Fix scene dock not showing custom icons
This commit is contained in:
parent
c3023e84c2
commit
33e18ab2b5
|
@ -3150,34 +3150,33 @@ Ref<Texture> EditorNode::get_object_icon(const Object *p_object, const String &p
|
||||||
script = p_object;
|
script = p_object;
|
||||||
}
|
}
|
||||||
|
|
||||||
StringName name;
|
|
||||||
String icon_path;
|
|
||||||
if (script.is_valid()) {
|
if (script.is_valid()) {
|
||||||
name = EditorNode::get_editor_data().script_class_get_name(script->get_path());
|
StringName name = EditorNode::get_editor_data().script_class_get_name(script->get_path());
|
||||||
icon_path = EditorNode::get_editor_data().script_class_get_icon_path(name);
|
String icon_path = EditorNode::get_editor_data().script_class_get_icon_path(name);
|
||||||
name = script->get_instance_base_type();
|
|
||||||
}
|
|
||||||
|
|
||||||
if (gui_base->has_icon(p_object->get_class(), "EditorIcons"))
|
|
||||||
return gui_base->get_icon(p_object->get_class(), "EditorIcons");
|
|
||||||
|
|
||||||
if (icon_path.length())
|
if (icon_path.length())
|
||||||
return ResourceLoader::load(icon_path);
|
return ResourceLoader::load(icon_path);
|
||||||
|
|
||||||
if (p_object->has_meta("_editor_icon"))
|
// should probably be deprecated in 4.x
|
||||||
return p_object->get_meta("_editor_icon");
|
StringName base = script->get_instance_base_type();
|
||||||
|
if (base != StringName()) {
|
||||||
if (name != StringName()) {
|
|
||||||
const Map<String, Vector<EditorData::CustomType> > &p_map = EditorNode::get_editor_data().get_custom_types();
|
const Map<String, Vector<EditorData::CustomType> > &p_map = EditorNode::get_editor_data().get_custom_types();
|
||||||
for (const Map<String, Vector<EditorData::CustomType> >::Element *E = p_map.front(); E; E = E->next()) {
|
for (const Map<String, Vector<EditorData::CustomType> >::Element *E = p_map.front(); E; E = E->next()) {
|
||||||
const Vector<EditorData::CustomType> &ct = E->value();
|
const Vector<EditorData::CustomType> &ct = E->value();
|
||||||
for (int i = 0; i < ct.size(); ++i) {
|
for (int i = 0; i < ct.size(); ++i) {
|
||||||
if (ct[i].name == name && ct[i].icon.is_valid()) {
|
if (ct[i].name == base && ct[i].icon.is_valid()) {
|
||||||
return ct[i].icon;
|
return ct[i].icon;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// should probably be deprecated in 4.x
|
||||||
|
if (p_object->has_meta("_editor_icon"))
|
||||||
|
return p_object->get_meta("_editor_icon");
|
||||||
|
|
||||||
|
if (gui_base->has_icon(p_object->get_class(), "EditorIcons"))
|
||||||
|
return gui_base->get_icon(p_object->get_class(), "EditorIcons");
|
||||||
|
|
||||||
if (p_fallback.length())
|
if (p_fallback.length())
|
||||||
return gui_base->get_icon(p_fallback, "EditorIcons");
|
return gui_base->get_icon(p_fallback, "EditorIcons");
|
||||||
|
|
Loading…
Reference in New Issue