diff --git a/doc/classes/AnimationPlayer.xml b/doc/classes/AnimationPlayer.xml index 25e4a4549d4..daf25834d98 100644 --- a/doc/classes/AnimationPlayer.xml +++ b/doc/classes/AnimationPlayer.xml @@ -230,7 +230,7 @@ - If playing, the the current animation's key, otherwise, the animation last played. When set, this changes the animation, but will not play it unless already playing. See also [member current_animation]. + If playing, the current animation's key, otherwise, the animation last played. When set, this changes the animation, but will not play it unless already playing. See also [member current_animation]. The number of possible simultaneous sounds for each of the assigned AudioStreamPlayers. diff --git a/doc/classes/Area3D.xml b/doc/classes/Area3D.xml index cf9e8650643..69c7ce48eb9 100644 --- a/doc/classes/Area3D.xml +++ b/doc/classes/Area3D.xml @@ -128,7 +128,7 @@ The magnitude of area-specific wind force. - The [Node3D] which is used to specify the the direction and origin of an area-specific wind force. The direction is opposite to the z-axis of the [Node3D]'s local transform, and its origin is the origin of the [Node3D]'s local transform. + The [Node3D] which is used to specify the direction and origin of an area-specific wind force. The direction is opposite to the z-axis of the [Node3D]'s local transform, and its origin is the origin of the [Node3D]'s local transform. diff --git a/doc/classes/Curve3D.xml b/doc/classes/Curve3D.xml index 72ac95a700b..c4b64c5982e 100644 --- a/doc/classes/Curve3D.xml +++ b/doc/classes/Curve3D.xml @@ -138,7 +138,7 @@ - Similar with [code]interpolate_baked()[/code]. The the return value is [code]Transform3D[/code], with [code]origin[/code] as point position, [code]basis.x[/code] as sideway vector, [code]basis.y[/code] as up vector, [code]basis.z[/code] as forward vector. When the curve length is 0, there is no reasonable way to calculate the rotation, all vectors aligned with global space axes. + Similar with [code]interpolate_baked()[/code]. The return value is [code]Transform3D[/code], with [code]origin[/code] as point position, [code]basis.x[/code] as sideway vector, [code]basis.y[/code] as up vector, [code]basis.z[/code] as forward vector. When the curve length is 0, there is no reasonable way to calculate the rotation, all vectors aligned with global space axes. diff --git a/doc/classes/Object.xml b/doc/classes/Object.xml index 226a1948e18..9407ffbd632 100644 --- a/doc/classes/Object.xml +++ b/doc/classes/Object.xml @@ -662,7 +662,7 @@ - Returns [code]true[/code] if the the given [param method] name exists in the object. + Returns [code]true[/code] if the given [param method] name exists in the object. [b]Note:[/b] In C#, [param method] must be in snake_case when referring to built-in Godot methods. Prefer using the names exposed in the [code]MethodName[/code] class to avoid allocating a new [StringName] on each call. diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index 78b7e073c79..16c485c0bcc 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -1004,7 +1004,7 @@ macOS specific override for the shortcut to add a caret below every caret. - Default [InputEventAction] to move the text cursor the the end of the text. + Default [InputEventAction] to move the text cursor to the end of the text. [b]Note:[/b] Default [code]ui_*[/code] actions cannot be removed as they are necessary for the internal logic of several [Control]s. The events assigned to the action can however be modified. @@ -2384,7 +2384,7 @@ [b]Note:[/b] Changing this setting does [i]not[/i] impact textures that were already imported before. To make this setting apply to textures that were already imported, exit the editor, remove the [code].godot/imported/[/code] folder located inside the project folder then restart the editor (see [member application/config/use_hidden_project_data_directory]). - If [code]true[/code], the texture importer will import VRAM-compressed textures using the S3 Texture Compression algorithm (DXT1-5) for lower quality textures and the the BPTC algorithm (BC6H and BC7) for high quality textures. This algorithm is only