Fix EditorFolding crash when switching scenes
This commit is contained in:
parent
f05bbe6932
commit
3275e8488b
|
@ -133,6 +133,8 @@ void EditorFolding::_fill_folds(const Node *p_root, const Node *p_node, Array &p
|
|||
}
|
||||
void EditorFolding::save_scene_folding(const Node *p_scene, const String &p_path) {
|
||||
|
||||
ERR_FAIL_NULL(p_scene);
|
||||
|
||||
FileAccessRef file_check = FileAccess::create(FileAccess::ACCESS_RESOURCES);
|
||||
if (!file_check->file_exists(p_path)) //This can happen when creating scene from FilesystemDock. It has path, but no file.
|
||||
return;
|
||||
|
|
|
@ -3279,7 +3279,7 @@ void EditorNode::_clear_undo_history() {
|
|||
void EditorNode::set_current_scene(int p_idx) {
|
||||
|
||||
//Save the folding in case the scene gets reloaded.
|
||||
if (editor_data.get_scene_path(p_idx) != "")
|
||||
if (editor_data.get_scene_path(p_idx) != "" && editor_data.get_edited_scene_root(p_idx))
|
||||
editor_folding.save_scene_folding(editor_data.get_edited_scene_root(p_idx), editor_data.get_scene_path(p_idx));
|
||||
|
||||
if (editor_data.check_and_update_scene(p_idx)) {
|
||||
|
|
Loading…
Reference in New Issue