Merge pull request #43730 from qarmin/core_drivers_default_values
Initialize class/struct variables with default values in core/ and drivers/
This commit is contained in:
commit
32b31a5fa4
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@ -542,9 +542,9 @@ void _OS::dump_memory_to_file(const String &p_file) {
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struct _OSCoreBindImg {
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String path;
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Size2 size;
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int fmt;
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int fmt = 0;
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ObjectID id;
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int vram;
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int vram = 0;
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bool operator<(const _OSCoreBindImg &p_img) const { return vram == p_img.vram ? id < p_img.id : vram > p_img.vram; }
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};
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@ -492,8 +492,8 @@ public:
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virtual ~_Directory();
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private:
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bool _list_skip_navigational;
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bool _list_skip_hidden;
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bool _list_skip_navigational = false;
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bool _list_skip_hidden = false;
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};
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class _Marshalls : public Object {
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@ -38,10 +38,10 @@
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struct _CoreConstant {
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#ifdef DEBUG_METHODS_ENABLED
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StringName enum_name;
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bool ignore_value_in_docs;
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bool ignore_value_in_docs = false;
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#endif
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const char *name;
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int value;
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int value = 0;
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_CoreConstant() {}
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@ -112,5 +112,4 @@ void AESContext::_bind_methods() {
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}
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AESContext::AESContext() {
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mode = MODE_MAX;
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}
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@ -47,7 +47,7 @@ public:
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};
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private:
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Mode mode;
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Mode mode = MODE_MAX;
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CryptoCore::AESContext ctx;
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PackedByteArray iv;
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@ -37,7 +37,7 @@ class CryptoCore {
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public:
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class MD5Context {
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private:
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void *ctx; // To include, or not to include...
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void *ctx = nullptr; // To include, or not to include...
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public:
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MD5Context();
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@ -50,7 +50,7 @@ public:
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class SHA1Context {
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private:
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void *ctx; // To include, or not to include...
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void *ctx = nullptr; // To include, or not to include...
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public:
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SHA1Context();
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@ -63,7 +63,7 @@ public:
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class SHA256Context {
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private:
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void *ctx; // To include, or not to include...
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void *ctx = nullptr; // To include, or not to include...
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public:
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SHA256Context();
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@ -76,7 +76,7 @@ public:
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class AESContext {
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private:
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void *ctx; // To include, or not to include...
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void *ctx = nullptr; // To include, or not to include...
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public:
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AESContext();
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@ -45,7 +45,7 @@ public:
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private:
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void *ctx = nullptr;
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HashType type;
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HashType type = HASH_MD5;
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protected:
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static void _bind_methods();
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@ -148,7 +148,7 @@ struct DebuggerMarshalls {
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// Visual Profiler
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struct VisualProfilerFrame {
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uint64_t frame_number;
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uint64_t frame_number = 0;
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Vector<RS::FrameProfileArea> areas;
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Array serialize();
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@ -47,8 +47,8 @@ private:
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Vector<uint8_t> key;
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bool writing = false;
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FileAccess *file = nullptr;
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size_t base;
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size_t length;
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size_t base = 0;
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size_t length = 0;
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Vector<uint8_t> data;
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mutable int pos = 0;
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mutable bool eofed = false;
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@ -35,8 +35,8 @@
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class FileAccessMemory : public FileAccess {
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uint8_t *data = nullptr;
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int length;
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mutable int pos;
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int length = 0;
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mutable int pos = 0;
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static FileAccess *create();
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@ -84,7 +84,7 @@ class PackedDataContainerRef : public Reference {
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GDCLASS(PackedDataContainerRef, Reference);
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friend class PackedDataContainer;
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uint32_t offset;
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uint32_t offset = 0;
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Ref<PackedDataContainer> from;
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protected:
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@ -39,7 +39,7 @@ class PCKPacker : public Reference {
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GDCLASS(PCKPacker, Reference);
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FileAccess *file = nullptr;
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int alignment;
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int alignment = 0;
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uint64_t ofs = 0;
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Vector<uint8_t> key;
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@ -50,9 +50,9 @@ class PCKPacker : public Reference {
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struct File {
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String path;
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String src_path;
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uint64_t ofs;
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uint64_t size;
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bool encrypted;
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uint64_t ofs = 0;
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uint64_t size = 0;
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bool encrypted = false;
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Vector<uint8_t> md5;
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};
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Vector<File> files;
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@ -47,20 +47,20 @@ class AStar : public Reference {
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struct Point {
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Point() {}
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int id;
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int id = 0;
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Vector3 pos;
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real_t weight_scale;
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bool enabled;
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real_t weight_scale = 0;
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bool enabled = false;
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OAHashMap<int, Point *> neighbours = 4u;
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OAHashMap<int, Point *> unlinked_neighbours = 4u;
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// Used for pathfinding.
