Fix typos with codespell

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Rémi Verschelde 2022-12-15 12:24:08 +01:00
parent cda7df0255
commit 346efd29e0
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25 changed files with 35 additions and 35 deletions

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@ -183,7 +183,7 @@ generous deed immortalized in the next stable release of Godot Engine.
Cristopher Cristopher
CT CT
CzechBlueBea CzechBlueBea
CzłowiekImadło CzłowiekImadło
Daniel Reed Daniel Reed
Daniel Tebbutt Daniel Tebbutt
Darrian Little Darrian Little

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@ -138,7 +138,7 @@
<param index="1" name="cubic" type="bool" default="false" /> <param index="1" name="cubic" type="bool" default="false" />
<param index="2" name="apply_tilt" type="bool" default="false" /> <param index="2" name="apply_tilt" type="bool" default="false" />
<description> <description>
Similar with [code]interpolate_baked()[/code]. The the return value is [code]Transform3D[/code], with [code]origin[/code] as point position, [code]basis.x[/code] as sideway vector, [code]basis.y[/code] as up vector, [code]basis.z[/code] as forward vector. When the curve length is 0, there is no reasonable way to caculate the rotation, all vectors aligned with global space axes. Similar with [code]interpolate_baked()[/code]. The the return value is [code]Transform3D[/code], with [code]origin[/code] as point position, [code]basis.x[/code] as sideway vector, [code]basis.y[/code] as up vector, [code]basis.z[/code] as forward vector. When the curve length is 0, there is no reasonable way to calculate the rotation, all vectors aligned with global space axes.
</description> </description>
</method> </method>
<method name="samplef" qualifiers="const"> <method name="samplef" qualifiers="const">

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@ -135,7 +135,7 @@
[/csharp] [/csharp]
[/codeblocks] [/codeblocks]
[b]Note:[/b] Erasing elements while iterating over dictionaries is [b]not[/b] supported and will result in unpredictable behavior. [b]Note:[/b] Erasing elements while iterating over dictionaries is [b]not[/b] supported and will result in unpredictable behavior.
[b]Note:[/b] When declaring a dictionary with [code]const[/code], the dictionary becomes read-only. A read-only Dictionary's entries cannot be overriden at run-time. This does [i]not[/i] affect nested [Array] and [Dictionary] values. [b]Note:[/b] When declaring a dictionary with [code]const[/code], the dictionary becomes read-only. A read-only Dictionary's entries cannot be overridden at run-time. This does [i]not[/i] affect nested [Array] and [Dictionary] values.
</description> </description>
<tutorials> <tutorials>
<link title="GDScript basics: Dictionary">$DOCS_URL/tutorials/scripting/gdscript/gdscript_basics.html#dictionary</link> <link title="GDScript basics: Dictionary">$DOCS_URL/tutorials/scripting/gdscript/gdscript_basics.html#dictionary</link>

