Do not clear materials when setting mesh

(cherry picked from commit 6e2a55c464)
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hoontee 2020-12-30 10:59:57 -06:00 committed by Rémi Verschelde
parent eb0ca31ac1
commit 32d1efdb21
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1 changed files with 0 additions and 1 deletions

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@ -115,7 +115,6 @@ void MeshInstance::set_mesh(const Ref<Mesh> &p_mesh) {
if (mesh.is_valid()) { if (mesh.is_valid()) {
mesh->disconnect(CoreStringNames::get_singleton()->changed, this, SceneStringNames::get_singleton()->_mesh_changed); mesh->disconnect(CoreStringNames::get_singleton()->changed, this, SceneStringNames::get_singleton()->_mesh_changed);
materials.clear();
} }
if (skin_ref.is_valid() && mesh.is_valid() && _is_software_skinning_enabled() && is_visible_in_tree()) { if (skin_ref.is_valid() && mesh.is_valid() && _is_software_skinning_enabled() && is_visible_in_tree()) {