Optimize animations
This commit is contained in:
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fd7239cfab
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3580ced21e
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@ -947,14 +947,6 @@ void AnimationMixer::_process_animation(double p_delta, bool p_update_only) {
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clear_animation_instances();
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}
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Variant AnimationMixer::post_process_key_value(const Ref<Animation> &p_anim, int p_track, Variant p_value, ObjectID p_object_id, int p_object_sub_idx) {
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Variant res;
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if (GDVIRTUAL_CALL(_post_process_key_value, p_anim, p_track, p_value, p_object_id, p_object_sub_idx, res)) {
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return res;
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}
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return _post_process_key_value(p_anim, p_track, p_value, p_object_id, p_object_sub_idx);
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}
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Variant AnimationMixer::_post_process_key_value(const Ref<Animation> &p_anim, int p_track, Variant p_value, ObjectID p_object_id, int p_object_sub_idx) {
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#ifndef _3D_DISABLED
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switch (p_anim->track_get_type(p_track)) {
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@ -974,6 +966,17 @@ Variant AnimationMixer::_post_process_key_value(const Ref<Animation> &p_anim, in
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return p_value;
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}
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Variant AnimationMixer::post_process_key_value(const Ref<Animation> &p_anim, int p_track, Variant p_value, ObjectID p_object_id, int p_object_sub_idx) {
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if (is_GDVIRTUAL_CALL_post_process_key_value) {
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Variant res;
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if (GDVIRTUAL_CALL(_post_process_key_value, p_anim, p_track, p_value, p_object_id, p_object_sub_idx, res)) {
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return res;
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}
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is_GDVIRTUAL_CALL_post_process_key_value = false;
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}
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return _post_process_key_value(p_anim, p_track, p_value, p_object_id, p_object_sub_idx);
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}
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void AnimationMixer::_blend_init() {
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// Check all tracks, see if they need modification.
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root_motion_position = Vector3(0, 0, 0);
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@ -1080,22 +1083,25 @@ void AnimationMixer::_blend_calc_total_weight() {
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for (const AnimationInstance &ai : animation_instances) {
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Ref<Animation> a = ai.animation_data.animation;
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real_t weight = ai.playback_info.weight;
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Vector<real_t> track_weights = ai.playback_info.track_weights;
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const real_t *track_weights_ptr = ai.playback_info.track_weights.ptr();
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int track_weights_count = ai.playback_info.track_weights.size();
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Vector<Animation::TypeHash> processed_hashes;
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for (int i = 0; i < a->get_track_count(); i++) {
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if (!a->track_is_enabled(i)) {
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const Vector<Animation::Track *> tracks = a->get_tracks();
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for (const Animation::Track *animation_track : tracks) {
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if (!animation_track->enabled) {
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continue;
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}
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Animation::TypeHash thash = a->track_get_type_hash(i);
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if (!track_cache.has(thash) || processed_hashes.has(thash)) {
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Animation::TypeHash thash = animation_track->thash;
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TrackCache **track_ptr = track_cache.getptr(thash);
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if (track_ptr == nullptr || processed_hashes.has(thash)) {
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// No path, but avoid error spamming.
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// Or, there is the case different track type with same path; These can be distinguished by hash. So don't add the weight doubly.
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continue;
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}
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TrackCache *track = track_cache[thash];
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TrackCache *track = *track_ptr;
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int blend_idx = track_map[track->path];
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ERR_CONTINUE(blend_idx < 0 || blend_idx >= track_count);
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real_t blend = blend_idx < track_weights.size() ? track_weights[blend_idx] * weight : weight;
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real_t blend = blend_idx < track_weights_count ? track_weights_ptr[blend_idx] * weight : weight;
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track->total_weight += blend;
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processed_hashes.push_back(thash);
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}
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@ -1115,26 +1121,33 @@ void AnimationMixer::_blend_process(double p_delta, bool p_update_only) {
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Animation::LoopedFlag looped_flag = ai.playback_info.looped_flag;
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bool is_external_seeking = ai.playback_info.is_external_seeking;
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real_t weight = ai.playback_info.weight;
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Vector<real_t> track_weights = ai.playback_info.track_weights;
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const real_t *track_weights_ptr = ai.playback_info.track_weights.ptr();
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int track_weights_count = ai.playback_info.track_weights.size();
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bool backward = signbit(delta); // This flag is used by the root motion calculates or detecting the end of audio stream.
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bool seeked_backward = signbit(p_delta);
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#ifndef _3D_DISABLED
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bool calc_root = !seeked || is_external_seeking;
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#endif // _3D_DISABLED
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for (int i = 0; i < a->get_track_count(); i++) {
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if (!a->track_is_enabled(i)) {
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const Vector<Animation::Track *> tracks = a->get_tracks();
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Animation::Track *const *tracks_ptr = tracks.ptr();
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real_t a_length = a->get_length();
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int count = tracks.size();
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for (int i = 0; i < count; i++) {
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const Animation::Track *animation_track = tracks_ptr[i];
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if (!animation_track->enabled) {
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continue;
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}
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Animation::TypeHash thash = a->track_get_type_hash(i);
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if (!track_cache.has(thash)) {
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Animation::TypeHash thash = animation_track->thash;
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TrackCache **track_ptr = track_cache.getptr(thash);
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if (track_ptr == nullptr) {
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continue; // No path, but avoid error spamming.