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@ -8,7 +8,7 @@
You can create new instances, using [code]Object.new()[/code] in GDScript, or [code]new Object[/code] in C#. You can create new instances, using [code]Object.new()[/code] in GDScript, or [code]new Object[/code] in C#.
To delete an Object instance, call [method free]. This is necessary for most classes inheriting Object, because they do not manage memory on their own, and will otherwise cause memory leaks when no longer in use. There are a few classes that perform memory management. For example, [RefCounted] (and by extension [Resource]) deletes itself when no longer referenced, and [Node] deletes its children when freed. To delete an Object instance, call [method free]. This is necessary for most classes inheriting Object, because they do not manage memory on their own, and will otherwise cause memory leaks when no longer in use. There are a few classes that perform memory management. For example, [RefCounted] (and by extension [Resource]) deletes itself when no longer referenced, and [Node] deletes its children when freed.
Objects can have a [Script] attached to them. Once the [Script] is instantiated, it effectively acts as an extension to the base class, allowing it to define and inherit new properties, methods and signals. Objects can have a [Script] attached to them. Once the [Script] is instantiated, it effectively acts as an extension to the base class, allowing it to define and inherit new properties, methods and signals.
Inside a [Script], [method _get_property_list] may be overriden to customize properties in several ways. This allows them to be available to the editor, display as lists of options, sub-divide into groups, save on disk, etc. Scripting languages offer easier ways to customize properties, such as with the [annotation @GDScript.@export] annotation. Inside a [Script], [method _get_property_list] may be overridden to customize properties in several ways. This allows them to be available to the editor, display as lists of options, sub-divide into groups, save on disk, etc. Scripting languages offer easier ways to customize properties, such as with the [annotation @GDScript.@export] annotation.
Godot is very dynamic. An object's script, and therefore its properties, methods and signals, can be changed at run-time. Because of this, there can be occasions where, for example, a property required by a method may not exist. To prevent run-time errors, see methods such as [method set], [method get], [method call], [method has_method], [method has_signal], etc. Note that these methods are [b]much[/b] slower than direct references. Godot is very dynamic. An object's script, and therefore its properties, methods and signals, can be changed at run-time. Because of this, there can be occasions where, for example, a property required by a method may not exist. To prevent run-time errors, see methods such as [method set], [method get], [method call], [method has_method], [method has_signal], etc. Note that these methods are [b]much[/b] slower than direct references.
In GDScript, you can also check if a given property, method, or signal name exists in an object with the [code]in[/code] operator: In GDScript, you can also check if a given property, method, or signal name exists in an object with the [code]in[/code] operator:
[codeblock] [codeblock]

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@ -15,7 +15,7 @@
<param index="0" name="transform" type="Transform3D" /> <param index="0" name="transform" type="Transform3D" />
<param index="1" name="rotation_mode" type="int" enum="PathFollow3D.RotationMode" /> <param index="1" name="rotation_mode" type="int" enum="PathFollow3D.RotationMode" />
<description> <description>
Correct the [code]transform[/code]. [code]rotation_mode[/code] implicitly specifies how posture (forward, up and sideway direction) is caculated. Correct the [code]transform[/code]. [code]rotation_mode[/code] implicitly specifies how posture (forward, up and sideway direction) is calculated.
</description> </description>
</method> </method>
</methods> </methods>

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@ -973,11 +973,11 @@
[codeblocks] [codeblocks]
[gdscript] [gdscript]
var url = "$DOCS_URL/?highlight=Godot%20Engine%3%docs" var url = "$DOCS_URL/?highlight=Godot%20Engine%3%docs"
print(url.uri_decode()) # Prints "$DOCS_URL/?hightlight=Godot Engine:docs" print(url.uri_decode()) # Prints "$DOCS_URL/?highlight=Godot Engine:docs"
[/gdscript] [/gdscript]
[csharp] [csharp]
var url = "$DOCS_URL/?highlight=Godot%20Engine%3%docs" var url = "$DOCS_URL/?highlight=Godot%20Engine%3%docs"
GD.Print(url.URIDecode()) // Prints "$DOCS_URL/?hightlight=Godot Engine:docs" GD.Print(url.URIDecode()) // Prints "$DOCS_URL/?highlight=Godot Engine:docs"
[/csharp] [/csharp]
[/codeblocks] [/codeblocks]
</description> </description>
@ -988,13 +988,13 @@
Encodes the string to URL-friendly format. This method is meant to properly encode the parameters in a URL when sending an HTTP request. Encodes the string to URL-friendly format. This method is meant to properly encode the parameters in a URL when sending an HTTP request.
[codeblocks] [codeblocks]
[gdscript] [gdscript]
var prefix = "$DOCS_URL/?hightlight=" var prefix = "$DOCS_URL/?highlight="
var url = prefix + "Godot Engine:docs".uri_encode() var url = prefix + "Godot Engine:docs".uri_encode()
print(url) # Prints "$DOCS_URL/?highlight=Godot%20Engine%3%docs" print(url) # Prints "$DOCS_URL/?highlight=Godot%20Engine%3%docs"
[/gdscript] [/gdscript]
[csharp] [csharp]
var prefix = "$DOCS_URL/?hightlight="; var prefix = "$DOCS_URL/?highlight=";
var url = prefix + "Godot Engine:docs".URIEncode(); var url = prefix + "Godot Engine:docs".URIEncode();
GD.Print(url); // Prints "$DOCS_URL/?highlight=Godot%20Engine%3%docs" GD.Print(url); // Prints "$DOCS_URL/?highlight=Godot%20Engine%3%docs"

