Remove generating of null comparison operators from documentation
This commit is contained in:
parent
95b6c6cf9a
commit
32f2c47356
@ -226,11 +226,6 @@
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</member>
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</members>
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<operators>
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<operator name="operator !=">
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<return type="bool" />
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<description>
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</description>
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</operator>
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<operator name="operator !=">
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<return type="bool" />
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<argument index="0" name="right" type="AABB" />
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@ -246,11 +241,6 @@
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Inversely transforms (multiplies) the [AABB] by the given [Transform3D] transformation matrix.
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</description>
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</operator>
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<operator name="operator ==">
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<return type="bool" />
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<description>
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</description>
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</operator>
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<operator name="operator ==">
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<return type="bool" />
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<argument index="0" name="right" type="AABB" />
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@ -509,11 +509,6 @@
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</method>
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</methods>
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<operators>
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<operator name="operator !=">
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<return type="bool" />
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<description>
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</description>
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</operator>
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<operator name="operator !=">
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<return type="bool" />
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<argument index="0" name="right" type="Array" />
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@ -538,11 +533,6 @@
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<description>
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</description>
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</operator>
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<operator name="operator ==">
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<return type="bool" />
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<description>
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</description>
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</operator>
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<operator name="operator ==">
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<return type="bool" />
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<argument index="0" name="right" type="Array" />
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@ -223,11 +223,6 @@
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</constant>
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</constants>
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<operators>
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<operator name="operator !=">
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<return type="bool" />
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<description>
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</description>
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</operator>
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<operator name="operator !=">
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<return type="bool" />
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<argument index="0" name="right" type="Basis" />
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@ -264,11 +259,6 @@
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This operator multiplies all components of the [Basis], which scales it uniformly.
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</description>
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</operator>
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<operator name="operator ==">
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<return type="bool" />
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<description>
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</description>
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</operator>
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<operator name="operator ==">
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<return type="bool" />
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<argument index="0" name="right" type="Basis" />
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@ -148,11 +148,6 @@
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</method>
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</methods>
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<operators>
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<operator name="operator !=">
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<return type="bool" />
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<description>
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</description>
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</operator>
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<operator name="operator !=">
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<return type="bool" />
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<argument index="0" name="right" type="Callable" />
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@ -160,11 +155,6 @@
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Returns [code]true[/code] if both [Callable]s invoke different targets.
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</description>
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</operator>
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<operator name="operator ==">
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<return type="bool" />
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<description>
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</description>
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</operator>
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<operator name="operator ==">
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<return type="bool" />
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<argument index="0" name="right" type="Callable" />
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@ -913,11 +913,6 @@
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</constant>
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</constants>
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<operators>
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<operator name="operator !=">
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<return type="bool" />
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<description>
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</description>
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</operator>
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<operator name="operator !=">
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<return type="bool" />
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<argument index="0" name="right" type="Color" />
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@ -982,11 +977,6 @@
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Divides each component of the [Color] by the given [int].
