Use placement new in texture_loader_pvr.cpp (#24417).
Use constructor via placement new and swap colors directly.
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@ -33,6 +33,7 @@
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#include "RgbaBitmap.h"
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#include "core/os/file_access.h"
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#include <string.h>
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#include <new>
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static void _pvrtc_decompress(Image *p_img);
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@ -215,12 +216,10 @@ static void _compress_pvrtc4(Image *p_img) {
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int ofs, size, w, h;
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img->get_mipmap_offset_size_and_dimensions(i, ofs, size, w, h);
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Javelin::RgbaBitmap bm(w, h);
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copymem(bm.GetData(), &r[ofs], size);
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{
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for (unsigned j = 0; j < size / 4; j++) {
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Javelin::ColorRgba<unsigned char> *dp = bm.GetData();
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for (int j = 0; j < size / 4; j++) {
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SWAP(dp[j].r, dp[j].b);
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}
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/* red and Green colors are swapped. */
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new (dp) Javelin::ColorRgba<unsigned char>(r[ofs + 4 * j + 2], r[ofs + 4 * j + 1], r[ofs + 4 * j], r[ofs + 4 * j + 3]);
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}
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new_img->get_mipmap_offset_size_and_dimensions(i, ofs, size, w, h);
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