Merge pull request #28925 from Daw11/astar-sorted-array
Improve the performance of AStar
This commit is contained in:
commit
33897d9b58
|
@ -54,7 +54,8 @@ void AStar::add_point(int p_id, const Vector3 &p_pos, real_t p_weight_scale) {
|
||||||
pt->pos = p_pos;
|
pt->pos = p_pos;
|
||||||
pt->weight_scale = p_weight_scale;
|
pt->weight_scale = p_weight_scale;
|
||||||
pt->prev_point = NULL;
|
pt->prev_point = NULL;
|
||||||
pt->last_pass = 0;
|
pt->open_pass = 0;
|
||||||
|
pt->closed_pass = 0;
|
||||||
pt->enabled = true;
|
pt->enabled = true;
|
||||||
points[p_id] = pt;
|
points[p_id] = pt;
|
||||||
} else {
|
} else {
|
||||||
|
@ -246,86 +247,62 @@ bool AStar::_solve(Point *begin_point, Point *end_point) {
|
||||||
if (!end_point->enabled)
|
if (!end_point->enabled)
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
SelfList<Point>::List open_list;
|
|
||||||
|
|
||||||
bool found_route = false;
|
bool found_route = false;
|
||||||
|
|
||||||
for (Set<Point *>::Element *E = begin_point->neighbours.front(); E; E = E->next()) {
|
Vector<Point *> open_list;
|
||||||
|
SortArray<Point *, SortPoints> sorter;
|
||||||
|
|
||||||
Point *n = E->get();
|
begin_point->g_score = 0;
|
||||||
|
begin_point->f_score = _estimate_cost(begin_point->id, end_point->id);
|
||||||
|
|
||||||
if (!n->enabled)
|
open_list.push_back(begin_point);
|
||||||
continue;
|
|
||||||
|
|
||||||
n->prev_point = begin_point;
|
|
||||||
n->distance = _compute_cost(begin_point->id, n->id) * n->weight_scale;
|
|
||||||
n->last_pass = pass;
|
|
||||||
open_list.add(&n->list);
|
|
||||||
}
|
|
||||||
|
|
||||||
while (true) {
|
while (true) {
|
||||||
|
|
||||||
if (open_list.first() == NULL) {
|
if (open_list.size() == 0) // No path found
|
||||||
// No path found
|
|
||||||
break;
|
break;
|
||||||
}
|
|
||||||
// Check open list
|
|
||||||
|
|
||||||
SelfList<Point> *least_cost_point = open_list.first();
|
Point *p = open_list[0]; // The currently processed point
|
||||||
real_t least_cost = Math_INF;
|
|
||||||
|
|
||||||
// TODO: Cache previous results
|
|
||||||
for (SelfList<Point> *E = open_list.first(); E; E = E->next()) {
|
|
||||||
|
|
||||||
Point *p = E->self();
|
|
||||||
|
|
||||||
real_t cost = p->distance;
|
|
||||||
cost += _estimate_cost(p->id, end_point->id);
|
|
||||||
|
|
||||||
if (cost < least_cost) {
|
|
||||||
least_cost_point = E;
|
|
||||||
least_cost = cost;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
Point *p = least_cost_point->self();
|
|
||||||
if (p == end_point) {
|
if (p == end_point) {
|
||||||
found_route = true;
|
found_route = true;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
sorter.pop_heap(0, open_list.size(), open_list.ptrw()); // Remove the current point from the open list
|
||||||
|
open_list.remove(open_list.size() - 1);
|
||||||
|
p->closed_pass = pass; // Mark the point as closed
|
||||||
|
|
||||||
for (Set<Point *>::Element *E = p->neighbours.front(); E; E = E->next()) {
|
for (Set<Point *>::Element *E = p->neighbours.front(); E; E = E->next()) {
|
||||||
|
|
||||||
Point *e = E->get();
|
Point *e = E->get(); // The neighbour point
|
||||||
|
|
||||||
if (!e->enabled)
|
if (!e->enabled || e->closed_pass == pass)
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
real_t distance = _compute_cost(p->id, e->id) * e->weight_scale + p->distance;
|
real_t tentative_g_score = p->g_score + _compute_cost(p->id, e->id) * e->weight_scale;
|
||||||
|
|
||||||
if (e->last_pass == pass) {
|
bool new_point = false;
|
||||||
// Already visited, is this cheaper?