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</description>
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</operator>
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<operator name="operator ==">
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<return type="bool" />
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<description>
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</description>
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</operator>
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<operator name="operator ==">
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<return type="bool" />
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<argument index="0" name="right" type="Color" />
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@ -305,22 +305,12 @@
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</method>
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</methods>
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<operators>
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<operator name="operator !=">
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<return type="bool" />
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<description>
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</description>
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</operator>
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<operator name="operator !=">
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<return type="bool" />
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<argument index="0" name="right" type="Dictionary" />
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<description>
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</description>
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</operator>
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<operator name="operator ==">
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<return type="bool" />
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<description>
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</description>
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</operator>
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<operator name="operator ==">
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<return type="bool" />
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<argument index="0" name="right" type="Dictionary" />
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@ -171,22 +171,12 @@
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</method>
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</methods>
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<operators>
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<operator name="operator !=">
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<return type="bool" />
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<description>
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</description>
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</operator>
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<operator name="operator !=">
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<return type="bool" />
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<argument index="0" name="right" type="NodePath" />
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<description>
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</description>
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</operator>
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<operator name="operator ==">
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<return type="bool" />
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<description>
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</description>
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</operator>
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<operator name="operator ==">
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<return type="bool" />
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<argument index="0" name="right" type="NodePath" />
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@ -416,11 +416,6 @@
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</method>
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</methods>
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<operators>
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<operator name="operator !=">
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<return type="bool" />
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<description>
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</description>
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</operator>
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<operator name="operator !=">
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<return type="bool" />
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<argument index="0" name="right" type="PackedByteArray" />
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@ -433,11 +428,6 @@
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<description>
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</description>
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</operator>
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<operator name="operator ==">
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<return type="bool" />
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<description>
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</description>
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</operator>
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<operator name="operator ==">
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<return type="bool" />
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<argument index="0" name="right" type="PackedByteArray" />
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@ -152,11 +152,6 @@
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</method>
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</methods>
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<operators>
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<operator name="operator !=">
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<return type="bool" />
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<description>
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</description>
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</operator>
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<operator name="operator !=">
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<return type="bool" />
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<argument index="0" name="right" type="PackedColorArray" />
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@ -169,11 +164,6 @@
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<description>
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</description>
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</operator>
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<operator name="operator ==">
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<return type="bool" />
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<description>
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</description>
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</operator>
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<operator name="operator ==">
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<return type="bool" />
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<argument index="0" name="right" type="PackedColorArray" />
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@ -155,11 +155,6 @@
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</method>
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</methods>
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<operators>
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<operator name="operator !=">
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<return type="bool" />
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<description>
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</description>
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</operator>
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<operator name="operator !=">
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<return type="bool" />
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<argument index="0" name="right" type="PackedFloat32Array" />
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@ -172,11 +167,6 @@
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<description>
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</description>
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</operator>
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<operator name="operator ==">
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<return type="bool" />
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<description>
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</description>
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</operator>
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<operator name="operator ==">
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<return type="bool" />
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<argument index="0" name="right" type="PackedFloat32Array" />
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@ -155,11 +155,6 @@
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</method>
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</methods>
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<operators>
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<operator name="operator !=">
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<return type="bool" />
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<description>
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</description>
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</operator>
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<operator name="operator !=">
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<return type="bool" />
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<argument index="0" name="right" type="PackedFloat64Array" />
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@ -172,11 +167,6 @@
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<description>
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</description>
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</operator>
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<operator name="operator ==">
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<return type="bool" />
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<description>
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</description>
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</operator>
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<operator name="operator ==">
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<return type="bool" />
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<argument index="0" name="right" type="PackedFloat64Array" />
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@ -155,11 +155,6 @@
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</method>
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</methods>
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<operators>
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<operator name="operator !=">
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<return type="bool" />
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<description>
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</description>
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</operator>
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<operator name="operator !=">
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<return type="bool" />
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<argument index="0" name="right" type="PackedInt32Array" />
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@ -172,11 +167,6 @@
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<description>
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</description>
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</operator>
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<operator name="operator ==">
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<return type="bool" />
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<description>
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</description>
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</operator>
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<operator name="operator ==">
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<return type="bool" />
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<argument index="0" name="right" type="PackedInt32Array" />
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@ -155,11 +155,6 @@
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</method>
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</methods>
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<operators>
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<operator name="operator !=">
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<return type="bool" />
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<description>
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</description>
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</operator>
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<operator name="operator !=">
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<return type="bool" />
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<argument index="0" name="right" type="PackedInt64Array" />
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@ -172,11 +167,6 @@
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<description>
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</description>
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</operator>
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<operator name="operator ==">
