Fix scene dock not showing custom icons
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c3023e84c2
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@ -3150,34 +3150,33 @@ Ref<Texture> EditorNode::get_object_icon(const Object *p_object, const String &p
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script = p_object;
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}
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StringName name;
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String icon_path;
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if (script.is_valid()) {
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name = EditorNode::get_editor_data().script_class_get_name(script->get_path());
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icon_path = EditorNode::get_editor_data().script_class_get_icon_path(name);
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name = script->get_instance_base_type();
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}
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if (gui_base->has_icon(p_object->get_class(), "EditorIcons"))
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return gui_base->get_icon(p_object->get_class(), "EditorIcons");
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StringName name = EditorNode::get_editor_data().script_class_get_name(script->get_path());
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String icon_path = EditorNode::get_editor_data().script_class_get_icon_path(name);
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if (icon_path.length())
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return ResourceLoader::load(icon_path);
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if (p_object->has_meta("_editor_icon"))
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return p_object->get_meta("_editor_icon");
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if (name != StringName()) {
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// should probably be deprecated in 4.x
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StringName base = script->get_instance_base_type();
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if (base != StringName()) {
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const Map<String, Vector<EditorData::CustomType> > &p_map = EditorNode::get_editor_data().get_custom_types();
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for (const Map<String, Vector<EditorData::CustomType> >::Element *E = p_map.front(); E; E = E->next()) {
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const Vector<EditorData::CustomType> &ct = E->value();
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for (int i = 0; i < ct.size(); ++i) {
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if (ct[i].name == name && ct[i].icon.is_valid()) {
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if (ct[i].name == base && ct[i].icon.is_valid()) {
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return ct[i].icon;
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}
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}
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}
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}
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}
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// should probably be deprecated in 4.x
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if (p_object->has_meta("_editor_icon"))
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return p_object->get_meta("_editor_icon");
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if (gui_base->has_icon(p_object->get_class(), "EditorIcons"))
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return gui_base->get_icon(p_object->get_class(), "EditorIcons");
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if (p_fallback.length())
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return gui_base->get_icon(p_fallback, "EditorIcons");
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