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@ -880,11 +880,11 @@
[codeblocks] [codeblocks]
[gdscript] [gdscript]
var url = "$DOCS_URL/?highlight=Godot%20Engine%3%docs" var url = "$DOCS_URL/?highlight=Godot%20Engine%3%docs"
print(url.uri_decode()) # Prints "$DOCS_URL/?hightlight=Godot Engine:docs" print(url.uri_decode()) # Prints "$DOCS_URL/?highlight=Godot Engine:docs"
[/gdscript] [/gdscript]
[csharp] [csharp]
var url = "$DOCS_URL/?highlight=Godot%20Engine%3%docs" var url = "$DOCS_URL/?highlight=Godot%20Engine%3%docs"
GD.Print(url.URIDecode()) // Prints "$DOCS_URL/?hightlight=Godot Engine:docs" GD.Print(url.URIDecode()) // Prints "$DOCS_URL/?highlight=Godot Engine:docs"
[/csharp] [/csharp]
[/codeblocks] [/codeblocks]
</description> </description>
@ -895,13 +895,13 @@
Encodes the string to URL-friendly format. This method is meant to properly encode the parameters in a URL when sending an HTTP request. Encodes the string to URL-friendly format. This method is meant to properly encode the parameters in a URL when sending an HTTP request.
[codeblocks] [codeblocks]
[gdscript] [gdscript]
var prefix = "$DOCS_URL/?hightlight=" var prefix = "$DOCS_URL/?highlight="
var url = prefix + "Godot Engine:docs".uri_encode() var url = prefix + "Godot Engine:docs".uri_encode()
print(url) # Prints "$DOCS_URL/?highlight=Godot%20Engine%3%docs" print(url) # Prints "$DOCS_URL/?highlight=Godot%20Engine%3%docs"
[/gdscript] [/gdscript]
[csharp] [csharp]
var prefix = "$DOCS_URL/?hightlight="; var prefix = "$DOCS_URL/?highlight=";
var url = prefix + "Godot Engine:docs".URIEncode(); var url = prefix + "Godot Engine:docs".URIEncode();
GD.Print(url); // Prints "$DOCS_URL/?highlight=Godot%20Engine%3%docs" GD.Print(url); // Prints "$DOCS_URL/?highlight=Godot%20Engine%3%docs"

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@ -3827,7 +3827,7 @@ void ParticleProcessMaterialData::bind_uniforms() {
ShaderCompiler::GeneratedCode::Texture *texture_uniforms = shader_data->texture_uniforms.ptrw(); ShaderCompiler::GeneratedCode::Texture *texture_uniforms = shader_data->texture_uniforms.ptrw();
for (int ti = 0; ti < texture_cache.size(); ti++) { for (int ti = 0; ti < texture_cache.size(); ti++) {
Texture *texture = TextureStorage::get_singleton()->get_texture(textures[ti]); Texture *texture = TextureStorage::get_singleton()->get_texture(textures[ti]);
glActiveTexture(GL_TEXTURE1 + ti); // Start at GL_TEXTURE1 becuase texture slot 0 is reserved for the heightmap texture. glActiveTexture(GL_TEXTURE1 + ti); // Start at GL_TEXTURE1 because texture slot 0 is reserved for the heightmap texture.
glBindTexture(target_from_type[texture_uniforms[ti].type], texture->tex_id); glBindTexture(target_from_type[texture_uniforms[ti].type], texture->tex_id);
// Set sampler state here as the same texture can be used in multiple places with different flags // Set sampler state here as the same texture can be used in multiple places with different flags