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<return type="bool" />
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<description>
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</description>
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</operator>
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<operator name="operator ==">
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<return type="bool" />
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<argument index="0" name="right" type="PackedInt64Array" />
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@ -153,11 +153,6 @@
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</method>
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</methods>
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<operators>
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<operator name="operator !=">
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<return type="bool" />
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<description>
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</description>
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</operator>
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<operator name="operator !=">
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<return type="bool" />
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<argument index="0" name="right" type="PackedStringArray" />
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@ -170,11 +165,6 @@
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<description>
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</description>
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</operator>
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<operator name="operator ==">
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<return type="bool" />
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<description>
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</description>
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</operator>
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<operator name="operator ==">
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<return type="bool" />
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<argument index="0" name="right" type="PackedStringArray" />
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@ -153,11 +153,6 @@
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</method>
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</methods>
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<operators>
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<operator name="operator !=">
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<return type="bool" />
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<description>
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</description>
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</operator>
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<operator name="operator !=">
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<return type="bool" />
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<argument index="0" name="right" type="PackedVector2Array" />
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@ -176,11 +171,6 @@
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<description>
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</description>
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</operator>
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<operator name="operator ==">
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<return type="bool" />
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<description>
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</description>
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</operator>
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<operator name="operator ==">
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<return type="bool" />
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<argument index="0" name="right" type="PackedVector2Array" />
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@ -152,11 +152,6 @@
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</method>
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</methods>
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<operators>
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<operator name="operator !=">
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<return type="bool" />
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<description>
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</description>
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</operator>
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<operator name="operator !=">
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<return type="bool" />
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<argument index="0" name="right" type="PackedVector3Array" />
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@ -175,11 +170,6 @@
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<description>
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</description>
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</operator>
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<operator name="operator ==">
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<return type="bool" />
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<description>
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</description>
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</operator>
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<operator name="operator ==">
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<return type="bool" />
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<argument index="0" name="right" type="PackedVector3Array" />
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@ -171,11 +171,6 @@
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</constant>
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</constants>
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<operators>
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<operator name="operator !=">
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<return type="bool" />
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<description>
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</description>
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</operator>
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<operator name="operator !=">
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<return type="bool" />
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<argument index="0" name="right" type="Plane" />
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@ -184,11 +179,6 @@
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[b]Note:[/b] Due to floating-point precision errors, consider using [method is_equal_approx] instead, which is more reliable.
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</description>
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</operator>
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<operator name="operator ==">
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<return type="bool" />
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<description>
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</description>
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</operator>
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<operator name="operator ==">
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<return type="bool" />
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<argument index="0" name="right" type="Plane" />
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@ -186,11 +186,6 @@
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</constant>
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</constants>
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<operators>
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<operator name="operator !=">
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<return type="bool" />
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<description>
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</description>
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</operator>
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<operator name="operator !=">
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<return type="bool" />
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<argument index="0" name="right" type="Quaternion" />
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@ -255,11 +250,6 @@
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Divides each component of the [Quaternion] by the given value. This operation is not meaningful on its own, but it can be used as a part of a larger expression.
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</description>
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</operator>
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<operator name="operator ==">
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<return type="bool" />
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<description>
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</description>
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</operator>
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<operator name="operator ==">
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<return type="bool" />
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<argument index="0" name="right" type="Quaternion" />
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@ -38,11 +38,6 @@
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</method>
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</methods>
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<operators>
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<operator name="operator !=">
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<return type="bool" />
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<description>
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</description>
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</operator>
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<operator name="operator !=">
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<return type="bool" />
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<argument index="0" name="right" type="RID" />
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@ -61,11 +56,6 @@
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<description>
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</description>
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</operator>
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<operator name="operator ==">
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<return type="bool" />
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<description>
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</description>
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</operator>
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<operator name="operator ==">
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<return type="bool" />
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<argument index="0" name="right" type="RID" />
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@ -187,11 +187,6 @@
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</member>
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</members>
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<operators>
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<operator name="operator !=">
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<return type="bool" />
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<description>
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</description>
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</operator>
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<operator name="operator !=">
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<return type="bool" />
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<argument index="0" name="right" type="Rect2" />
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@ -207,11 +202,6 @@
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Inversely transforms (multiplies) the [Rect2] by the given [Transform2D] transformation matrix.
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</description>
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</operator>
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<operator name="operator ==">
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<return type="bool" />
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<description>
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</description>
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</operator>
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<operator name="operator ==">
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<return type="bool" />
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<argument index="0" name="right" type="Rect2" />
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@ -176,11 +176,6 @@
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</member>
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</members>
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<operators>
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<operator name="operator !=">
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<return type="bool" />
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<description>
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</description>
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</operator>
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<operator name="operator !=">
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<return type="bool" />
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<argument index="0" name="right" type="Rect2i" />
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@ -188,11 +183,6 @@
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Returns [code]true[/code] if the rectangles are not equal.
