[Mono] Improvements to GD.cs: PascalCasing and real_t
[Mono] Improvements to GD.cs: PascalCasing and real_t
(cherry picked from commit 174cf31d00
)
This commit is contained in:
parent
ba441c48b0
commit
3304c7620a
|
@ -1,4 +1,9 @@
|
|||
using System;
|
||||
#if REAL_T_IS_DOUBLE
|
||||
using real_t = System.Double;
|
||||
#else
|
||||
using real_t = System.Single;
|
||||
#endif
|
||||
|
||||
// TODO: Add comments describing what this class does. It is not obvious.
|
||||
|
||||
|
@ -16,22 +21,22 @@ namespace Godot
|
|||
return NativeCalls.godot_icall_Godot_convert(what, type);
|
||||
}
|
||||
|
||||
public static float Db2Linear(float db)
|
||||
public static real_t Db2Linear(real_t db)
|
||||
{
|
||||
return (float)Math.Exp(db * 0.11512925464970228420089957273422);
|
||||
return (real_t)Math.Exp(db * 0.11512925464970228420089957273422);
|
||||
}
|
||||
|
||||
public static float Dectime(float value, float amount, float step)
|
||||
public static real_t DecTime(real_t value, real_t amount, real_t step)
|
||||
{
|
||||
float sgn = value < 0 ? -1.0f : 1.0f;
|
||||
float val = Mathf.Abs(value);
|
||||
real_t sgn = Mathf.Sign(value);
|
||||
real_t val = Mathf.Abs(value);
|
||||
val -= amount * step;
|
||||
if (val < 0.0f)
|
||||
val = 0.0f;
|
||||
if (val < 0)
|
||||
val = 0;
|
||||
return val * sgn;
|
||||
}
|
||||
|
||||
public static FuncRef Funcref(Object instance, string funcname)
|
||||
public static FuncRef FuncRef(Object instance, string funcname)
|
||||
{
|
||||
var ret = new FuncRef();
|
||||
ret.SetInstance(instance);
|
||||
|
@ -49,9 +54,9 @@ namespace Godot
|
|||
return NativeCalls.godot_icall_Godot_instance_from_id(instanceId);
|
||||
}
|
||||
|
||||
public static double Linear2Db(double linear)
|
||||
public static real_t Linear2Db(real_t linear)
|
||||
{
|
||||
return Math.Log(linear) * 8.6858896380650365530225783783321;
|
||||
return (real_t)(Math.Log(linear) * 8.6858896380650365530225783783321);
|
||||
}
|
||||
|
||||
public static Resource Load(string path)
|
||||
|
@ -69,22 +74,22 @@ namespace Godot
|
|||
Print(System.Environment.StackTrace);
|
||||
}
|
||||
|
||||
public static void Printerr(params object[] what)
|
||||
public static void PrintErr(params object[] what)
|
||||
{
|
||||
NativeCalls.godot_icall_Godot_printerr(what);
|
||||
}
|
||||
|
||||
public static void Printraw(params object[] what)
|
||||
public static void PrintRaw(params object[] what)
|
||||
{
|
||||
NativeCalls.godot_icall_Godot_printraw(what);
|
||||
}
|
||||
|
||||
public static void Prints(params object[] what)
|
||||
public static void PrintS(params object[] what)
|
||||
{
|
||||
NativeCalls.godot_icall_Godot_prints(what);
|
||||
}
|
||||
|
||||
public static void Printt(params object[] what)
|
||||
public static void PrintT(params object[] what)
|
||||
{
|
||||
NativeCalls.godot_icall_Godot_printt(what);
|
||||
}
|
||||
|
@ -183,7 +188,7 @@ namespace Godot
|
|||
return NativeCalls.godot_icall_Godot_var2str(var);
|
||||
}
|
||||
|
||||
public static WeakRef Weakref(Object obj)
|
||||
public static WeakRef WeakRef(Object obj)
|
||||
{
|
||||
return NativeCalls.godot_icall_Godot_weakref(Object.GetPtr(obj));
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue