Properly redraw if something animated is visible
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2f32a75d2e
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34dd772054
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@ -202,12 +202,12 @@ RasterizerStorageGLES2::Texture *RasterizerCanvasGLES2::_bind_canvas_texture(con
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} else {
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texture = texture->get_ptr();
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if (texture->redraw_if_visible) {
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VisualServerRaster::redraw_request();
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}
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texture = texture->get_ptr();
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if (texture->render_target) {
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texture->render_target->used_in_frame = true;
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}
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@ -244,12 +244,12 @@ RasterizerStorageGLES2::Texture *RasterizerCanvasGLES2::_bind_canvas_texture(con
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} else {
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normal_map = normal_map->get_ptr();
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if (normal_map->redraw_if_visible) { //check before proxy, because this is usually used with proxies
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VisualServerRaster::redraw_request();
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}
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normal_map = normal_map->get_ptr();
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glActiveTexture(GL_TEXTURE0 + storage->config.max_texture_image_units - 2);
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glBindTexture(GL_TEXTURE_2D, normal_map->tex_id);
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state.current_normal = p_normal_map;
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@ -1412,6 +1412,10 @@ void RasterizerCanvasGLES2::canvas_render_items(Item *p_item_list, int p_z, cons
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continue;
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}
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if (t->redraw_if_visible) {
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VisualServerRaster::redraw_request();
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}
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t = t->get_ptr();
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#ifdef TOOLS_ENABLED
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@ -1422,10 +1426,6 @@ void RasterizerCanvasGLES2::canvas_render_items(Item *p_item_list, int p_z, cons
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if (t->render_target)
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t->render_target->used_in_frame = true;
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if (t->redraw_if_visible) {
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VisualServerRaster::redraw_request();
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}
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glBindTexture(t->target, t->tex_id);
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}
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@ -1312,12 +1312,12 @@ bool RasterizerSceneGLES2::_setup_material(RasterizerStorageGLES2::Material *p_m
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continue;
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}
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t = t->get_ptr();
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if (t->redraw_if_visible) { //must check before proxy because this is often used with proxies
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VisualServerRaster::redraw_request();
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}
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t = t->get_ptr();
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#ifdef TOOLS_ENABLED
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if (t->detect_3d) {
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t->detect_3d(t->detect_3d_ud);
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@ -1671,11 +1671,10 @@ void RasterizerSceneGLES2::_render_geometry(RenderList::Element *p_element) {
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if (c.texture.is_valid() && storage->texture_owner.owns(c.texture)) {
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RasterizerStorageGLES2::Texture *t = storage->texture_owner.get(c.texture);
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t = t->get_ptr();
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if (t->redraw_if_visible) {
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VisualServerRaster::redraw_request();
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}
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t = t->get_ptr();
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#ifdef TOOLS_ENABLED
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if (t->detect_3d) {
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@ -222,12 +222,12 @@ RasterizerStorageGLES3::Texture *RasterizerCanvasGLES3::_bind_canvas_texture(con
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} else {
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texture = texture->get_ptr();
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if (texture->redraw_if_visible) { //check before proxy, because this is usually used with proxies
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VisualServerRaster::redraw_request();
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}
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texture = texture->get_ptr();
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if (texture->render_target)
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texture->render_target->used_in_frame = true;
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@ -263,12 +263,12 @@ RasterizerStorageGLES3::Texture *RasterizerCanvasGLES3::_bind_canvas_texture(con
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} else {
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normal_map = normal_map->get_ptr();
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if (normal_map->redraw_if_visible) { //check before proxy, because this is usually used with proxies
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VisualServerRaster::redraw_request();
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}
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normal_map = normal_map->get_ptr();
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glActiveTexture(GL_TEXTURE1);
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glBindTexture(GL_TEXTURE_2D, normal_map->tex_id);
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state.current_normal = p_normal_map;
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@ -1402,12 +1402,12 @@ void RasterizerCanvasGLES3::canvas_render_items(Item *p_item_list, int p_z, cons
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continue;
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}
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t = t->get_ptr();
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if (t->redraw_if_visible) { //check before proxy, because this is usually used with proxies
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VisualServerRaster::redraw_request();
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}
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t = t->get_ptr();
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if (storage->config.srgb_decode_supported && t->using_srgb) {
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//no srgb in 2D
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glTexParameteri(t->target, _TEXTURE_SRGB_DECODE_EXT, _SKIP_DECODE_EXT);
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@ -1199,12 +1199,12 @@ bool RasterizerSceneGLES3::_setup_material(RasterizerStorageGLES3::Material *p_m
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if (t) {
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t = t->get_ptr(); //resolve for proxies
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if (t->redraw_if_visible) { //must check before proxy because this is often used with proxies
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VisualServerRaster::redraw_request();
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}
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t = t->get_ptr(); //resolve for proxies
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#ifdef TOOLS_ENABLED
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if (t->detect_3d) {
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t->detect_3d(t->detect_3d_ud);
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@ -1629,11 +1629,10 @@ void RasterizerSceneGLES3::_render_geometry(RenderList::Element *e) {
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RasterizerStorageGLES3::Texture *t = storage->texture_owner.get(c.texture);
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t = t->get_ptr(); //resolve for proxies
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if (t->redraw_if_visible) {
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VisualServerRaster::redraw_request();
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}
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t = t->get_ptr(); //resolve for proxies
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#ifdef TOOLS_ENABLED
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if (t->detect_3d) {
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@ -123,7 +123,6 @@ void VisualServerRaster::draw(bool p_swap_buffers, double frame_step) {
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frame_drawn_callbacks.pop_front();
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}
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VS::get_singleton()->emit_signal("frame_post_draw");
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}
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void VisualServerRaster::sync() {
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