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</description>
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</operator>
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<operator name="operator ==">
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<return type="bool" />
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<description>
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</description>
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</operator>
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<operator name="operator ==">
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<return type="bool" />
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<argument index="0" name="right" type="Rect2i" />
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@ -97,22 +97,12 @@
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</method>
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</methods>
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<operators>
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<operator name="operator !=">
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<return type="bool" />
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<description>
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</description>
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</operator>
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<operator name="operator !=">
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<return type="bool" />
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<argument index="0" name="right" type="Signal" />
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<description>
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</description>
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</operator>
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<operator name="operator ==">
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<return type="bool" />
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<description>
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</description>
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</operator>
|
||||
<operator name="operator ==">
|
||||
<return type="bool" />
|
||||
<argument index="0" name="right" type="Signal" />
|
||||
|
@ -863,11 +863,6 @@
|
||||
</method>
|
||||
</methods>
|
||||
<operators>
|
||||
<operator name="operator !=">
|
||||
<return type="bool" />
|
||||
<description>
|
||||
</description>
|
||||
</operator>
|
||||
<operator name="operator !=">
|
||||
<return type="bool" />
|
||||
<argument index="0" name="right" type="String" />
|
||||
@ -904,11 +899,6 @@
|
||||
<description>
|
||||
</description>
|
||||
</operator>
|
||||
<operator name="operator ==">
|
||||
<return type="bool" />
|
||||
<description>
|
||||
</description>
|
||||
</operator>
|
||||
<operator name="operator ==">
|
||||
<return type="bool" />
|
||||
<argument index="0" name="right" type="String" />
|
||||
|
@ -33,11 +33,6 @@
|
||||
</constructor>
|
||||
</constructors>
|
||||
<operators>
|
||||
<operator name="operator !=">
|
||||
<return type="bool" />
|
||||
<description>
|
||||
</description>
|
||||
</operator>
|
||||
<operator name="operator !=">
|
||||
<return type="bool" />
|
||||
<argument index="0" name="right" type="String" />
|
||||
@ -62,11 +57,6 @@
|
||||
<description>
|
||||
</description>
|
||||
</operator>
|
||||
<operator name="operator ==">
|
||||
<return type="bool" />
|
||||
<description>
|
||||
</description>
|
||||
</operator>
|
||||
<operator name="operator ==">
|
||||
<return type="bool" />
|
||||
<argument index="0" name="right" type="String" />
|
||||
|
@ -204,11 +204,6 @@
|
||||
</constant>
|
||||
</constants>
|
||||
<operators>
|
||||
<operator name="operator !=">
|
||||
<return type="bool" />
|
||||
<description>
|
||||
</description>
|
||||
</operator>
|
||||
<operator name="operator !=">
|
||||
<return type="bool" />
|
||||
<argument index="0" name="right" type="Transform2D" />
|
||||
@ -259,11 +254,6 @@
|
||||
This operator multiplies all components of the [Transform2D], including the origin vector, which scales it uniformly.
|
||||
</description>
|
||||
</operator>
|
||||
<operator name="operator ==">
|
||||
<return type="bool" />
|
||||
<description>
|
||||
</description>
|
||||
</operator>
|
||||
<operator name="operator ==">
|
||||
<return type="bool" />
|
||||
<argument index="0" name="right" type="Transform2D" />
|
||||
|
@ -146,11 +146,6 @@
|
||||
</constant>
|
||||
</constants>
|
||||
<operators>
|
||||
<operator name="operator !=">
|
||||
<return type="bool" />
|
||||
<description>
|
||||
</description>
|
||||
</operator>
|
||||
<operator name="operator !=">
|
||||
<return type="bool" />
|
||||
<argument index="0" name="right" type="Transform3D" />
|
||||
@ -201,11 +196,6 @@
|
||||
This operator multiplies all components of the [Transform3D], including the origin vector, which scales it uniformly.