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@ -91,7 +91,7 @@ namespace Godot.SourceGenerators.Sample
} }
} }
// Lamda Property // Lambda Property
private String _lamdaProperty_String = "LamdaProperty_String"; private String _lamdaProperty_String = "LamdaProperty_String";
[Export] [Export]
public String LamdaProperty_String public String LamdaProperty_String

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@ -652,7 +652,7 @@ namespace Godot
/// added to the first and second values of the final column respectively. /// added to the first and second values of the final column respectively.
/// </summary> /// </summary>
/// <param name="offset">The offset to apply to the projection.</param> /// <param name="offset">The offset to apply to the projection.</param>
/// <returns>The offseted projection.</returns> /// <returns>The offsetted projection.</returns>
public readonly Projection JitterOffseted(Vector2 offset) public readonly Projection JitterOffseted(Vector2 offset)
{ {
Projection proj = this; Projection proj = this;

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@ -74,7 +74,7 @@ void OpenXRAndroidExtension::on_before_instance_created() {
} }
// We're keeping the Android create info struct here to avoid including openxr_platform.h in a header, which would break other extensions. // We're keeping the Android create info struct here to avoid including openxr_platform.h in a header, which would break other extensions.
// This is reasonably safe as the struct is only used during intialization and the extension is a singleton. // This is reasonably safe as the struct is only used during initialization and the extension is a singleton.
static XrInstanceCreateInfoAndroidKHR instance_create_info; static XrInstanceCreateInfoAndroidKHR instance_create_info;
void *OpenXRAndroidExtension::set_instance_create_info_and_get_next_pointer(void *p_next_pointer) { void *OpenXRAndroidExtension::set_instance_create_info_and_get_next_pointer(void *p_next_pointer) {

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@ -5,7 +5,7 @@
// //
// NOTE: Generated from Xcursor 1.2.0. // NOTE: Generated from Xcursor 1.2.0.
// This has been handpatched to workaround some issues with the generator that // This has been handpatched to workaround some issues with the generator that
// will be eventually fixed. In this case, non-existant symbols inherited from // will be eventually fixed. In this case, non-existent symbols inherited from
// libX11, but absent in libXcursor.so.1, were removed. // libX11, but absent in libXcursor.so.1, were removed.
#include <stdint.h> #include <stdint.h>

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@ -7,7 +7,7 @@
// //
// NOTE: Generated from Xcursor 1.2.0. // NOTE: Generated from Xcursor 1.2.0.
// This has been handpatched to workaround some issues with the generator that // This has been handpatched to workaround some issues with the generator that
// will be eventually fixed. In this case, non-existant symbols inherited from // will be eventually fixed. In this case, non-existent symbols inherited from
// libX11, but absent in libXcursor.so.1, were removed. // libX11, but absent in libXcursor.so.1, were removed.
#include <stdint.h> #include <stdint.h>

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@ -5,10 +5,10 @@
// //
// NOTE: Generated from Xext 1.3.5. // NOTE: Generated from Xext 1.3.5.
// This has been handpatched to workaround some issues with the generator that // This has been handpatched to workaround some issues with the generator that
// will be eventually fixed. In this case, non-existant symbols inherited from // will be eventually fixed. In this case, non-existent symbols inherited from
// libX11, but absent in libXext.so.6, were removed and an include needed for // libX11, but absent in libXext.so.6, were removed and an include needed for
// proper parsing was added (this had also to be temporarily added to the // proper parsing was added (this had also to be temporarily added to the
// original header, as dynload-wrapper would complain otherwsise) // original header, as dynload-wrapper would complain otherwise)
#include <stdint.h> #include <stdint.h>
// HANDPATCH: Needed for a successful compilation. // HANDPATCH: Needed for a successful compilation.