|
|
||||||
|
|
||||||
if (e->distance > distance) {
|
if (e->open_pass != pass) { // The point wasn't inside the open list
|
||||||
e->prev_point = p;
|
|
||||||
e->distance = distance;
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
// Add to open neighbours
|
|
||||||
|
|
||||||
e->prev_point = p;
|
e->open_pass = pass;
|
||||||
e->distance = distance;
|
open_list.push_back(e);
|
||||||
e->last_pass = pass; // Mark as used
|
new_point = true;
|
||||||
open_list.add(&e->list);
|
} else if (tentative_g_score >= e->g_score) { // The new path is worse than the previous
|
||||||
|
|
||||||
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
e->prev_point = p;
|
||||||
|
e->g_score = tentative_g_score;
|
||||||
|
e->f_score = e->g_score + _estimate_cost(e->id, end_point->id);
|
||||||
|
|
||||||
|
if (new_point) // The position of the new points is already known
|
||||||
|
sorter.push_heap(0, open_list.size() - 1, 0, e, open_list.ptrw());
|
||||||
|
else
|
||||||
|
sorter.push_heap(0, open_list.find(e), 0, e, open_list.ptrw());
|
||||||
}
|
}
|
||||||
|
|
||||||
open_list.remove(least_cost_point);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Clear the openf list
|
|
||||||
while (open_list.first()) {
|
|
||||||
open_list.remove(open_list.first());
|
|
||||||
}
|
}
|
||||||
|
|
||||||
return found_route;
|
return found_route;
|
||||||
|
@ -352,8 +329,6 @@ PoolVector<Vector3> AStar::get_point_path(int p_from_id, int p_to_id) {
|
||||||
ERR_FAIL_COND_V(!points.has(p_from_id), PoolVector<Vector3>());
|
ERR_FAIL_COND_V(!points.has(p_from_id), PoolVector<Vector3>());
|
||||||
ERR_FAIL_COND_V(!points.has(p_to_id), PoolVector<Vector3>());
|
ERR_FAIL_COND_V(!points.has(p_to_id), PoolVector<Vector3>());
|
||||||
|
|
||||||
pass++;
|
|
||||||
|
|
||||||
Point *a = points[p_from_id];
|
Point *a = points[p_from_id];
|
||||||
Point *b = points[p_to_id];
|
Point *b = points[p_to_id];
|
||||||
|
|
||||||
|
@ -403,8 +378,6 @@ PoolVector<int> AStar::get_id_path(int p_from_id, int p_to_id) {
|
||||||
ERR_FAIL_COND_V(!points.has(p_from_id), PoolVector<int>());
|
ERR_FAIL_COND_V(!points.has(p_from_id), PoolVector<int>());
|
||||||
ERR_FAIL_COND_V(!points.has(p_to_id), PoolVector<int>());
|
ERR_FAIL_COND_V(!points.has(p_to_id), PoolVector<int>());
|
||||||
|
|
||||||
pass++;
|
|
||||||
|
|
||||||
Point *a = points[p_from_id];
|
Point *a = points[p_from_id];
|
||||||
Point *b = points[p_to_id];
|
Point *b = points[p_to_id];
|
||||||
|
|
||||||
|
|
|
@ -48,26 +48,34 @@ class AStar : public Reference {
|
||||||
|
|
||||||
struct Point {
|
struct Point {
|
||||||
|
|
||||||
SelfList<Point> list;
|
|
||||||
|
|
||||||
int id;
|
int id;
|
||||||
Vector3 pos;
|
Vector3 pos;
|
||||||
real_t weight_scale;
|
real_t weight_scale;
|
||||||
uint64_t last_pass;
|
|
||||||
bool enabled;
|
bool enabled;
|
||||||
|
|
||||||
Set<Point *> neighbours;
|
Set<Point *> neighbours;
|
||||||
|
|
||||||
// Used for pathfinding
|
// Used for pathfinding
|
||||||
Point *prev_point;
|
Point *prev_point;
|
||||||
real_t distance;
|
real_t g_score;
|
||||||
|
real_t f_score;
|
||||||
Point() :
|
uint64_t open_pass;
|
||||||
list(this) {}
|
uint64_t closed_pass;
|
||||||
};
|
};
|
||||||
|
|
||||||
Map<int, Point *> points;
|
Map<int, Point *> points;
|
||||||
|
|
||||||
|
struct SortPoints {
|
||||||
|
_FORCE_INLINE_ bool operator()(const Point *A, const Point *B) const { // Returns true when the Point A is worse than Point B
|
||||||
|
if (A->f_score > B->f_score)
|
||||||
|
return true;
|
||||||
|
else if (A->f_score < B->f_score)
|
||||||
|
return false;
|
||||||
|
else
|
||||||
|
return A->g_score < B->g_score; // If the f_costs are the same then prioritize the points that are further away from the start
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
struct Segment {
|
struct Segment {
|
||||||
union {
|
union {
|
||||||
struct {
|
struct {
|
||||||
|
|
Loading…
Reference in New Issue