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Point *prev_point;
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real_t g_score;
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real_t f_score;
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uint64_t open_pass;
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uint64_t closed_pass;
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Point *prev_point = nullptr;
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real_t g_score = 0;
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real_t f_score = 0;
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uint64_t open_pass = 0;
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uint64_t closed_pass = 0;
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};
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struct SortPoints {
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@ -133,7 +133,7 @@ private:
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ENode *next = nullptr;
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Type type;
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Type type = TYPE_INPUT;
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ENode() {}
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virtual ~ENode() {
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@ -144,7 +144,7 @@ private:
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};
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struct ExpressionNode {
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bool is_op;
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bool is_op = false;
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union {
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Variant::Operator op;
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ENode *node;
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@ -154,23 +154,23 @@ private:
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ENode *_parse_expression();
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struct InputNode : public ENode {
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int index;
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int index = 0;
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InputNode() {
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type = TYPE_INPUT;
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}
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};
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struct ConstantNode : public ENode {
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Variant value;
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Variant value = Variant::NIL;
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ConstantNode() {
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type = TYPE_CONSTANT;
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}
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};
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struct OperatorNode : public ENode {
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Variant::Operator op;
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Variant::Operator op = Variant::Operator::OP_ADD;
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ENode *nodes[2];
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ENode *nodes[2] = { nullptr, nullptr };
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OperatorNode() {
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type = TYPE_OPERATOR;
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@ -184,8 +184,8 @@ private:
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};
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struct IndexNode : public ENode {
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ENode *base;
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ENode *index;
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ENode *base = nullptr;
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ENode *index = nullptr;
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IndexNode() {
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type = TYPE_INDEX;
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@ -193,7 +193,7 @@ private:
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};
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struct NamedIndexNode : public ENode {
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ENode *base;
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ENode *base = nullptr;
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StringName name;
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NamedIndexNode() {
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@ -202,7 +202,7 @@ private:
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};
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struct ConstructorNode : public ENode {
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Variant::Type data_type;
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Variant::Type data_type = Variant::Type::NIL;
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Vector<ENode *> arguments;
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ConstructorNode() {
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@ -211,7 +211,7 @@ private:
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};
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struct CallNode : public ENode {
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ENode *base;
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ENode *base = nullptr;
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StringName method;
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Vector<ENode *> arguments;
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@ -41,7 +41,7 @@ public:
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struct Edge {
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union {
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uint32_t vertices[2];
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uint64_t id;
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uint64_t id = 0;
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};
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bool operator<(const Edge &p_edge) const {
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@ -60,7 +60,7 @@ public:
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struct Face {
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Plane plane;
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uint32_t vertices[3];
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uint32_t vertices[3] = { 0 };
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Vector<int> points_over;
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bool operator<(const Face &p_face) const {
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@ -70,11 +70,13 @@ public:
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private:
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struct FaceConnect {
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List<Face>::Element *left, *right = nullptr;
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List<Face>::Element *left = nullptr;
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List<Face>::Element *right = nullptr;
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FaceConnect() {}
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};
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struct RetFaceConnect {
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List<Geometry3D::MeshData::Face>::Element *left, *right = nullptr;
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List<Geometry3D::MeshData::Face>::Element *left = nullptr;
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List<Geometry3D::MeshData::Face>::Element *right = nullptr;
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RetFaceConnect() {}
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};
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@ -57,7 +57,6 @@ protected:
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String _get_root_string() const;
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String fix_path(String p_path) const;
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bool next_is_dir;
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template <class T>
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static DirAccess *_create_builtin() {
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@ -254,8 +254,8 @@ class CharBuffer {
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Vector<char> vector;
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char stack_buffer[256];
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char *buffer;
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int capacity;
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char *buffer = nullptr;
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int capacity = 0;
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int written = 0;
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bool grow() {
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@ -73,7 +73,7 @@ public:
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private:
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friend class HashMap;
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uint32_t hash;
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uint32_t hash = 0;
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Element *next = nullptr;
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Element() {}
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Pair pair;
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@ -137,9 +137,9 @@ public:
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private:
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struct _Data {
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Element *first;
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Element *last;
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int size_cache;
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Element *first = nullptr;
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Element *last = nullptr;
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int size_cache = 0;
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bool erase(const Element *p_I) {
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ERR_FAIL_COND_V(!p_I, false);
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@ -165,7 +165,7 @@ uint64_t atomic_exchange_if_greater(volatile uint64_t *pw, volatile uint64_t val
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#endif
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struct SafeRefCount {
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uint32_t count;
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uint32_t count = 0;
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public:
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// destroy() is called when weak_count_ drops to zero.
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@ -80,7 +80,7 @@ public:
