fix scrollbar icons with atlas texture.
Draw scrollbar icons through their textures, rather than calling
directly to the server. Allows atlas textures to manipulate the source
rect as required.
(cherry picked from commit e51a94905d
)
This commit is contained in:
parent
b890ed527b
commit
33a93311ec
|
@ -271,9 +271,7 @@ void ScrollBar::_notification(int p_what) {
|
||||||
|
|
||||||
Point2 ofs;
|
Point2 ofs;
|
||||||
|
|
||||||
VisualServer *vs = VisualServer::get_singleton();
|
decr->draw(ci, Point2());
|
||||||
|
|
||||||
vs->canvas_item_add_texture_rect(ci, Rect2(Point2(), decr->get_size()), decr->get_rid());
|
|
||||||
|
|
||||||
if (orientation == HORIZONTAL)
|
if (orientation == HORIZONTAL)
|
||||||
ofs.x += decr->get_width();
|
ofs.x += decr->get_width();
|
||||||
|
@ -294,7 +292,7 @@ void ScrollBar::_notification(int p_what) {
|
||||||
else
|
else
|
||||||
ofs.height += area.height;
|
ofs.height += area.height;
|
||||||
|
|
||||||
vs->canvas_item_add_texture_rect(ci, Rect2(ofs, decr->get_size()), incr->get_rid());
|
incr->draw(ci, ofs);
|
||||||
Rect2 grabber_rect;
|
Rect2 grabber_rect;
|
||||||
|
|
||||||
if (orientation == HORIZONTAL) {
|
if (orientation == HORIZONTAL) {
|
||||||
|
|
Loading…
Reference in New Issue