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@ -7,10 +7,10 @@
// //
// NOTE: Generated from Xext 1.3.5. // NOTE: Generated from Xext 1.3.5.
// This has been handpatched to workaround some issues with the generator that // This has been handpatched to workaround some issues with the generator that
// will be eventually fixed. In this case, non-existant symbols inherited from // will be eventually fixed. In this case, non-existent symbols inherited from
// libX11, but absent in libXext.so.6, were removed and an include needed for // libX11, but absent in libXext.so.6, were removed and an include needed for
// proper parsing was added (this had also to be temporarily added to the // proper parsing was added (this had also to be temporarily added to the
// original header, as dynload-wrapper would complain otherwsise) // original header, as dynload-wrapper would complain otherwise)
#include <stdint.h> #include <stdint.h>
// HANDPATCH: Needed for a successful compilation. // HANDPATCH: Needed for a successful compilation.

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@ -5,7 +5,7 @@
// //
// NOTE: Generated from Xinerama 1.1.4. // NOTE: Generated from Xinerama 1.1.4.
// This has been handpatched to workaround some issues with the generator that // This has been handpatched to workaround some issues with the generator that
// will be eventually fixed. In this case, non-existant symbols inherited from // will be eventually fixed. In this case, non-existent symbols inherited from
// libX11, but absent in libXinerama.so.1, were removed. // libX11, but absent in libXinerama.so.1, were removed.
#include <stdint.h> #include <stdint.h>

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@ -7,7 +7,7 @@
// //
// NOTE: Generated from Xinerama 1.1.4. // NOTE: Generated from Xinerama 1.1.4.
// This has been handpatched to workaround some issues with the generator that // This has been handpatched to workaround some issues with the generator that
// will be eventually fixed. In this case, non-existant symbols inherited from // will be eventually fixed. In this case, non-existent symbols inherited from
// libX11, but absent in libXinerama.so.1, were removed. // libX11, but absent in libXinerama.so.1, were removed.
#include <stdint.h> #include <stdint.h>

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@ -5,7 +5,7 @@
// //
// NOTE: Generated from Xi 1.7.10. // NOTE: Generated from Xi 1.7.10.
// This has been handpatched to workaround some issues with the generator that // This has been handpatched to workaround some issues with the generator that
// will be eventually fixed. In this case, non-existant symbols inherited from // will be eventually fixed. In this case, non-existent symbols inherited from
// libX11, liXext and libXfixes, but absent in libXi.so.6, were removed. // libX11, liXext and libXfixes, but absent in libXi.so.6, were removed.
#include <stdint.h> #include <stdint.h>

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@ -7,7 +7,7 @@
// //
// NOTE: Generated from Xi 1.7.10. // NOTE: Generated from Xi 1.7.10.
// This has been handpatched to workaround some issues with the generator that // This has been handpatched to workaround some issues with the generator that
// will be eventually fixed. In this case, non-existant symbols inherited from // will be eventually fixed. In this case, non-existent symbols inherited from
// libX11, liXext and libXfixes, but absent in libXi.so.6, were removed. // libX11, liXext and libXfixes, but absent in libXi.so.6, were removed.
#include <stdint.h> #include <stdint.h>

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@ -5,7 +5,7 @@
// //
// NOTE: Generated from Xrandr 1.5.2. // NOTE: Generated from Xrandr 1.5.2.
// This has been handpatched to workaround some issues with the generator that // This has been handpatched to workaround some issues with the generator that
// will be eventually fixed. In this case, non-existant symbols inherited from // will be eventually fixed. In this case, non-existent symbols inherited from
// libX11 and libXrender, but absent in libXrandr.so.2, were removed. // libX11 and libXrender, but absent in libXrandr.so.2, were removed.
#include <stdint.h> #include <stdint.h>