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private:
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struct _Data {
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Element *_root = nullptr;
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Element *_nil;
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Element *_nil = nullptr;
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int size_cache = 0;
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_FORCE_INLINE_ _Data() {
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@ -41,8 +41,8 @@ class ThreadWorkPool {
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std::atomic<uint32_t> index;
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struct BaseWork {
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std::atomic<uint32_t> *index;
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uint32_t max_elements;
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std::atomic<uint32_t> *index = nullptr;
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uint32_t max_elements = 0;
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virtual void work() = 0;
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virtual ~BaseWork() = default;
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};
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@ -371,7 +371,7 @@ void Array::sort() {
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}
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struct _ArrayVariantSortCustom {
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Object *obj;
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Object *obj = nullptr;
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StringName func;
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_FORCE_INLINE_ bool operator()(const Variant &p_l, const Variant &p_r) const {
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@ -62,9 +62,9 @@ public:
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CALL_ERROR_TOO_FEW_ARGUMENTS, // expected is number of arguments
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CALL_ERROR_INSTANCE_IS_NULL,
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};
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Error error;
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int argument;
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int expected;
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Error error = Error::CALL_OK;
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int argument = 0;
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int expected = 0;
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};
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void call(const Variant **p_arguments, int p_argcount, Variant &r_return_value, CallError &r_call_error) const;
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@ -128,7 +128,7 @@ private:
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struct ObjData {
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ObjectID id;
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Object *obj;
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Object *obj = nullptr;
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};
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/* array helpers */
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@ -56,17 +56,17 @@ class AudioDriverALSA : public AudioDriver {
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static void thread_func(void *p_udata);
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unsigned int mix_rate;
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unsigned int mix_rate = 0;
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SpeakerMode speaker_mode;
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snd_pcm_uframes_t buffer_frames;
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snd_pcm_uframes_t buffer_size;
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snd_pcm_uframes_t period_size;
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int channels;
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int channels = 0;
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bool active;
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bool thread_exited;
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mutable bool exit_thread;
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bool active = false;
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bool thread_exited = false;
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mutable bool exit_thread = false;
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public:
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const char *get_name() const {
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@ -183,21 +183,21 @@ class RasterizerStorageDummy : public RasterizerStorage {
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public:
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/* TEXTURE API */
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struct DummyTexture {
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int width;
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int height;
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uint32_t flags;
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Image::Format format;
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int width = 0;
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int height = 0;
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uint32_t flags = 0;
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Image::Format format = Image::Format::FORMAT_MAX;
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Ref<Image> image;
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String path;
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};
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struct DummySurface {
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uint32_t format;
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RS::PrimitiveType primitive;
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uint32_t format = 0;
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RS::PrimitiveType primitive = RS::PrimitiveType::PRIMITIVE_MAX;
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Vector<uint8_t> array;
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int vertex_count;
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int vertex_count = 0;
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Vector<uint8_t> index_array;
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int index_count;
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int index_count = 0;
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AABB aabb;
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Vector<Vector<uint8_t>> blend_shapes;
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Vector<AABB> bone_aabbs;
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|
@ -205,8 +205,8 @@ public:
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struct DummyMesh {
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Vector<DummySurface> surfaces;
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int blend_shape_count;
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RS::BlendShapeMode blend_shape_mode;
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int blend_shape_count = 0;
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RS::BlendShapeMode blend_shape_mode = RS::BlendShapeMode::BLEND_SHAPE_MODE_NORMALIZED;
|
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};
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mutable RID_PtrOwner<DummyTexture> texture_owner;
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|
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|
@ -91,7 +91,7 @@ static IP_Address _sockaddr2ip(struct sockaddr *p_addr) {
|
|||
|
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IP_Address IP_Unix::_resolve_hostname(const String &p_hostname, Type p_type) {
|
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struct addrinfo hints;
|
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struct addrinfo *result;
|
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struct addrinfo *result = nullptr;
|
||||
|
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memset(&hints, 0, sizeof(struct addrinfo));
|
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if (p_type == TYPE_IPV4) {
|
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|
|
|
@ -7645,7 +7645,6 @@ RenderingDevice *RenderingDeviceVulkan::create_local_device() {
|
|||
}
|
||||
|
||||
RenderingDeviceVulkan::RenderingDeviceVulkan() {
|
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screen_prepared = false;
|
||||
}
|
||||
|
||||
RenderingDeviceVulkan::~RenderingDeviceVulkan() {
|
||||
|
|
|
@ -99,7 +99,7 @@ class RenderingDeviceVulkan : public RenderingDevice {
|
|||
ID_BASE_SHIFT = 58 //5 bits for ID types
|
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};
|
||||
|
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VkDevice device;
|
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VkDevice device = VK_NULL_HANDLE;
|
||||
|
||||
Map<RID, Set<RID>> dependency_map; //IDs to IDs that depend on it
|
||||
Map<RID, Set<RID>> reverse_dependency_map; //same as above, but in reverse
|
||||
|
@ -124,35 +124,35 @@ class RenderingDeviceVulkan : public RenderingDevice {
|
|||
// for a framebuffer to render into it.
|
||||
|
||||
struct Texture {
|
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VkImage image;
|
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VmaAllocation allocation;
|
||||
VkImage image = VK_NULL_HANDLE;
|
||||
VmaAllocation allocation = nullptr;
|
||||
VmaAllocationInfo allocation_info;
|
||||
VkImageView view;
|
||||
VkImageView view = VK_NULL_HANDLE;
|
||||
|
||||
TextureType type;
|
||||
DataFormat format;
|
||||
TextureSamples samples;
|
||||
uint32_t width;
|
||||
uint32_t height;
|
||||
uint32_t depth;
|
||||
uint32_t layers;
|
||||
uint32_t mipmaps;
|
||||
uint32_t usage_flags;
|
||||
uint32_t base_mipmap;
|
||||
uint32_t base_layer;
|
||||
uint32_t width = 0;
|
||||
uint32_t height = 0;
|
||||
uint32_t depth = 0;
|
||||
uint32_t layers = 0;
|
||||
uint32_t mipmaps = 0;
|
||||
uint32_t usage_flags = 0;
|
||||
uint32_t base_mipmap = 0;
|
||||
uint32_t base_layer = 0;
|
||||
|
||||
Vector<DataFormat> allowed_shared_formats;
|
||||
|
||||
VkImageLayout layout;
|
||||
|
||||
uint32_t read_aspect_mask;
|
||||
uint32_t barrier_aspect_mask;
|
||||
bool bound; //bound to framebffer
|
||||
uint32_t read_aspect_mask = 0;
|
||||
uint32_t barrier_aspect_mask = 0;
|
||||
bool bound = false; //bound to framebffer
|
||||
RID owner;
|
||||
};
|
||||
|
||||
RID_Owner<Texture, true> texture_owner;
|
||||
uint32_t texture_upload_region_size_px;
|
||||
uint32_t texture_upload_region_size_px = 0;
|
||||
|
||||
Vector<uint8_t> _texture_get_data_from_image(Texture *tex, VkImage p_image, VmaAllocation p_allocation, uint32_t p_layer, bool p_2d = false);
|
||||
|
||||
|
@ -188,32 +188,28 @@ class RenderingDeviceVulkan : public RenderingDevice {
|
|||
// See the comments in the code to understand better how it works.