supported on PC desktop platforms and consoles. + If [code]true[/code], the texture importer will import VRAM-compressed textures using the S3 Texture Compression algorithm (DXT1-5) for lower quality textures and the BPTC algorithm (BC6H and BC7) for high quality textures. This algorithm is only supported on PC desktop platforms and consoles. [b]Note:[/b] Changing this setting does [i]not[/i] impact textures that were already imported before. To make this setting apply to textures that were already imported, exit the editor, remove the [code].godot/imported/[/code] folder located inside the project folder then restart the editor (see [member application/config/use_hidden_project_data_directory]). diff --git a/doc/classes/TabBar.xml b/doc/classes/TabBar.xml index 3c7191392a3..ec69e86f628 100644 --- a/doc/classes/TabBar.xml +++ b/doc/classes/TabBar.xml @@ -197,7 +197,7 @@ Sets the maximum width which all tabs should be limited to. Unlimited if set to [code]0[/code]. - If [code]true[/code], the tab offset will be changed to keep the the currently selected tab visible. + If [code]true[/code], the tab offset will be changed to keep the currently selected tab visible. if [code]true[/code], the mouse's scroll wheel can be used to navigate the scroll view. diff --git a/doc/classes/TextureLayered.xml b/doc/classes/TextureLayered.xml index f240f0a0095..aa025c4e249 100644 --- a/doc/classes/TextureLayered.xml +++ b/doc/classes/TextureLayered.xml @@ -22,7 +22,7 @@ - Called when the the [TextureLayered]'s height is queried. + Called when the [TextureLayered]'s height is queried. diff --git a/doc/classes/Vector2i.xml b/doc/classes/Vector2i.xml index 8c429e86f1b..e08a203d906 100644 --- a/doc/classes/Vector2i.xml +++ b/doc/classes/Vector2i.xml @@ -159,7 +159,7 @@ - Gets the remainder of each component of the [Vector2i] with the the given [int]. This operation uses truncated division, which is often not desired as it does not work well with negative numbers. Consider using [method @GlobalScope.posmod] instead if you want to handle negative numbers. + Gets the remainder of each component of the [Vector2i] with the given [int]. This operation uses truncated division, which is often not desired as it does not work well with negative numbers. Consider using [method @GlobalScope.posmod] instead if you want to handle negative numbers. [codeblock] print(Vector2i(10, -20) % 7) # Prints "(3, -6)" [/codeblock] diff --git a/doc/classes/Vector3i.xml b/doc/classes/Vector3i.xml index ce411d954e3..dd8d0defb13 100644 --- a/doc/classes/Vector3i.xml +++ b/doc/classes/Vector3i.xml @@ -166,7 +166,7 @@ - Gets the remainder of each component of the [Vector3i] with the the given [int]. This operation uses truncated division, which is often not desired as it does not work well with negative numbers. Consider using [method @GlobalScope.posmod] instead if you want to handle negative numbers. + Gets the remainder of each component of the [Vector3i] with the given [int]. This operation uses truncated division, which is often not desired as it does not work well with negative numbers. Consider using [method @GlobalScope.posmod] instead if you want to handle negative numbers. [codeblock] print(Vector3i(10, -20, 30) % 7) # Prints "(3, -6, 2)" [/codeblock] diff --git a/doc/classes/Viewport.xml b/doc/classes/Viewport.xml index 8d92616d6f0..1a2d0a1a983 100644 --- a/doc/classes/Viewport.xml +++ b/doc/classes/Viewport.xml @@ -258,7 +258,7 @@ If [code]true[/code], the GUI controls on the viewport will lay pixel perfectly. - If [code]true[/code], this viewport will mark incoming input events as handled by itself. If [code]false[/code], this is instead done by the the first parent viewport that is set to handle input locally. + If [code]true[/code], this viewport will mark incoming input events as handled by itself. If [code]false[/code], this is instead done by the first parent viewport that is set to handle input locally. A [SubViewportContainer] will automatically set this property to [code]false[/code] for the [Viewport] contained inside of it. See also [method set_input_as_handled] and [method is_input_handled].