Add Engine.setWebAssemblyFilenameExtension()
Some web game hosts only allow certain filename extensions. If .wasm is not allowed, this function allows overriding the WebAssembly filename extension to work around that restriction.
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@ -10,6 +10,7 @@
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var DOWNLOAD_ATTEMPTS_MAX = 4;
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var basePath = null;
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var wasmFilenameExtensionOverride = null;
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var engineLoadPromise = null;
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var loadingFiles = {};
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@ -299,6 +300,14 @@
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return !!testContext;
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};
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Engine.setWebAssemblyFilenameExtension = function(override) {
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if (String(override).length === 0) {
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throw new Error('Invalid WebAssembly filename extension override');
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}
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wasmFilenameExtensionOverride = String(override);
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}
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Engine.load = function(newBasePath) {
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if (newBasePath !== undefined) basePath = getBasePath(newBasePath);
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@ -306,7 +315,7 @@
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if (typeof WebAssembly !== 'object')
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return Promise.reject(new Error("Browser doesn't support WebAssembly"));
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// TODO cache/retrieve module to/from idb
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engineLoadPromise = loadPromise(basePath + '.wasm').then(function(xhr) {
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engineLoadPromise = loadPromise(basePath + '.' + (wasmFilenameExtensionOverride || 'wasm')).then(function(xhr) {
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return xhr.response;
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});
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engineLoadPromise = engineLoadPromise.catch(function(err) {
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