diff --git a/doc/classes/AnimatableBody2D.xml b/doc/classes/AnimatableBody2D.xml
index e58f4bd6922..bc169cf9c92 100644
--- a/doc/classes/AnimatableBody2D.xml
+++ b/doc/classes/AnimatableBody2D.xml
@@ -11,7 +11,7 @@
-
+
If [code]true[/code], the body's movement will be synchronized to the physics frame. This is useful when animating movement via [AnimationPlayer], for example on moving platforms. Do [b]not[/b] use together with [method PhysicsBody2D.move_and_collide].
diff --git a/doc/classes/AnimatableBody3D.xml b/doc/classes/AnimatableBody3D.xml
index 71a48a5aa6a..86cff38c51b 100644
--- a/doc/classes/AnimatableBody3D.xml
+++ b/doc/classes/AnimatableBody3D.xml
@@ -14,7 +14,7 @@
https://godotengine.org/asset-library/asset/676
-
+
If [code]true[/code], the body's movement will be synchronized to the physics frame. This is useful when animating movement via [AnimationPlayer], for example on moving platforms. Do [b]not[/b] use together with [method PhysicsBody3D.move_and_collide].
diff --git a/scene/2d/physics_body_2d.h b/scene/2d/physics_body_2d.h
index 3836fc4b627..ac1a1357f18 100644
--- a/scene/2d/physics_body_2d.h
+++ b/scene/2d/physics_body_2d.h
@@ -92,7 +92,7 @@ class AnimatableBody2D : public StaticBody2D {
GDCLASS(AnimatableBody2D, StaticBody2D);
private:
- bool sync_to_physics = false;
+ bool sync_to_physics = true;
Transform2D last_valid_transform;
diff --git a/scene/3d/physics_body_3d.h b/scene/3d/physics_body_3d.h
index 96f3d7d747b..942fcc44c5f 100644
--- a/scene/3d/physics_body_3d.h
+++ b/scene/3d/physics_body_3d.h
@@ -105,7 +105,7 @@ private:
Vector3 linear_velocity;
Vector3 angular_velocity;
- bool sync_to_physics = false;
+ bool sync_to_physics = true;
Transform3D last_valid_transform;