Merge pull request #39773 from mrushyendra/uv_editor

Enable finer grained control when creating polygon with UV Editor
This commit is contained in:
Rémi Verschelde 2020-06-23 10:08:48 +02:00 committed by GitHub
commit 335faa10f8
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
1 changed files with 2 additions and 1 deletions

View File

@ -485,7 +485,8 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
} else {
Vector2 tuv = mtx.affine_inverse().xform(snap_point(Vector2(mb->get_position().x, mb->get_position().y)));
if (points_prev.size() > 2 && tuv.distance_to(points_prev[0]) < 8) {
// Close the polygon if selected point is near start. Threshold for closing scaled by zoom level
if (points_prev.size() > 2 && tuv.distance_to(points_prev[0]) < (8 / uv_draw_zoom)) {
undo_redo->create_action(TTR("Create Polygon & UV"));
undo_redo->add_do_method(node, "set_uv", node->get_uv());
undo_redo->add_undo_method(node, "set_uv", uv_create_uv_prev);