Merge pull request #90012 from AThousandShips/tile_fix_exit_4_2

[4.2][TileMap] Fix forcing cleanup on exiting tree/canvas
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Rémi Verschelde 2024-04-03 09:22:40 +02:00 committed by GitHub
commit 33ba374a30
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2 changed files with 42 additions and 39 deletions

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@ -50,12 +50,12 @@ Vector2i TileMapLayer::_coords_to_debug_quadrant_coords(const Vector2i &p_coords
p_coords.y > 0 ? p_coords.y / TILE_MAP_DEBUG_QUADRANT_SIZE : (p_coords.y - (TILE_MAP_DEBUG_QUADRANT_SIZE - 1)) / TILE_MAP_DEBUG_QUADRANT_SIZE);
}
void TileMapLayer::_debug_update() {
void TileMapLayer::_debug_update(bool p_force_cleanup) {
const Ref<TileSet> &tile_set = tile_map_node->get_tileset();
RenderingServer *rs = RenderingServer::get_singleton();
// Check if we should cleanup everything.
bool forced_cleanup = in_destructor || !enabled || !tile_map_node->is_inside_tree() || !tile_set.is_valid() || !tile_map_node->is_visible_in_tree();
bool forced_cleanup = p_force_cleanup || !enabled || !tile_map_node->is_inside_tree() || !tile_set.is_valid() || !tile_map_node->is_visible_in_tree();
if (forced_cleanup) {
for (KeyValue<Vector2i, Ref<DebugQuadrant>> &kv : debug_quadrant_map) {
@ -178,12 +178,12 @@ void TileMapLayer::_debug_quadrants_update_cell(CellData &r_cell_data, SelfList<
#endif // DEBUG_ENABLED
/////////////////////////////// Rendering //////////////////////////////////////
void TileMapLayer::_rendering_update() {
void TileMapLayer::_rendering_update(bool p_force_cleanup) {
const Ref<TileSet> &tile_set = tile_map_node->get_tileset();
RenderingServer *rs = RenderingServer::get_singleton();
// Check if we should cleanup everything.
bool forced_cleanup = in_destructor || !enabled || !tile_map_node->is_inside_tree() || !tile_set.is_valid() || !tile_map_node->is_visible_in_tree();
bool forced_cleanup = p_force_cleanup || !enabled || !tile_map_node->is_inside_tree() || !tile_set.is_valid() || !tile_map_node->is_visible_in_tree();
// ----------- Layer level processing -----------
if (forced_cleanup) {
@ -677,11 +677,11 @@ void TileMapLayer::_rendering_draw_cell_debug(const RID &p_canvas_item, const Ve
/////////////////////////////// Physics //////////////////////////////////////
void TileMapLayer::_physics_update() {
void TileMapLayer::_physics_update(bool p_force_cleanup) {
const Ref<TileSet> &tile_set = tile_map_node->get_tileset();
// Check if we should cleanup everything.
bool forced_cleanup = in_destructor || !enabled || !tile_map_node->is_inside_tree() || !tile_set.is_valid();
bool forced_cleanup = p_force_cleanup || !enabled || !tile_map_node->is_inside_tree() || !tile_set.is_valid();
if (forced_cleanup) {
// Clean everything.
for (KeyValue<Vector2i, CellData> &kv : tile_map) {
@ -944,13 +944,13 @@ void TileMapLayer::_physics_draw_cell_debug(const RID &p_canvas_item, const Vect
/////////////////////////////// Navigation //////////////////////////////////////
void TileMapLayer::_navigation_update() {
void TileMapLayer::_navigation_update(bool p_force_cleanup) {
ERR_FAIL_NULL(NavigationServer2D::get_singleton());
const Ref<TileSet> &tile_set = tile_map_node->get_tileset();
NavigationServer2D *ns = NavigationServer2D::get_singleton();
// Check if we should cleanup everything.
bool forced_cleanup = in_destructor || !enabled || !navigation_enabled || !tile_map_node->is_inside_tree() || !tile_set.is_valid();
bool forced_cleanup = p_force_cleanup || !enabled || !navigation_enabled || !tile_map_node->is_inside_tree() || !tile_set.is_valid();
// ----------- Layer level processing -----------
if (forced_cleanup) {
@ -1210,11 +1210,11 @@ void TileMapLayer::_navigation_draw_cell_debug(const RID &p_canvas_item, const V
/////////////////////////////// Scenes //////////////////////////////////////
void TileMapLayer::_scenes_update() {
void TileMapLayer::_scenes_update(bool p_force_cleanup) {
const Ref<TileSet> &tile_set = tile_map_node->get_tileset();
// Check if we should cleanup everything.
bool forced_cleanup = in_destructor || !enabled || !tile_map_node->is_inside_tree() || !tile_set.is_valid();
bool forced_cleanup = p_force_cleanup || !enabled || !tile_map_node->is_inside_tree() || !tile_set.is_valid();
if (forced_cleanup) {
// Clean everything.
