Document run-time SceneTree debug property changes not working correctly
This commit is contained in:
parent
1806e414b8
commit
3396f45eef
|
@ -233,9 +233,11 @@
|
|||
</member>
|
||||
<member name="debug_collisions_hint" type="bool" setter="set_debug_collisions_hint" getter="is_debugging_collisions_hint" default="false">
|
||||
If [code]true[/code], collision shapes will be visible when running the game from the editor for debugging purposes.
|
||||
[b]Note:[/b] This property is not designed to be changed at run-time. Changing the value of [member debug_collisions_hint] while the project is running will not have the desired effect.
|
||||
</member>
|
||||
<member name="debug_navigation_hint" type="bool" setter="set_debug_navigation_hint" getter="is_debugging_navigation_hint" default="false">
|
||||
If [code]true[/code], navigation polygons will be visible when running the game from the editor for debugging purposes.
|
||||
[b]Note:[/b] This property is not designed to be changed at run-time. Changing the value of [member debug_navigation_hint] while the project is running will not have the desired effect.
|
||||
</member>
|
||||
<member name="edited_scene_root" type="Node" setter="set_edited_scene_root" getter="get_edited_scene_root">
|
||||
The root of the edited scene.
|
||||
|
|
Loading…
Reference in New Issue