|
||||
|
||||
struct StagingBufferBlock {
|
||||
VkBuffer buffer;
|
||||
VmaAllocation allocation;
|
||||
uint64_t frame_used;
|
||||
uint32_t fill_amount;
|
||||
VkBuffer buffer = VK_NULL_HANDLE;
|
||||
VmaAllocation allocation = nullptr;
|
||||
uint64_t frame_used = 0;
|
||||
uint32_t fill_amount = 0;
|
||||
};
|
||||
|
||||
Vector<StagingBufferBlock> staging_buffer_blocks;
|
||||
int staging_buffer_current;
|
||||
uint32_t staging_buffer_block_size;
|
||||
uint64_t staging_buffer_max_size;
|
||||
bool staging_buffer_used;
|
||||
int staging_buffer_current = 0;
|
||||
uint32_t staging_buffer_block_size = 0;
|
||||
uint64_t staging_buffer_max_size = 0;
|
||||
bool staging_buffer_used = false;
|
||||
|
||||
Error _staging_buffer_allocate(uint32_t p_amount, uint32_t p_required_align, uint32_t &r_alloc_offset, uint32_t &r_alloc_size, bool p_can_segment = true, bool p_on_draw_command_buffer = false);
|
||||
Error _insert_staging_block();
|
||||
|
||||
struct Buffer {
|
||||
uint32_t size;
|
||||
uint32_t usage;
|
||||
VkBuffer buffer;
|
||||
VmaAllocation allocation;
|
||||
uint32_t size = 0;
|
||||
uint32_t usage = 0;
|
||||
VkBuffer buffer = VK_NULL_HANDLE;
|
||||
VmaAllocation allocation = nullptr;
|
||||
VkDescriptorBufferInfo buffer_info; //used for binding
|
||||
Buffer() {
|
||||
size = 0;
|
||||
usage = 0;
|
||||
buffer = VK_NULL_HANDLE;
|
||||
allocation = nullptr;
|
||||
}
|
||||
};
|
||||
|
||||
|
@ -276,15 +272,15 @@ class RenderingDeviceVulkan : public RenderingDevice {
|
|||
Map<FramebufferFormatKey, FramebufferFormatID> framebuffer_format_cache;
|
||||
struct FramebufferFormat {
|
||||
const Map<FramebufferFormatKey, FramebufferFormatID>::Element *E;
|
||||
VkRenderPass render_pass; //here for constructing shaders, never used, see section (7.2. Render Pass Compatibility from Vulkan spec)
|
||||
int color_attachments; //used for pipeline validation
|
||||
VkRenderPass render_pass = VK_NULL_HANDLE; //here for constructing shaders, never used, see section (7.2. Render Pass Compatibility from Vulkan spec)
|
||||
int color_attachments = 0; //used for pipeline validation
|
||||
TextureSamples samples;
|
||||
};
|
||||
|
||||
Map<FramebufferFormatID, FramebufferFormat> framebuffer_formats;
|
||||
|
||||
struct Framebuffer {
|
||||
FramebufferFormatID format_id;
|
||||
FramebufferFormatID format_id = 0;
|
||||
struct VersionKey {
|
||||
InitialAction initial_color_action;
|
||||
FinalAction final_color_action;
|
||||
|
@ -307,12 +303,12 @@ class RenderingDeviceVulkan : public RenderingDevice {
|
|||
}
|
||||
};
|
||||
|
||||
uint32_t storage_mask;
|
||||
uint32_t storage_mask = 0;
|
||||
Vector<RID> texture_ids;
|
||||
|
||||
struct Version {
|
||||
VkFramebuffer framebuffer;
|
||||
VkRenderPass render_pass; //this one is owned
|
||||
VkFramebuffer framebuffer = VK_NULL_HANDLE;
|
||||
VkRenderPass render_pass = VK_NULL_HANDLE; //this one is owned
|
||||
};
|
||||
|
||||
Map<VersionKey, Version> framebuffers;
|
||||
|
@ -399,8 +395,8 @@ class RenderingDeviceVulkan : public RenderingDevice {
|
|||
|
||||
struct VertexDescriptionCache {
|
||||
Vector<VertexAttribute> vertex_formats;
|
||||
VkVertexInputBindingDescription *bindings;
|
||||
VkVertexInputAttributeDescription *attributes;
|
||||
VkVertexInputBindingDescription *bindings = nullptr;
|
||||
VkVertexInputAttributeDescription *attributes = nullptr;
|
||||
VkPipelineVertexInputStateCreateInfo create_info;
|
||||
};
|
||||
|
||||
|
@ -408,9 +404,9 @@ class RenderingDeviceVulkan : public RenderingDevice {
|
|||
|
||||
struct VertexArray {
|
||||
RID buffer;
|
||||
VertexFormatID description;
|
||||
int vertex_count;
|
||||
uint32_t max_instances_allowed;
|
||||
VertexFormatID description = 0;
|
||||
int vertex_count = 0;
|
||||
uint32_t max_instances_allowed = 0;
|
||||
|
||||
Vector<VkBuffer> buffers; //not owned, just referenced
|
||||
Vector<VkDeviceSize> offsets;
|
||||
|
