Limit mesh complexity in LOD generation to prevent crashing

(cherry picked from commit f95f2d1149)
This commit is contained in:
Aaron Franke 2023-08-09 21:27:58 -05:00 committed by Yuri Sizov
parent b0c59de143
commit 3518801deb
1 changed files with 8 additions and 0 deletions

View File

@ -475,6 +475,14 @@ void ImporterMesh::generate_lods(float p_normal_merge_angle, float p_normal_spli
if (new_index_count == 0 || (new_index_count >= (index_count * 0.75f))) {
break;
}
if (new_index_count > 5000000) {
// This limit theoretically shouldn't be needed, but it's here
// as an ad-hoc fix to prevent a crash with complex meshes.
// The crash still happens with limit of 6000000, but 5000000 works.
// In the future, identify what's causing that crash and fix it.
WARN_PRINT("Mesh LOD generation failed for mesh " + get_name() + " surface " + itos(i) + ", mesh is too complex. Some automatic LODs were not generated.");
break;
}
new_indices.resize(new_index_count);