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@ -7,7 +7,7 @@
// //
// NOTE: Generated from Xrandr 1.5.2. // NOTE: Generated from Xrandr 1.5.2.
// This has been handpatched to workaround some issues with the generator that // This has been handpatched to workaround some issues with the generator that
// will be eventually fixed. In this case, non-existant symbols inherited from // will be eventually fixed. In this case, non-existent symbols inherited from
// libX11 and libXrender, but absent in libXrandr.so.2, were removed. // libX11 and libXrender, but absent in libXrandr.so.2, were removed.
#include <stdint.h> #include <stdint.h>

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@ -5,7 +5,7 @@
// //
// NOTE: Generated from Xrender 0.9.10. // NOTE: Generated from Xrender 0.9.10.
// This has been handpatched to workaround some issues with the generator that // This has been handpatched to workaround some issues with the generator that
// will be eventually fixed. In this case, non-existant symbols inherited from // will be eventually fixed. In this case, non-existent symbols inherited from
// libX11, but absent in libXrender.so.1, were removed. // libX11, but absent in libXrender.so.1, were removed.
#include <stdint.h> #include <stdint.h>

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@ -7,7 +7,7 @@
// //
// NOTE: Generated from Xrender 0.9.10. // NOTE: Generated from Xrender 0.9.10.
// This has been handpatched to workaround some issues with the generator that // This has been handpatched to workaround some issues with the generator that
// will be eventually fixed. In this case, non-existant symbols inherited from // will be eventually fixed. In this case, non-existent symbols inherited from
// libX11, but absent in libXrender.so.1, were removed. // libX11, but absent in libXrender.so.1, were removed.
#include <stdint.h> #include <stdint.h>

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@ -317,7 +317,7 @@ Vector<Vector<Vector2>> BitMap::_march_square(const Rect2i &p_rect, const Point2
if (sv == 6 || sv == 9) { if (sv == 6 || sv == 9) {
const Point2i cur_pos(curx, cury); const Point2i cur_pos(curx, cury);
// Find if this point has occured before. // Find if this point has occurred before.
if (HashMap<Point2i, int>::Iterator found = cross_map.find(cur_pos)) { if (HashMap<Point2i, int>::Iterator found = cross_map.find(cur_pos)) {
// Add points after the previous crossing to the result. // Add points after the previous crossing to the result.
ret.push_back(_points.slice(found->value + 1, points_size)); ret.push_back(_points.slice(found->value + 1, points_size));

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@ -829,7 +829,7 @@ void Curve2D::_bake() const {
return; return;
} }
// Tesselate curve to (almost) even length segments // Tessellate curve to (almost) even length segments
{ {
Vector<RBMap<real_t, Vector2>> midpoints = _tessellate_even_length(10, bake_interval); Vector<RBMap<real_t, Vector2>> midpoints = _tessellate_even_length(10, bake_interval);
@ -1546,7 +1546,7 @@ void Curve3D::_bake() const {
return; return;
} }
// Step 1: Tesselate curve to (almost) even length segments // Step 1: Tessellate curve to (almost) even length segments
{ {
Vector<RBMap<real_t, Vector3>> midpoints = _tessellate_even_length(10, bake_interval); Vector<RBMap<real_t, Vector3>> midpoints = _tessellate_even_length(10, bake_interval);
@ -1649,7 +1649,7 @@ void Curve3D::_bake() const {
} }
real_t dot = forward_ptr[0].dot(forward_ptr[point_count - 1]); real_t dot = forward_ptr[0].dot(forward_ptr[point_count - 1]);
if (dot < 1.0 - UNIT_EPSILON) { // Alignment should not be too tight, or it dosen't work for coarse bake interval. if (dot < 1.0 - UNIT_EPSILON) { // Alignment should not be too tight, or it doesn't work for coarse bake interval.
is_loop = false; is_loop = false;
} }
} }