Tweak the 3D editor grid default to not go below subdivisions of 1 meter
Small subdivisions aren't useful that often and make it difficult for people to get a sense of scale in 3D.
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@ -620,8 +620,8 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
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// is increased significantly more than it really should need to be.
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hints["editors/3d/grid_division_level_max"] = PropertyInfo(Variant::INT, "editors/3d/grid_division_level_max", PROPERTY_HINT_RANGE, "-1,3,1", PROPERTY_USAGE_DEFAULT);
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// Default smallest grid size is 1cm, 10^-2.
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_initial_set("editors/3d/grid_division_level_min", -2);
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// Default smallest grid size is 1m, 10^0.
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_initial_set("editors/3d/grid_division_level_min", 0);
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// Lower values produce graphical artifacts regardless of view clipping planes, so limit to -2 as a lower bound.
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hints["editors/3d/grid_division_level_min"] = PropertyInfo(Variant::INT, "editors/3d/grid_division_level_min", PROPERTY_HINT_RANGE, "-2,2,1", PROPERTY_USAGE_DEFAULT);
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@ -5820,7 +5820,7 @@ void Node3DEditor::_init_grid() {
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// Offsets division_level for bigger or smaller grids.
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// Default value is -0.2. -1.0 gives Blender-like behavior, 0.5 gives huge grids.
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real_t division_level_bias = EditorSettings::get_singleton()->get("editors/3d/grid_division_level_bias");
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// Default largest grid size is 100m, 10^2 (default value is 2).
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// Default largest grid size is 8^2 when primary_grid_steps is 8 (64m apart, so primary grid lines are 512m apart).
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int division_level_max = EditorSettings::get_singleton()->get("editors/3d/grid_division_level_max");
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// Default smallest grid size is 1cm, 10^-2 (default value is -2).
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int division_level_min = EditorSettings::get_singleton()->get("editors/3d/grid_division_level_min");
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