Merge pull request #28925 from Daw11/astar-sorted-array
Improve the performance of AStar
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commit
33897d9b58
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@ -54,7 +54,8 @@ void AStar::add_point(int p_id, const Vector3 &p_pos, real_t p_weight_scale) {
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pt->pos = p_pos;
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pt->weight_scale = p_weight_scale;
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pt->prev_point = NULL;
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pt->last_pass = 0;
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pt->open_pass = 0;
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pt->closed_pass = 0;
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pt->enabled = true;
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points[p_id] = pt;
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} else {
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@ -246,86 +247,62 @@ bool AStar::_solve(Point *begin_point, Point *end_point) {
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if (!end_point->enabled)
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return false;
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SelfList<Point>::List open_list;
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bool found_route = false;
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for (Set<Point *>::Element *E = begin_point->neighbours.front(); E; E = E->next()) {
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Vector<Point *> open_list;
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SortArray<Point *, SortPoints> sorter;
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Point *n = E->get();
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begin_point->g_score = 0;
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begin_point->f_score = _estimate_cost(begin_point->id, end_point->id);
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if (!n->enabled)
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continue;
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n->prev_point = begin_point;
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n->distance = _compute_cost(begin_point->id, n->id) * n->weight_scale;
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n->last_pass = pass;
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open_list.add(&n->list);
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}
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open_list.push_back(begin_point);
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while (true) {
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if (open_list.first() == NULL) {
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// No path found
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if (open_list.size() == 0) // No path found
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break;
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}
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// Check open list
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SelfList<Point> *least_cost_point = open_list.first();
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real_t least_cost = Math_INF;
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Point *p = open_list[0]; // The currently processed point
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// TODO: Cache previous results
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for (SelfList<Point> *E = open_list.first(); E; E = E->next()) {
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Point *p = E->self();
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real_t cost = p->distance;
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cost += _estimate_cost(p->id, end_point->id);
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if (cost < least_cost) {
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least_cost_point = E;
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least_cost = cost;
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}
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}
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Point *p = least_cost_point->self();
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if (p == end_point) {
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found_route = true;
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break;
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}
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sorter.pop_heap(0, open_list.size(), open_list.ptrw()); // Remove the current point from the open list
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open_list.remove(open_list.size() - 1);
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p->closed_pass = pass; // Mark the point as closed
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for (Set<Point *>::Element *E = p->neighbours.front(); E; E = E->next()) {
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Point *e = E->get();
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Point *e = E->get(); // The neighbour point
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if (!e->enabled)
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if (!e->enabled || e->closed_pass == pass)
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continue;
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real_t distance = _compute_cost(p->id, e->id) * e->weight_scale + p->distance;
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real_t tentative_g_score = p->g_score + _compute_cost(p->id, e->id) * e->weight_scale;
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if (e->last_pass == pass) {
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// Already visited, is this cheaper?
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bool new_point = false;
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if (e->distance > distance) {
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e->prev_point = p;
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e->distance = distance;
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}
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} else {
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// Add to open neighbours
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if (e->open_pass != pass) { // The point wasn't inside the open list
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e->prev_point = p;
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e->distance = distance;
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e->last_pass = pass; // Mark as used
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open_list.add(&e->list);
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e->open_pass = pass;
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open_list.push_back(e);
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new_point = true;
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} else if (tentative_g_score >= e->g_score) { // The new path is worse than the previous
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continue;
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}
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e->prev_point = p;
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e->g_score = tentative_g_score;
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e->f_score = e->g_score + _estimate_cost(e->id, end_point->id);
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if (new_point) // The position of the new points is already known
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sorter.push_heap(0, open_list.size() - 1, 0, e, open_list.ptrw());
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else
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sorter.push_heap(0, open_list.find(e), 0, e, open_list.ptrw());
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}
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open_list.remove(least_cost_point);
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}
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// Clear the openf list
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while (open_list.first()) {
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open_list.remove(open_list.first());
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}
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return found_route;
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@ -352,8 +329,6 @@ PoolVector<Vector3> AStar::get_point_path(int p_from_id, int p_to_id) {
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ERR_FAIL_COND_V(!points.has(p_from_id), PoolVector<Vector3>());
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ERR_FAIL_COND_V(!points.has(p_to_id), PoolVector<Vector3>());
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pass++;
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Point *a = points[p_from_id];
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Point *b = points[p_to_id];
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@ -403,8 +378,6 @@ PoolVector<int> AStar::get_id_path(int p_from_id, int p_to_id) {
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ERR_FAIL_COND_V(!points.has(p_from_id), PoolVector<int>());
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ERR_FAIL_COND_V(!points.has(p_to_id), PoolVector<int>());
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pass++;
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Point *a = points[p_from_id];
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Point *b = points[p_to_id];
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@ -48,26 +48,34 @@ class AStar : public Reference {
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struct Point {
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SelfList<Point> list;
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int id;
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Vector3 pos;
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real_t weight_scale;
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uint64_t last_pass;
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bool enabled;
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Set<Point *> neighbours;
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// Used for pathfinding
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Point *prev_point;
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real_t distance;
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Point() :
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list(this) {}
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real_t g_score;
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real_t f_score;
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uint64_t open_pass;
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uint64_t closed_pass;
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};
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Map<int, Point *> points;
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struct SortPoints {
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_FORCE_INLINE_ bool operator()(const Point *A, const Point *B) const { // Returns true when the Point A is worse than Point B
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if (A->f_score > B->f_score)
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return true;
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else if (A->f_score < B->f_score)
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return false;
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else
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return A->g_score < B->g_score; // If the f_costs are the same then prioritize the points that are further away from the start
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}
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};
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struct Segment {
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union {
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struct {
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