msdfgen: Update to version 1.9.2

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bruvzg 2022-02-09 14:20:15 +02:00
parent c768189bd2
commit 346a4b4f50
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3 changed files with 24 additions and 29 deletions

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@ -465,7 +465,7 @@ Collection of single-file libraries used in Godot components.
## msdfgen ## msdfgen
- Upstream: https://github.com/Chlumsky/msdfgen - Upstream: https://github.com/Chlumsky/msdfgen
- Version: 1.9.1 (1b3b6b985094e6f12751177490add3ad11dd91a9, 2010) - Version: 1.9.2 (64a91eec3ca3787e6f78b4c99fcd3052ad3e37c0, 2021)
- License: MIT - License: MIT
Files extracted from the upstream source: Files extracted from the upstream source:

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@ -473,7 +473,7 @@ void edgeColoringByDistance(Shape &shape, double angleThreshold, unsigned long l
edgeMatrix[i] = &edgeMatrixStorage[i*splineCount]; edgeMatrix[i] = &edgeMatrixStorage[i*splineCount];
int nextEdge = 0; int nextEdge = 0;
for (; nextEdge < graphEdgeCount && !*graphEdgeDistances[nextEdge]; ++nextEdge) { for (; nextEdge < graphEdgeCount && !*graphEdgeDistances[nextEdge]; ++nextEdge) {
int elem = graphEdgeDistances[nextEdge]-distanceMatrixBase; int elem = (int) (graphEdgeDistances[nextEdge]-distanceMatrixBase);
int row = elem/splineCount; int row = elem/splineCount;
int col = elem%splineCount; int col = elem%splineCount;
edgeMatrix[row][col] = 1; edgeMatrix[row][col] = 1;
@ -483,7 +483,7 @@ void edgeColoringByDistance(Shape &shape, double angleThreshold, unsigned long l
std::vector<int> coloring(2*splineCount); std::vector<int> coloring(2*splineCount);
colorSecondDegreeGraph(&coloring[0], &edgeMatrix[0], splineCount, seed); colorSecondDegreeGraph(&coloring[0], &edgeMatrix[0], splineCount, seed);
for (; nextEdge < graphEdgeCount; ++nextEdge) { for (; nextEdge < graphEdgeCount; ++nextEdge) {
int elem = graphEdgeDistances[nextEdge]-distanceMatrixBase; int elem = (int) (graphEdgeDistances[nextEdge]-distanceMatrixBase);
tryAddEdge(&coloring[0], &edgeMatrix[0], splineCount, elem/splineCount, elem%splineCount, &coloring[splineCount]); tryAddEdge(&coloring[0], &edgeMatrix[0], splineCount, elem/splineCount, elem%splineCount, &coloring[splineCount]);
} }

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@ -4,17 +4,15 @@
#define _USE_MATH_DEFINES #define _USE_MATH_DEFINES
#include <cmath> #include <cmath>
#define TOO_LARGE_RATIO 1e12
namespace msdfgen { namespace msdfgen {
int solveQuadratic(double x[2], double a, double b, double c) { int solveQuadratic(double x[2], double a, double b, double c) {
// a = 0 -> linear equation // a == 0 -> linear equation
if (a == 0 || fabs(b)+fabs(c) > TOO_LARGE_RATIO*fabs(a)) { if (a == 0 || fabs(b) > 1e12*fabs(a)) {
// a, b = 0 -> no solution // a == 0, b == 0 -> no solution
if (b == 0 || fabs(c) > TOO_LARGE_RATIO*fabs(b)) { if (b == 0) {
if (c == 0) if (c == 0)
return -1; // 0 = 0 return -1; // 0 == 0
return 0; return 0;
} }
x[0] = -c/b; x[0] = -c/b;
@ -35,41 +33,38 @@ int solveQuadratic(double x[2], double a, double b, double c) {
static int solveCubicNormed(double x[3], double a, double b, double c) { static int solveCubicNormed(double x[3], double a, double b, double c) {
double a2 = a*a; double a2 = a*a;
double q = (a2 - 3*b)/9; double q = 1/9.*(a2-3*b);
double r = (a*(2*a2-9*b) + 27*c)/54; double r = 1/54.*(a*(2*a2-9*b)+27*c);
double r2 = r*r; double r2 = r*r;
double q3 = q*q*q; double q3 = q*q*q;
double A, B; a *= 1/3.;
if (r2 < q3) { if (r2 < q3) {
double t = r/sqrt(q3); double t = r/sqrt(q3);
if (t < -1) t = -1; if (t < -1) t = -1;
if (t > 1) t = 1; if (t > 1) t = 1;
t = acos(t); t = acos(t);
a /= 3; q = -2*sqrt(q); q = -2*sqrt(q);
x[0] = q*cos(t/3)-a; x[0] = q*cos(1/3.*t)-a;
x[1] = q*cos((t+2*M_PI)/3)-a; x[1] = q*cos(1/3.*(t+2*M_PI))-a;
x[2] = q*cos((t-2*M_PI)/3)-a; x[2] = q*cos(1/3.*(t-2*M_PI))-a;
return 3; return 3;
} else { } else {
A = -pow(fabs(r)+sqrt(r2-q3), 1/3.); double u = (r < 0 ? 1 : -1)*pow(fabs(r)+sqrt(r2-q3), 1/3.);
if (r < 0) A = -A; double v = u == 0 ? 0 : q/u;
B = A == 0 ? 0 : q/A; x[0] = (u+v)-a;
a /= 3; if (u == v || fabs(u-v) < 1e-12*fabs(u+v)) {
x[0] = (A+B)-a; x[1] = -.5*(u+v)-a;
x[1] = -0.5*(A+B)-a;
x[2] = 0.5*sqrt(3.)*(A-B);
if (fabs(x[2]) < 1e-14)
return 2; return 2;
}
return 1; return 1;
} }
} }
int solveCubic(double x[3], double a, double b, double c, double d) { int solveCubic(double x[3], double a, double b, double c, double d) {
if (a != 0) { if (a != 0) {
double bn = b/a, cn = c/a, dn = d/a; double bn = b/a;
// Check that a isn't "almost zero" if (fabs(bn) < 1e6) // Above this ratio, the numerical error gets larger than if we treated a as zero
if (fabs(bn) < TOO_LARGE_RATIO && fabs(cn) < TOO_LARGE_RATIO && fabs(dn) < TOO_LARGE_RATIO) return solveCubicNormed(x, bn, c/a, d/a);
return solveCubicNormed(x, bn, cn, dn);
} }
return solveQuadratic(x, b, c, d); return solveQuadratic(x, b, c, d);
} }