@ -419,21 +415,21 @@ class RenderingDeviceVulkan : public RenderingDevice {
|
|||
RID_Owner<VertexArray, true> vertex_array_owner;
|
||||
|
||||
struct IndexBuffer : public Buffer {
|
||||
uint32_t max_index; //used for validation
|
||||
uint32_t index_count;
|
||||
VkIndexType index_type;
|
||||
bool supports_restart_indices;
|
||||
uint32_t max_index = 0; //used for validation
|
||||
uint32_t index_count = 0;
|
||||
VkIndexType index_type = VK_INDEX_TYPE_NONE_NV;
|
||||
bool supports_restart_indices = false;
|
||||
};
|
||||
|
||||
RID_Owner<IndexBuffer, true> index_buffer_owner;
|
||||
|
||||
struct IndexArray {
|
||||
uint32_t max_index; //remember the maximum index here too, for validation
|
||||
uint32_t max_index = 0; //remember the maximum index here too, for validation
|
||||
VkBuffer buffer; //not owned, inherited from index buffer
|
||||
uint32_t offset;
|
||||
uint32_t indices;
|
||||
VkIndexType index_type;
|
||||
bool supports_restart_indices;
|
||||
uint32_t offset = 0;
|
||||
uint32_t indices = 0;
|
||||
VkIndexType index_type = VK_INDEX_TYPE_NONE_NV;
|
||||
bool supports_restart_indices = false;
|
||||
};
|
||||
|
||||
RID_Owner<IndexArray, true> index_array_owner;
|
||||
|
@ -459,10 +455,10 @@ class RenderingDeviceVulkan : public RenderingDevice {
|
|||
};
|
||||
|
||||
struct UniformInfo {
|
||||
UniformType type;
|
||||
int binding;
|
||||
uint32_t stages;
|
||||
int length; //size of arrays (in total elements), or ubos (in bytes * total elements)
|
||||
UniformType type = UniformType::UNIFORM_TYPE_MAX;
|
||||
int binding = 0;
|
||||
uint32_t stages = 0;
|
||||
int length = 0; //size of arrays (in total elements), or ubos (in bytes * total elements)
|
||||
|
||||
bool operator!=(const UniformInfo &p_info) const {
|
||||
return (binding != p_info.binding || type != p_info.type || stages != p_info.stages || length != p_info.length);
|
||||
|
@ -528,25 +524,25 @@ class RenderingDeviceVulkan : public RenderingDevice {
|
|||
struct Shader {
|
||||
struct Set {
|
||||
Vector<UniformInfo> uniform_info;
|
||||
VkDescriptorSetLayout descriptor_set_layout;
|
||||
VkDescriptorSetLayout descriptor_set_layout = VK_NULL_HANDLE;
|
||||
};
|
||||
|
||||
uint32_t vertex_input_mask; //inputs used, this is mostly for validation
|
||||
int fragment_outputs;
|
||||
uint32_t vertex_input_mask = 0; //inputs used, this is mostly for validation
|
||||
int fragment_outputs = 0;
|
||||
|
||||
struct PushConstant {
|
||||
uint32_t push_constant_size;
|
||||
uint32_t push_constants_vk_stage;
|
||||
uint32_t push_constant_size = 0;
|
||||
uint32_t push_constants_vk_stage = 0;
|
||||
};
|
||||
|
||||
PushConstant push_constant;
|
||||
|
||||
bool is_compute = false;
|
||||
int max_output;
|
||||
int max_output = 0;
|
||||
Vector<Set> sets;
|
||||
Vector<uint32_t> set_formats;
|
||||
Vector<VkPipelineShaderStageCreateInfo> pipeline_stages;
|
||||
VkPipelineLayout pipeline_layout;
|
||||
VkPipelineLayout pipeline_layout = VK_NULL_HANDLE;
|
||||
};
|
||||
|
||||
String _shader_uniform_debug(RID p_shader, int p_set = -1);
|
||||
|
@ -610,7 +606,7 @@ class RenderingDeviceVulkan : public RenderingDevice {
|
|||
};
|
||||
|
||||
Map<DescriptorPoolKey, Set<DescriptorPool *>> descriptor_pools;
|
||||
uint32_t max_descriptors_per_pool;
|
||||
uint32_t max_descriptors_per_pool = 0;
|
||||
|
||||
DescriptorPool *_descriptor_pool_allocate(const DescriptorPoolKey &p_key);
|
||||
void _descriptor_pool_free(const DescriptorPoolKey &p_key, DescriptorPool *p_pool);
|
||||
|
@ -621,7 +617,7 @@ class RenderingDeviceVulkan : public RenderingDevice {
|
|||
//texture buffer needs a view
|
||||
struct TextureBuffer {
|
||||
Buffer buffer;
|
||||
VkBufferView view;
|
||||
VkBufferView view = VK_NULL_HANDLE;
|
||||
};
|
||||
|
||||
RID_Owner<TextureBuffer, true> texture_buffer_owner;
|
||||
|
@ -635,12 +631,12 @@ class RenderingDeviceVulkan : public RenderingDevice {
|
|||
// the above restriction is not too serious.