@ -1337,11 +1337,11 @@ void TileMapLayer::_scenes_draw_cell_debug(const RID &p_canvas_item, const Vecto
/////////////////////////////////////////////////////////////////////
void TileMapLayer::_build_runtime_update_tile_data() {
void TileMapLayer::_build_runtime_update_tile_data(bool p_force_cleanup) {
const Ref<TileSet> &tile_set = tile_map_node->get_tileset();
// Check if we should cleanup everything.
bool forced_cleanup = in_destructor || !enabled || !tile_map_node->is_inside_tree() || !tile_set.is_valid() || !tile_map_node->is_visible_in_tree();
bool forced_cleanup = p_force_cleanup || !enabled || !tile_map_node->is_inside_tree() || !tile_set.is_valid() || !tile_map_node->is_visible_in_tree();
if (!forced_cleanup) {
if (tile_map_node->GDVIRTUAL_IS_OVERRIDDEN(_use_tile_data_runtime_update) && tile_map_node->GDVIRTUAL_IS_OVERRIDDEN(_tile_data_runtime_update)) {
if (_runtime_update_tile_data_was_cleaned_up || dirty.flags[DIRTY_FLAGS_TILE_MAP_TILE_SET]) {
@ -2029,18 +2029,18 @@ void TileMapLayer::notify_tile_map_change(DirtyFlags p_what) {
_physics_notify_tilemap_change(p_what);
}
void TileMapLayer::internal_update() {
void TileMapLayer::internal_update(bool p_force_cleanup) {
// Find TileData that need a runtime modification.
// This may add cells to the dirty list is a runtime modification has been notified.
_build_runtime_update_tile_data();
_build_runtime_update_tile_data(p_force_cleanup);
// Update all subsystems.
_rendering_update();
_physics_update();
_navigation_update();
_scenes_update();
_rendering_update(p_force_cleanup);
_physics_update(p_force_cleanup);
_navigation_update(p_force_cleanup);
_scenes_update(p_force_cleanup);
#ifdef DEBUG_ENABLED
_debug_update();
_debug_update(p_force_cleanup);
#endif // DEBUG_ENABLED
_clear_runtime_update_tile_data();
@ -2545,9 +2545,8 @@ TileMapLayer::~TileMapLayer() {
return;
}
in_destructor = true;
clear();
internal_update();
internal_update(true);
}
HashMap<Vector2i, TileSet::CellNeighbor> TerrainConstraint::get_overlapping_coords_and_peering_bits() const {
@ -3023,8 +3022,8 @@ void TileMap::_notification(int p_what) {
for (Ref<TileMapLayer> &layer : layers) {
layer->notify_tile_map_change(TileMapLayer::DIRTY_FLAGS_TILE_MAP_IN_TREE);
}
// Update on exit to prevent threading problems.
_internal_update();
// Update on exit to prevent threading problems, and force cleanup.
_internal_update(true);
} break;
case TileMap::NOTIFICATION_ENTER_CANVAS: {
@ -3037,8 +3036,8 @@ void TileMap::_notification(int p_what) {
for (Ref<TileMapLayer> &layer : layers) {
layer->notify_tile_map_change(TileMapLayer::DIRTY_FLAGS_TILE_MAP_IN_CANVAS);
}
// Update on exit to prevent threading problems.
_internal_update();
// Update on exit to prevent threading problems, and force cleanup.
_internal_update(true);
} break;
case NOTIFICATION_DRAW: {
@ -3116,16 +3115,20 @@ void TileMap::queue_internal_update() {
// Don't update when outside the tree, it doesn't do anything useful, and causes threading problems.
if (is_inside_tree()) {
pending_update = true;
callable_mp(this, &TileMap::_internal_update).call_deferred();
callable_mp(this, &TileMap::_deferred_internal_update).call_deferred();
}
}
void TileMap::_internal_update() {
void TileMap::_deferred_internal_update() {
// Other updates.
if (!pending_update) {
return;
}
_internal_update(false);
}
void TileMap::_internal_update(bool p_force_cleanup) {
// FIXME: This should only clear polygons that are no longer going to be used, but since it's difficult to determine,
// the cache is never cleared at runtime to prevent invalidating used polygons.
