do not compute fog when using unshaded in GLES2

This commit is contained in:
clayjohn 2019-05-23 17:17:27 -07:00
parent 9738ed567c
commit 3365595254
1 changed files with 2 additions and 2 deletions

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@ -2133,8 +2133,6 @@ FRAGMENT_SHADER_CODE
#endif #endif
// gl_FragColor = vec4(normal, 1.0); // gl_FragColor = vec4(normal, 1.0);
#endif //unshaded
//apply fog //apply fog
#if defined(FOG_DEPTH_ENABLED) || defined(FOG_HEIGHT_ENABLED) #if defined(FOG_DEPTH_ENABLED) || defined(FOG_HEIGHT_ENABLED)
@ -2189,6 +2187,8 @@ FRAGMENT_SHADER_CODE
#endif // defined(FOG_DEPTH_ENABLED) || defined(FOG_HEIGHT_ENABLED) #endif // defined(FOG_DEPTH_ENABLED) || defined(FOG_HEIGHT_ENABLED)
#endif //unshaded
#else // not RENDER_DEPTH #else // not RENDER_DEPTH
//depth render //depth render
#ifdef USE_RGBA_SHADOWS #ifdef USE_RGBA_SHADOWS