Added check engine_traction
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@ -716,7 +716,7 @@ void VehicleBody::_update_friction(PhysicsDirectBodyState *s) {
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real_t rollingFriction = 0.f;
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if (wheelInfo.m_raycastInfo.m_isInContact) {
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if (engine_force != 0.f) {
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if (engine_force != 0.f && wheelInfo.engine_traction != false) {
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rollingFriction = -engine_force * s->get_step();
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} else {
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real_t defaultRollingFrictionImpulse = 0.f;
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