|
||||
|
||||
struct UniformSet {
|
||||
uint32_t format;
|
||||
uint32_t format = 0;
|
||||
RID shader_id;
|
||||
uint32_t shader_set;
|
||||
DescriptorPool *pool;
|
||||
uint32_t shader_set = 0;
|
||||
DescriptorPool *pool = nullptr;
|
||||
DescriptorPoolKey pool_key;
|
||||
VkDescriptorSet descriptor_set;
|
||||
VkDescriptorSet descriptor_set = VK_NULL_HANDLE;
|
||||
//VkPipelineLayout pipeline_layout; //not owned, inherited from shader
|
||||
Vector<RID> attachable_textures; //used for validation
|
||||
Vector<Texture *> mutable_sampled_textures; //used for layout change
|
||||
|
@ -668,21 +664,21 @@ class RenderingDeviceVulkan : public RenderingDevice {
|
|||
//Cached values for validation
|
||||
#ifdef DEBUG_ENABLED
|
||||
struct Validation {
|
||||
FramebufferFormatID framebuffer_format;
|
||||
uint32_t dynamic_state;
|
||||
VertexFormatID vertex_format;
|
||||
bool uses_restart_indices;
|
||||
uint32_t primitive_minimum;
|
||||
uint32_t primitive_divisor;
|
||||
FramebufferFormatID framebuffer_format = 0;
|
||||
uint32_t dynamic_state = 0;
|
||||
VertexFormatID vertex_format = 0;
|
||||
bool uses_restart_indices = false;
|
||||
uint32_t primitive_minimum = 0;
|
||||
uint32_t primitive_divisor = 0;
|
||||
} validation;
|
||||
#endif
|
||||
//Actual pipeline
|
||||
RID shader;
|
||||
Vector<uint32_t> set_formats;
|
||||
VkPipelineLayout pipeline_layout; // not owned, needed for push constants
|
||||
VkPipeline pipeline;
|
||||
uint32_t push_constant_size;
|
||||
uint32_t push_constant_stages;
|
||||
VkPipelineLayout pipeline_layout = VK_NULL_HANDLE; // not owned, needed for push constants
|
||||
VkPipeline pipeline = VK_NULL_HANDLE;
|
||||
uint32_t push_constant_size = 0;
|
||||
uint32_t push_constant_stages = 0;
|
||||
};
|
||||
|
||||
RID_Owner<RenderPipeline, true> render_pipeline_owner;
|
||||
|
@ -690,10 +686,10 @@ class RenderingDeviceVulkan : public RenderingDevice {
|
|||
struct ComputePipeline {
|
||||
RID shader;
|
||||
Vector<uint32_t> set_formats;
|
||||
VkPipelineLayout pipeline_layout; // not owned, needed for push constants
|
||||
VkPipeline pipeline;
|
||||
uint32_t push_constant_size;
|
||||
uint32_t push_constant_stages;
|
||||
VkPipelineLayout pipeline_layout = VK_NULL_HANDLE; // not owned, needed for push constants
|
||||
VkPipeline pipeline = VK_NULL_HANDLE;
|
||||
uint32_t push_constant_size = 0;
|
||||
uint32_t push_constant_stages = 0;
|
||||
};
|
||||
|
||||
RID_Owner<ComputePipeline, true> compute_pipeline_owner;
|
||||
|
@ -714,14 +710,14 @@ class RenderingDeviceVulkan : public RenderingDevice {
|
|||
// each needs it's own command pool.
|
||||
|
||||
struct SplitDrawListAllocator {
|
||||
VkCommandPool command_pool;
|
||||
VkCommandPool command_pool = VK_NULL_HANDLE;
|
||||
Vector<VkCommandBuffer> command_buffers; //one for each frame
|
||||
};
|
||||
|
||||
Vector<SplitDrawListAllocator> split_draw_list_allocators;
|
||||
|
||||
struct DrawList {
|
||||
VkCommandBuffer command_buffer; // If persistent, this is owned, otherwise it's shared with the ringbuffer.
|
||||
VkCommandBuffer command_buffer = VK_NULL_HANDLE; // If persistent, this is owned, otherwise it's shared with the ringbuffer.
|
||||
Rect2i viewport;
|
||||
|
||||
struct SetState {
|
||||
|
@ -755,7 +751,7 @@ class RenderingDeviceVulkan : public RenderingDevice {
|
|||
bool index_buffer_uses_restart_indices = false;
|
||||
uint32_t index_array_size = 0;
|
||||
uint32_t index_array_max_index = 0;
|
||||
uint32_t index_array_offset;
|
||||
uint32_t index_array_offset = 0;
|
||||
Vector<uint32_t> set_formats;
|
||||
Vector<bool> set_bound;
|
||||
Vector<RID> set_rids;
|
||||
|
@ -766,8 +762,8 @@ class RenderingDeviceVulkan : public RenderingDevice {
|
|||
RID pipeline_shader;
|
||||
uint32_t invalid_set_from = 0;
|
||||
bool pipeline_uses_restart_indices = false;
|
||||
uint32_t pipeline_primitive_divisor;
|
||||
uint32_t pipeline_primitive_minimum;
|
||||
uint32_t pipeline_primitive_divisor = 0;
|
||||
uint32_t pipeline_primitive_minimum = 0;
|
||||
Vector<uint32_t> pipeline_set_formats;
|
||||
uint32_t pipeline_push_constant_size = 0;
|
||||
bool pipeline_push_constant_supplied = false;
|
||||
|
@ -781,13 +777,13 @@ class RenderingDeviceVulkan : public RenderingDevice {
|
|||
#endif
|
||||
};
|
||||
|
||||
DrawList *draw_list; // One for regular draw lists, multiple for split.
|
||||
uint32_t draw_list_count;
|
||||
bool draw_list_split;
|
||||
DrawList *draw_list = nullptr; // One for regular draw lists, multiple for split.
|
||||
uint32_t draw_list_count = 0;
|
||||
bool draw_list_split = false;
|
||||
Vector<RID> draw_list_bound_textures;
|
||||
Vector<RID> draw_list_storage_textures;
|
||||
bool draw_list_unbind_color_textures;
|
||||
bool draw_list_unbind_depth_textures;
|
||||
bool draw_list_unbind_color_textures = false;
|
||||
bool draw_list_unbind_depth_textures = false;
|
||||
|
||||
void _draw_list_insert_clear_region(DrawList *draw_list, Framebuffer *framebuffer, Point2i viewport_offset, Point2i viewport_size, bool p_clear_color, const Vector<Color> &p_clear_colors, bool p_clear_depth, float p_depth, uint32_t p_stencil);
|
||||
Error _draw_list_setup_framebuffer(Framebuffer *p_framebuffer, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, VkFramebuffer *r_framebuffer, VkRenderPass *r_render_pass);
|
||||
|
@ -800,7 +796,7 @@ class RenderingDeviceVulkan : public RenderingDevice {
|
|||
/**********************/
|
||||
|
||||
struct ComputeList {
|
||||
VkCommandBuffer command_buffer; // If persistent, this is owned, otherwise it's shared with the ringbuffer.
