Merge pull request #32127 from skyace65/skeletonupdate

Remove outdated information from skeleton class reference
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Rémi Verschelde 2019-09-20 17:27:57 +02:00 committed by GitHub
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@ -4,7 +4,7 @@
Skeleton for characters and animated objects.
</brief_description>
<description>
Skeleton provides a hierarchical interface for managing bones, including pose, rest and animation (see [Animation]). Skeleton will support rag doll dynamics in the future.
Skeleton provides a hierarchical interface for managing bones, including pose, rest and animation (see [Animation]). It can also use ragdoll physics.
The overall transform of a bone with respect to the skeleton is determined by the following hierarchical order: rest pose, custom pose and pose.
Note that "global pose" below refers to the overall transform of the bone with respect to skeleton, so it not the actual global/world transform of the bone.
</description>