D3D12: Avoid crash on exit

This commit is contained in:
Pedro J. Estébanez 2024-08-02 17:50:58 +02:00
parent 3978628c6c
commit 33bd994087
1 changed files with 5 additions and 0 deletions

View File

@ -85,6 +85,11 @@ const GUID CLSID_D3D12SDKConfigurationGodot = { 0x7cda6aca, 0xa03e, 0x49c8, { 0x
RenderingContextDriverD3D12::RenderingContextDriverD3D12() {} RenderingContextDriverD3D12::RenderingContextDriverD3D12() {}
RenderingContextDriverD3D12::~RenderingContextDriverD3D12() { RenderingContextDriverD3D12::~RenderingContextDriverD3D12() {
// Let's release manually everything that may still be holding
// onto the DLLs before freeing them.
device_factory.Reset();
dxgi_factory.Reset();
if (lib_d3d12) { if (lib_d3d12) {
FreeLibrary(lib_d3d12); FreeLibrary(lib_d3d12);
} }