|
||||
</description>
|
||||
</operator>
|
||||
<operator name="operator ==">
|
||||
<return type="bool" />
|
||||
<description>
|
||||
</description>
|
||||
</operator>
|
||||
<operator name="operator ==">
|
||||
<return type="bool" />
|
||||
<argument index="0" name="right" type="Transform3D" />
|
||||
|
@ -357,11 +357,6 @@
|
||||
</constant>
|
||||
</constants>
|
||||
<operators>
|
||||
<operator name="operator !=">
|
||||
<return type="bool" />
|
||||
<description>
|
||||
</description>
|
||||
</operator>
|
||||
<operator name="operator !=">
|
||||
<return type="bool" />
|
||||
<argument index="0" name="right" type="Vector2" />
|
||||
@ -459,11 +454,6 @@
|
||||
Compares two [Vector2] vectors by first checking if the X value of the left vector is less than or equal to the X value of the [code]right[/code] vector. If the X values are exactly equal, then it repeats this check with the Y values of the two vectors. This operator is useful for sorting vectors.
|
||||
</description>
|
||||
</operator>
|
||||
<operator name="operator ==">
|
||||
<return type="bool" />
|
||||
<description>
|
||||
</description>
|
||||
</operator>
|
||||
<operator name="operator ==">
|
||||
<return type="bool" />
|
||||
<argument index="0" name="right" type="Vector2" />
|
||||
|
@ -131,11 +131,6 @@
|
||||
</constant>
|
||||
</constants>
|
||||
<operators>
|
||||
<operator name="operator !=">
|
||||
<return type="bool" />
|
||||
<description>
|
||||
</description>
|
||||
</operator>
|
||||
<operator name="operator !=">
|
||||
<return type="bool" />
|
||||
<argument index="0" name="right" type="Vector2i" />
|
||||
@ -251,11 +246,6 @@
|
||||
Compares two [Vector2i] vectors by first checking if the X value of the left vector is less than or equal to the X value of the [code]right[/code] vector. If the X values are exactly equal, then it repeats this check with the Y values of the two vectors. This operator is useful for sorting vectors.
|
||||
</description>
|
||||
</operator>
|
||||
<operator name="operator ==">
|
||||
<return type="bool" />
|
||||
<description>
|
||||
</description>
|
||||
</operator>
|
||||
<operator name="operator ==">
|
||||
<return type="bool" />
|
||||
<argument index="0" name="right" type="Vector2i" />
|
||||
|
@ -358,11 +358,6 @@
|
||||
</constant>
|
||||
</constants>
|
||||
<operators>
|
||||
<operator name="operator !=">
|
||||
<return type="bool" />
|
||||
<description>
|
||||
</description>
|
||||
</operator>
|
||||
<operator name="operator !=">
|
||||
<return type="bool" />
|
||||
<argument index="0" name="right" type="Vector3" />
|
||||
@ -474,11 +469,6 @@
|
||||
Compares two [Vector3] vectors by first checking if the X value of the left vector is less than or equal to the X value of the [code]right[/code] vector. If the X values are exactly equal, then it repeats this check with the Y values of the two vectors, and then with the Z values. This operator is useful for sorting vectors.
|
||||
</description>
|
||||
</operator>
|
||||
<operator name="operator ==">
|
||||
<return type="bool" />
|
||||
<description>
|
||||
</description>
|
||||
</operator>
|
||||
<operator name="operator ==">
|
||||
<return type="bool" />
|
||||
<argument index="0" name="right" type="Vector3" />
|
||||
|
@ -138,11 +138,6 @@
|
||||
</constant>
|
||||
</constants>
|
||||
<operators>
|
||||
<operator name="operator !=">
|
||||
<return type="bool" />
|
||||
<description>
|
||||
</description>
|
||||
</operator>
|
||||
<operator name="operator !=">
|
||||
<return type="bool" />
|
||||
<argument index="0" name="right" type="Vector3i" />
|
||||
@ -258,11 +253,6 @@
|
||||
Compares two [Vector3i] vectors by first checking if the X value of the left vector is less than or equal to the X value of the [code]right[/code] vector. If the X values are exactly equal, then it repeats this check with the Y values of the two vectors, and then with the Z values. This operator is useful for sorting vectors.
