fix FileAccessUnix on OpenBSD: there is no UF_HIDDEN

Part of the joint effort with @rfht to port Godot 4 on OpenBSD.
This commit is contained in:
Omar Polo 2024-03-01 19:33:49 +00:00
parent dad6c774b0
commit 32877ae994
1 changed files with 2 additions and 2 deletions

View File

@ -395,7 +395,7 @@ Error FileAccessUnix::_set_unix_permissions(const String &p_file, BitField<FileA
} }
bool FileAccessUnix::_get_hidden_attribute(const String &p_file) { bool FileAccessUnix::_get_hidden_attribute(const String &p_file) {
#if defined(__FreeBSD__) || defined(__OpenBSD__) || defined(__NetBSD__) || defined(__APPLE__) #if defined(__FreeBSD__) || defined(__NetBSD__) || defined(__APPLE__)
String file = fix_path(p_file); String file = fix_path(p_file);
struct stat st = {}; struct stat st = {};
@ -409,7 +409,7 @@ bool FileAccessUnix::_get_hidden_attribute(const String &p_file) {
} }
Error FileAccessUnix::_set_hidden_attribute(const String &p_file, bool p_hidden) { Error FileAccessUnix::_set_hidden_attribute(const String &p_file, bool p_hidden) {
#if defined(__FreeBSD__) || defined(__OpenBSD__) || defined(__NetBSD__) || defined(__APPLE__) #if defined(__FreeBSD__) || defined(__NetBSD__) || defined(__APPLE__)
String file = fix_path(p_file); String file = fix_path(p_file);
struct stat st = {}; struct stat st = {};