|
||||
VkCommandBuffer command_buffer = VK_NULL_HANDLE; // If persistent, this is owned, otherwise it's shared with the ringbuffer.
|
||||
|
||||
struct SetState {
|
||||
uint32_t pipeline_expected_format = 0;
|
||||
|
@ -837,7 +833,7 @@ class RenderingDeviceVulkan : public RenderingDevice {
|
|||
#endif
|
||||
};
|
||||
|
||||
ComputeList *compute_list;
|
||||
ComputeList *compute_list = nullptr;
|
||||
|
||||
/**************************/
|
||||
/**** FRAME MANAGEMENT ****/
|
||||
|
@ -869,46 +865,46 @@ class RenderingDeviceVulkan : public RenderingDevice {
|
|||
List<RenderPipeline> render_pipelines_to_dispose_of;
|
||||
List<ComputePipeline> compute_pipelines_to_dispose_of;
|
||||
|
||||
VkCommandPool command_pool;
|
||||
VkCommandBuffer setup_command_buffer; //used at the beginning of every frame for set-up
|
||||
VkCommandBuffer draw_command_buffer; //used at the beginning of every frame for set-up
|
||||
VkCommandPool command_pool = VK_NULL_HANDLE;
|
||||
VkCommandBuffer setup_command_buffer = VK_NULL_HANDLE; //used at the beginning of every frame for set-up
|
||||
VkCommandBuffer draw_command_buffer = VK_NULL_HANDLE; //used at the beginning of every frame for set-up
|
||||
|
||||
struct Timestamp {
|
||||
String description;
|
||||
uint64_t value;
|
||||
uint64_t value = 0;
|
||||
};
|
||||
|
||||
VkQueryPool timestamp_pool;
|
||||
|
||||
String *timestamp_names;
|
||||
uint64_t *timestamp_cpu_values;
|
||||
uint32_t timestamp_count;
|
||||
String *timestamp_result_names;
|
||||
uint64_t *timestamp_cpu_result_values;
|
||||
uint64_t *timestamp_result_values;
|
||||
uint32_t timestamp_result_count;
|
||||
uint64_t index;
|
||||
String *timestamp_names = nullptr;
|
||||
uint64_t *timestamp_cpu_values = nullptr;
|
||||
uint32_t timestamp_count = 0;
|
||||
String *timestamp_result_names = nullptr;
|
||||
uint64_t *timestamp_cpu_result_values = nullptr;
|
||||
uint64_t *timestamp_result_values = nullptr;
|
||||
uint32_t timestamp_result_count = 0;
|
||||
uint64_t index = 0;
|
||||
};
|
||||
|
||||
uint32_t max_timestamp_query_elements;
|
||||
uint32_t max_timestamp_query_elements = 0;
|
||||
|
||||
Frame *frames; //frames available, for main device they are cycled (usually 3), for local devices only 1
|
||||
int frame; //current frame
|
||||
int frame_count; //total amount of frames
|
||||
uint64_t frames_drawn;
|
||||
Frame *frames = nullptr; //frames available, for main device they are cycled (usually 3), for local devices only 1
|
||||
int frame = 0; //current frame
|
||||
int frame_count = 0; //total amount of frames
|
||||
uint64_t frames_drawn = 0;
|
||||
RID local_device;
|
||||
bool local_device_processing = false;
|
||||
|
||||
void _free_pending_resources(int p_frame);
|
||||
|
||||
VmaAllocator allocator;
|
||||
VmaAllocator allocator = nullptr;
|
||||
|
||||
VulkanContext *context;
|
||||
VulkanContext *context = nullptr;
|
||||
|
||||
void _free_internal(RID p_id);
|
||||
void _flush(bool p_current_frame);
|
||||
|
||||
bool screen_prepared;
|
||||
bool screen_prepared = false;
|
||||
|
||||
template <class T>
|
||||
void _free_rids(T &p_owner, const char *p_type);
|
||||
|
|
|
@ -47,13 +47,13 @@ class VulkanContext {
|
|||
FRAME_LAG = 2
|
||||
};
|
||||
|
||||
VkInstance inst;
|
||||
VkSurfaceKHR surface;
|
||||
VkPhysicalDevice gpu;
|
||||
VkInstance inst = VK_NULL_HANDLE;
|
||||
VkSurfaceKHR surface = VK_NULL_HANDLE;
|
||||
VkPhysicalDevice gpu = VK_NULL_HANDLE;
|
||||
VkPhysicalDeviceProperties gpu_props;
|
||||
uint32_t queue_family_count;
|
||||
uint32_t queue_family_count = 0;
|
||||
VkQueueFamilyProperties *queue_props = nullptr;
|
||||
VkDevice device;
|
||||
VkDevice device = VK_NULL_HANDLE;
|
||||
bool device_initialized = false;
|
||||
bool inst_initialized = false;
|
||||
|
||||
|
@ -61,17 +61,17 @@ class VulkanContext {
|
|||
|
||||
// Present queue.