|
||||
</description>
|
||||
</operator>
|
||||
<operator name="operator ==">
|
||||
<return type="bool" />
|
||||
<description>
|
||||
</description>
|
||||
</operator>
|
||||
<operator name="operator ==">
|
||||
<return type="bool" />
|
||||
<argument index="0" name="right" type="Vector3i" />
|
||||
|
@ -121,11 +121,6 @@
|
||||
</constructor>
|
||||
</constructors>
|
||||
<operators>
|
||||
<operator name="operator !=">
|
||||
<return type="bool" />
|
||||
<description>
|
||||
</description>
|
||||
</operator>
|
||||
<operator name="operator !=">
|
||||
<return type="bool" />
|
||||
<argument index="0" name="right" type="bool" />
|
||||
@ -140,12 +135,6 @@
|
||||
Returns [code]true[/code] if the left operand is [code]false[/code] and the right operand is [code]true[/code].
|
||||
</description>
|
||||
</operator>
|
||||
<operator name="operator ==">
|
||||
<return type="bool" />
|
||||
<description>
|
||||
Returns [code]true[/code] if two bools are equal, i.e. both are [code]true[/code] or both are [code]false[/code].
|
||||
</description>
|
||||
</operator>
|
||||
<operator name="operator ==">
|
||||
<return type="bool" />
|
||||
<argument index="0" name="right" type="bool" />
|
||||
|
@ -42,11 +42,6 @@
|
||||
</constructor>
|
||||
</constructors>
|
||||
<operators>
|
||||
<operator name="operator !=">
|
||||
<return type="bool" />
|
||||
<description>
|
||||
</description>
|
||||
</operator>
|
||||
<operator name="operator !=">
|
||||
<return type="bool" />
|
||||
<argument index="0" name="right" type="float" />
|
||||
@ -199,11 +194,6 @@
|
||||
Returns [code]true[/code] if this [float] is less than or equal to the given [int].
|
||||
</description>
|
||||
</operator>
|
||||
<operator name="operator ==">
|
||||
<return type="bool" />
|
||||
<description>
|
||||
</description>
|
||||
</operator>
|
||||
<operator name="operator ==">
|
||||
<return type="bool" />
|
||||
<argument index="0" name="right" type="float" />
|
||||
|
@ -68,11 +68,6 @@
|
||||
</constructor>
|
||||
</constructors>
|
||||
<operators>
|
||||
<operator name="operator !=">
|
||||
<return type="bool" />
|
||||
<description>
|
||||
</description>
|
||||
</operator>
|
||||
<operator name="operator !=">
|
||||
<return type="bool" />
|
||||
<argument index="0" name="right" type="float" />
|
||||
@ -271,11 +266,6 @@
|
||||
Returns [code]true[/code] the left integer is less than or equal to the right one.
|
||||
</description>
|
||||
</operator>
|
||||
<operator name="operator ==">
|
||||
<return type="bool" />
|
||||
<description>
|
||||
</description>
|
||||
</operator>
|
||||
<operator name="operator ==">
|
||||
<return type="bool" />
|
||||
<argument index="0" name="right" type="float" />
|
||||
|
@ -685,6 +685,11 @@ void DocTools::generate(bool p_basic_types) {
|
||||
|
||||
for (int j = 0; j < Variant::OP_AND; j++) { // Showing above 'and' is pretty confusing and there are a lot of variations.
|
||||
for (int k = 0; k < Variant::VARIANT_MAX; k++) {
|
||||
// Prevent generating for comparison with null.
|
||||
if (Variant::Type(k) == Variant::NIL && (Variant::Operator(j) == Variant::OP_EQUAL || Variant::Operator(j) == Variant::OP_NOT_EQUAL)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
Variant::Type rt = Variant::get_operator_return_type(Variant::Operator(j), Variant::Type(i), Variant::Type(k));
|
||||
if (rt != Variant::NIL) { // Has operator.
|
||||
// Skip String % operator as it's registered separately for each Variant arg type,
|
||||
|
Loading…
Reference in New Issue
Block a user