Remove faces in in QuickHull::build() that we don't need anymore
We delete the faces for consideration in this loop but we can still sometimes find an edge that connects to this face. We now interate over all edges and disconnect edges connecting to this face. This fixes #16560 and fixes #17569
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@ -397,7 +397,6 @@ Error QuickHull::build(const Vector<Vector3> &p_points, Geometry::MeshData &r_me
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Map<Edge, RetFaceConnect>::Element *F = ret_edges.find(e);
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ERR_CONTINUE(!F);
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List<Geometry::MeshData::Face>::Element *O = F->get().left == E ? F->get().right : F->get().left;
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ERR_CONTINUE(O == E);
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ERR_CONTINUE(O == NULL);
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@ -426,7 +425,6 @@ Error QuickHull::build(const Vector<Vector3> &p_points, Geometry::MeshData &r_me
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Edge e2(idx, idxn);
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Map<Edge, RetFaceConnect>::Element *F2 = ret_edges.find(e2);
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ERR_CONTINUE(!F2);
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//change faceconnect, point to this face instead
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if (F2->get().left == O)
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@ -439,6 +437,15 @@ Error QuickHull::build(const Vector<Vector3> &p_points, Geometry::MeshData &r_me
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}
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}
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// remove all edge connections to this face
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for (Map<Edge, RetFaceConnect>::Element *E = ret_edges.front(); E; E = E->next()) {
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if (E->get().left == O)
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E->get().left = NULL;
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if (E->get().right == O)
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E->get().right = NULL;
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}
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ret_edges.erase(F); //remove the edge
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ret_faces.erase(O); //remove the face
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}
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