if (Engine::get_singleton()->is_editor_hint()) {
@ -3133,7 +3136,7 @@ void TileMap::_internal_update() {
}
// Update dirty quadrants on layers.
for (Ref<TileMapLayer> &layer : layers) {
layer->internal_update();
layer->internal_update(p_force_cleanup);
}
pending_update = false;
@ -3582,8 +3585,7 @@ void TileMap::clear() {
}
void TileMap::update_internals() {
pending_update = true;
_internal_update();
_internal_update(false);
}
void TileMap::notify_runtime_tile_data_update(int p_layer) {

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@ -294,7 +294,6 @@ private:
bool flags[DIRTY_FLAGS_MAX] = { false };
SelfList<CellData>::List cell_list;
} dirty;
bool in_destructor = false;
// Rect cache.
mutable Rect2 rect_cache;
@ -304,7 +303,7 @@ private:
// Runtime tile data.
bool _runtime_update_tile_data_was_cleaned_up = false;
void _build_runtime_update_tile_data();
void _build_runtime_update_tile_data(bool p_force_cleanup);
void _build_runtime_update_tile_data_for_cell(CellData &r_cell_data, bool p_auto_add_to_dirty_list = false);
void _clear_runtime_update_tile_data();
@ -313,13 +312,13 @@ private:
HashMap<Vector2i, Ref<DebugQuadrant>> debug_quadrant_map;
Vector2i _coords_to_debug_quadrant_coords(const Vector2i &p_coords) const;
bool _debug_was_cleaned_up = false;
void _debug_update();
void _debug_update(bool p_force_cleanup);
void _debug_quadrants_update_cell(CellData &r_cell_data, SelfList<DebugQuadrant>::List &r_dirty_debug_quadrant_list);
#endif // DEBUG_ENABLED
HashMap<Vector2i, Ref<RenderingQuadrant>> rendering_quadrant_map;
bool _rendering_was_cleaned_up = false;
void _rendering_update();
void _rendering_update(bool p_force_cleanup);
void _rendering_quadrants_update_cell(CellData &r_cell_data, SelfList<RenderingQuadrant>::List &r_dirty_rendering_quadrant_list);
void _rendering_occluders_clear_cell(CellData &r_cell_data);
void _rendering_occluders_update_cell(CellData &r_cell_data);
@ -329,7 +328,7 @@ private:
HashMap<RID, Vector2i> bodies_coords; // Mapping for RID to coords.
bool _physics_was_cleaned_up = false;
void _physics_update();
void _physics_update(bool p_force_cleanup);
void _physics_notify_tilemap_change(DirtyFlags p_what);
void _physics_clear_cell(CellData &r_cell_data);
void _physics_update_cell(CellData &r_cell_data);
@ -338,7 +337,7 @@ private:
#endif // DEBUG_ENABLED
bool _navigation_was_cleaned_up = false;
void _navigation_update();
void _navigation_update(bool p_force_cleanup);
void _navigation_clear_cell(CellData &r_cell_data);
void _navigation_update_cell(CellData &r_cell_data);
#ifdef DEBUG_ENABLED
@ -346,7 +345,7 @@ private:
#endif // DEBUG_ENABLED
bool _scenes_was_cleaned_up = false;
void _scenes_update();
void _scenes_update(bool p_force_cleanup);
void _scenes_clear_cell(CellData &r_cell_data);
void _scenes_update_cell(CellData &r_cell_data);
#ifdef DEBUG_ENABLED
@ -379,7 +378,7 @@ public:
void set_tile_data(DataFormat p_format, const Vector<int> &p_data);
Vector<int> get_tile_data() const;
void notify_tile_map_change(DirtyFlags p_what);
void internal_update();
void internal_update(bool p_force_cleanup);
// --- Exposed in TileMap ---
@ -476,6 +475,9 @@ private:
HashMap<Pair<Ref<Resource>, int>, Ref<Resource>, PairHash<Ref<Resource>, int>> polygon_cache;
PackedVector2Array _get_transformed_vertices(const PackedVector2Array &p_vertices, int p_alternative_id);
void _deferred_internal_update();
void _internal_update(bool p_force_cleanup);
protected:
bool _set(const StringName &p_name, const Variant &p_value);
bool _get(const StringName &p_name, Variant &r_ret) const;
@ -507,7 +509,6 @@ public:
// Called by TileMapLayers.
void queue_internal_update();
void _internal_update();
void set_tileset(const Ref<TileSet> &p_tileset);
Ref<TileSet> get_tileset() const;