting order in the project manager, this setting is set permanently in the editor settings.
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</member>
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@ -734,6 +734,7 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
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// TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
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EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "project_manager/sorting_order", 0, "Last Edited,Name,Path")
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EDITOR_SETTING(Variant::STRING, PROPERTY_HINT_NONE, "project_manager/default_renderer", "forward_plus", "forward_plus,mobile,gl_compatibility")
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if (p_extra_config.is_valid()) {
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if (p_extra_config->has_section("init_projects") && p_extra_config->has_section_key("init_projects", "list")) {
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@ -94,6 +94,7 @@ private:
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Container *path_container;
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Container *install_path_container;
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Container *renderer_container;
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Label *renderer_info;
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HBoxContainer *default_files_container;
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Ref<ButtonGroup> renderer_button_group;
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Label *msg;
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@ -426,6 +427,35 @@ private:
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ok_pressed();
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}
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void _renderer_selected() {
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String renderer_type = renderer_button_group->get_pressed_button()->get_meta(SNAME("rendering_method"));
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if (renderer_type == "forward_plus") {
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renderer_info->set_text(
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String::utf8("• ") + TTR("Supports desktop platforms only.") +
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String::utf8("\n• ") + TTR("Advanced 3D graphics available.") +
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String::utf8("\n• ") + TTR("Can scale to large complex scenes.") +
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String::utf8("\n• ") + TTR("Uses RenderingDevice backend.") +
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String::utf8("\n• ") + TTR("Slower rendering of simple scenes."));
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} else if (renderer_type == "mobile") {
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renderer_info->set_text(
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String::utf8("• ") + TTR("Supports desktop + mobile platforms.") +
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String::utf8("\n• ") + TTR("Less advanced 3D graphics.") +
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String::utf8("\n• ") + TTR("Less scalable for complex scenes.") +
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String::utf8("\n• ") + TTR("Uses RenderingDevice backend.") +
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String::utf8("\n• ") + TTR("Fast rendering of simple scenes."));
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} else if (renderer_type == "gl_compatibility") {
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renderer_info->set_text(
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String::utf8("• ") + TTR("Supports desktop, mobile, + web platforms.") +
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String::utf8("\n• ") + TTR("Least advanced 3D graphics.") +
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String::utf8("\n• ") + TTR("Intended for low-end/older devices.") +
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String::utf8("\n• ") + TTR("Uses OpenGL 3 backend (OpenGL 3.3/ES 3.0/WebGL2).") +
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String::utf8("\n• ") + TTR("Fastest rendering of simple scenes."));
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} else {
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WARN_PRINT("Unknown renderer type. Please report this as a bug on GitHub.");
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}
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}
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void ok_pressed() override {
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String dir = project_path->get_text();
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@ -483,10 +513,15 @@ private:
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String renderer_type = renderer_button_group->get_pressed_button()->get_meta(SNAME("rendering_method"));
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initial_settings["rendering/renderer/rendering_method"] = renderer_type;
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EditorSettings::get_singleton()->set("project_manager/default_renderer", renderer_type);
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EditorSettings::get_singleton()->save();
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if (renderer_type == "forward_plus") {
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project_features.push_back("Forward Plus");
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} else if (renderer_type == "mobile") {
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project_features.push_back("Mobile");
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} else if (renderer_type == "gl_compatibility") {
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project_features.push_back("GL Compatibility");
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} else {
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WARN_PRINT("Unknown renderer type. Please report this as a bug on GitHub.");
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}
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@ -860,42 +895,55 @@ public:
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renderer_container->add_child(rshc);
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renderer_button_group.instantiate();
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// Left hand side, used for checkboxes to select renderer.
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Container *rvb = memnew(VBoxContainer);
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rvb->set_h_size_flags(Control::SIZE_EXPAND_FILL);
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rshc->add_child(rvb);
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String default_renderer_type = "forward_plus";
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if (EditorSettings::get_singleton()->has_setting("project_manager/default_renderer")) {
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default_renderer_type = EditorSettings::get_singleton()->get_setting("project_manager/default_renderer");
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}
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Button *rs_button = memnew(CheckBox);
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rs_button->set_button_group(renderer_button_group);
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rs_button->set_text(TTR("Forward+"));
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rs_button->set_meta(SNAME("rendering_method"), "forward_plus");
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rs_button->set_pressed(true);
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rs_button->connect("pressed", callable_mp(this, &ProjectDialog::_renderer_selected));
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rvb->add_child(rs_button);
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l = memnew(Label);
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l->set_text(
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String::utf8("• ") + TTR("Supports desktop platforms only.") +
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String::utf8("\n• ") + TTR("Advanced 3D graphics available.") +
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String::utf8("\n• ") + TTR("Can scale to large complex scenes.") +
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String::utf8("\n• ") + TTR("Slower rendering of simple scenes."));
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l->set_modulate(Color(1, 1, 1, 0.7));
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rvb->add_child(l);
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if (default_renderer_type == "forward_plus") {
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rs_button->set_pressed(true);
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}
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rshc->add_child(memnew(VSeparator));
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rvb = memnew(VBoxContainer);
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rvb->set_h_size_flags(Control::SIZE_EXPAND_FILL);
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rshc->add_child(rvb);
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rs_button = memnew(CheckBox);
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rs_button->set_button_group(renderer_button_group);
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rs_button->set_text(TTR("Mobile"));
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rs_button->set_meta(SNAME("rendering_method"), "mobile");
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rs_button->connect("pressed", callable_mp(this, &ProjectDialog::_renderer_selected));
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rvb->add_child(rs_button);
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l = memnew(Label);
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l->set_text(
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String::utf8("• ") + TTR("Supports desktop + mobile platforms.") +
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String::utf8("\n• ") + TTR("Less advanced 3D graphics.") +
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String::utf8("\n• ") + TTR("Less scalable for complex scenes.") +
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String::utf8("\n• ") + TTR("Faster rendering of simple scenes."));
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l->set_modulate(Color(1, 1, 1, 0.7));
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rvb->add_child(l);
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if (default_renderer_type == "mobile") {
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rs_button->set_pressed(true);
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}
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rs_button = memnew(CheckBox);
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rs_button->set_button_group(renderer_button_group);
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rs_button->set_text(TTR("Compatibility"));
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rs_button->set_meta(SNAME("rendering_method"), "gl_compatibility");
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rs_button->connect("pressed", callable_mp(this, &ProjectDialog::_renderer_selected));
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rvb->add_child(rs_button);
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if (default_renderer_type == "gl_compatibility") {
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rs_button->set_pressed(true);
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}
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rshc->add_child(memnew(VSeparator));
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// Right hand side, used for text explaining each choice.
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rvb = memnew(VBoxContainer);
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rvb->set_h_size_flags(Control::SIZE_EXPAND_FILL);
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rshc->add_child(rvb);
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renderer_info = memnew(Label);
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renderer_info->set_modulate(Color(1, 1, 1, 0.7));
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rvb->add_child(renderer_info);
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_renderer_selected();
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l = memnew(Label);
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l->set_text(TTR("The renderer can be changed later, but scenes may need to be adjusted."));
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