|
||||
bool queues_initialized = false;
|
||||
uint32_t graphics_queue_family_index;
|
||||
uint32_t present_queue_family_index;
|
||||
bool separate_present_queue;
|
||||
VkQueue graphics_queue;
|
||||
VkQueue present_queue;
|
||||
uint32_t graphics_queue_family_index = 0;
|
||||
uint32_t present_queue_family_index = 0;
|
||||
bool separate_present_queue = false;
|
||||
VkQueue graphics_queue = VK_NULL_HANDLE;
|
||||
VkQueue present_queue = VK_NULL_HANDLE;
|
||||
VkColorSpaceKHR color_space;
|
||||
VkFormat format;
|
||||
VkSemaphore image_acquired_semaphores[FRAME_LAG];
|
||||
VkSemaphore draw_complete_semaphores[FRAME_LAG];
|
||||
VkSemaphore image_ownership_semaphores[FRAME_LAG];
|
||||
int frame_index;
|
||||
int frame_index = 0;
|
||||
VkFence fences[FRAME_LAG];
|
||||
VkPhysicalDeviceMemoryProperties memory_properties;
|
||||
VkPhysicalDeviceFeatures physical_device_features;
|
||||
|
@ -91,14 +91,14 @@ class VulkanContext {
|
|||
uint32_t current_buffer = 0;
|
||||
int width = 0;
|
||||
int height = 0;
|
||||
VkCommandPool present_cmd_pool; // For separate present queue.
|
||||
VkCommandPool present_cmd_pool = VK_NULL_HANDLE; // For separate present queue.
|
||||
VkRenderPass render_pass = VK_NULL_HANDLE;
|
||||
};
|
||||
|
||||
struct LocalDevice {
|
||||
bool waiting = false;
|
||||
VkDevice device;
|
||||
VkQueue queue;
|
||||
VkDevice device = VK_NULL_HANDLE;
|
||||
VkQueue queue = VK_NULL_HANDLE;
|
||||
};
|
||||
|
||||
RID_Owner<LocalDevice, true> local_device_owner;
|
||||
|
@ -108,7 +108,7 @@ class VulkanContext {
|
|||
|
||||
// Commands.
|
||||
|
||||
bool prepared;
|
||||
bool prepared = false;
|
||||
|
||||
Vector<VkCommandBuffer> command_buffer_queue;
|
||||
int command_buffer_count = 1;
|
||||
|
@ -142,7 +142,7 @@ class VulkanContext {
|
|||
PFN_vkGetRefreshCycleDurationGOOGLE fpGetRefreshCycleDurationGOOGLE;
|
||||
PFN_vkGetPastPresentationTimingGOOGLE fpGetPastPresentationTimingGOOGLE;
|
||||
|
||||
VkDebugUtilsMessengerEXT dbg_messenger;
|
||||
VkDebugUtilsMessengerEXT dbg_messenger = VK_NULL_HANDLE;
|
||||
|
||||
Error _create_validation_layers();
|
||||
Error _initialize_extensions();
|
||||
|
|
|
@ -367,8 +367,6 @@ DirAccessWindows::DirAccessWindows() {
|
|||
p->h = INVALID_HANDLE_VALUE;
|
||||
current_dir = ".";
|
||||
|
||||
drive_count = 0;
|
||||
|
||||
#ifdef UWP_ENABLED
|
||||
Windows::Storage::StorageFolder ^ install_folder = Windows::ApplicationModel::Package::Current->InstalledLocation;
|
||||
change_dir(install_folder->Path->Data());
|
||||
|
|
|
@ -46,16 +46,16 @@ class DirAccessWindows : public DirAccess {
|
|||
MAX_DRIVES = 26
|
||||
};
|
||||
|
||||
DirAccessWindowsPrivate *p;
|
||||
DirAccessWindowsPrivate *p = nullptr;
|
||||
/* Windows stuff */
|
||||
|
||||
char drives[MAX_DRIVES]; // a-z:
|
||||
int drive_count;
|
||||
char drives[MAX_DRIVES] = { 0 }; // a-z:
|
||||
int drive_count = 0;
|
||||
|
||||
String current_dir;
|
||||
|
||||
bool _cisdir;
|
||||
bool _cishidden;
|
||||
bool _cisdir = false;
|
||||
bool _cishidden = false;
|
||||
|
||||
public:
|
||||
virtual Error list_dir_begin(); ///< This starts dir listing
|
||||
|
|
|
@ -65,28 +65,28 @@ class AudioDriverXAudio2 : public AudioDriver {
|
|||
Thread *thread = nullptr;
|
||||
Mutex mutex;
|
||||
|
||||
int32_t *samples_in;
|
||||
int32_t *samples_in = nullptr;
|
||||
int16_t *samples_out[AUDIO_BUFFERS];
|
||||
|
||||
static void thread_func(void *p_udata);
|
||||
int buffer_size;
|
||||
int buffer_size = 0;
|
||||
|
||||
unsigned int mix_rate;
|
||||
SpeakerMode speaker_mode;
|
||||
unsigned int mix_rate = 0;
|
||||
SpeakerMode speaker_mode = SpeakerMode::SPEAKER_MODE_STEREO;
|
||||
|
||||
int channels;
|
||||
int channels = 0;
|
||||
|
||||
bool active;
|
||||
bool thread_exited;
|
||||
mutable bool exit_thread;
|
||||
bool pcm_open;
|
||||
bool active = false;
|
||||
bool thread_exited = false;
|
||||
mutable bool exit_thread = false;
|
||||
bool pcm_open = false;
|
||||
|
||||
WAVEFORMATEX wave_format = { 0 };
|
||||
Microsoft::WRL::ComPtr<IXAudio2> xaudio;
|
||||
int current_buffer = 0;
|
||||
IXAudio2MasteringVoice *mastering_voice;
|
||||
IXAudio2MasteringVoice *mastering_voice = nullptr;
|
||||
XAUDIO2_BUFFER xaudio_buffer[AUDIO_BUFFERS];
|
||||
IXAudio2SourceVoice *source_voice;
|
||||
IXAudio2SourceVoice *source_voice = nullptr;
|
||||
XAudio2DriverVoiceCallback voice_callback;
|
||||
|
||||
public:
|
||||
|
|
Loading…
Reference in New Issue