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}
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TrackCache *track = track_cache[thash];
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ERR_CONTINUE(!track_map.has(track->path));
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int blend_idx = track_map[track->path];
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TrackCache *track = *track_ptr;
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int *blend_idx_ptr = track_map.getptr(track->path);
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ERR_CONTINUE(blend_idx_ptr == nullptr);
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int blend_idx = *blend_idx_ptr;
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ERR_CONTINUE(blend_idx < 0 || blend_idx >= track_count);
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real_t blend = blend_idx < track_weights.size() ? track_weights[blend_idx] * weight : weight;
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real_t blend = blend_idx < track_weights_count ? track_weights_ptr[blend_idx] * weight : weight;
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if (!deterministic) {
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// If non-deterministic, do normalization.
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// It would be better to make this if statement outside the for loop, but come here since too much code...
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@ -1143,8 +1156,8 @@ void AnimationMixer::_blend_process(double p_delta, bool p_update_only) {
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}
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blend = blend / track->total_weight;
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}
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Animation::TrackType ttype = a->track_get_type(i);
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track->root_motion = root_motion_track == a->track_get_path(i);
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Animation::TrackType ttype = animation_track->type;
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track->root_motion = root_motion_track == animation_track->path;
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switch (ttype) {
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case Animation::TYPE_POSITION_3D: {
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#ifndef _3D_DISABLED
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@ -1161,26 +1174,26 @@ void AnimationMixer::_blend_process(double p_delta, bool p_update_only) {
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prev_time = 0;
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} break;
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case Animation::LOOP_LINEAR: {
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prev_time = Math::fposmod(prev_time, (double)a->get_length());
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prev_time = Math::fposmod(prev_time, (double)a_length);
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} break;
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case Animation::LOOP_PINGPONG: {
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prev_time = Math::pingpong(prev_time, (double)a->get_length());
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prev_time = Math::pingpong(prev_time, (double)a_length);
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} break;
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default:
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break;
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}
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}
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} else {
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if (Animation::is_greater_approx(prev_time, (double)a->get_length())) {
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if (Animation::is_greater_approx(prev_time, (double)a_length)) {
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switch (a->get_loop_mode()) {
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case Animation::LOOP_NONE: {
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prev_time = (double)a->get_length();
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prev_time = (double)a_length;
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} break;
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case Animation::LOOP_LINEAR: {
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prev_time = Math::fposmod(prev_time, (double)a->get_length());
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prev_time = Math::fposmod(prev_time, (double)a_length);
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} break;
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case Animation::LOOP_PINGPONG: {
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prev_time = Math::pingpong(prev_time, (double)a->get_length());
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prev_time = Math::pingpong(prev_time, (double)a_length);
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} break;
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default:
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break;
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@ -1195,7 +1208,7 @@ void AnimationMixer::_blend_process(double p_delta, bool p_update_only) {
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continue;
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}
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loc[0] = post_process_key_value(a, i, loc[0], t->object_id, t->bone_idx);
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a->try_position_track_interpolate(i, (double)a->get_length(), &loc[1]);
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a->try_position_track_interpolate(i, (double)a_length, &loc[1]);
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loc[1] = post_process_key_value(a, i, loc[1], t->object_id, t->bone_idx);
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root_motion_cache.loc += (loc[1] - loc[0]) * blend;
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prev_time = 0;
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@ -1210,7 +1223,7 @@ void AnimationMixer::_blend_process(double p_delta, bool p_update_only) {
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a->try_position_track_interpolate(i, 0, &loc[1]);
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loc[1] = post_process_key_value(a, i, loc[1], t->object_id, t->bone_idx);
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root_motion_cache.loc += (loc[1] - loc[0]) * blend;
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prev_time = (double)a->get_length();
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prev_time = (double)a_length;
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}
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}
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Error err = a->try_position_track_interpolate(i, prev_time, &loc[0]);
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@ -1221,7 +1234,7 @@ void AnimationMixer::_blend_process(double p_delta, bool p_update_only) {
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a->try_position_track_interpolate(i, time, &loc[1]);
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loc[1] = post_process_key_value(a, i, loc[1], t->object_id, t->bone_idx);
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root_motion_cache.loc += (loc[1] - loc[0]) * blend;
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prev_time = !backward ? 0 : (double)a->get_length();
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prev_time = !backward ? 0 : (double)a_length;
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}
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{
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Vector3 loc;
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@ -1249,26 +1262,26 @@ void AnimationMixer::_blend_process(double p_delta, bool p_update_only) {
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prev_time = 0;
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} break;
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case Animation::LOOP_LINEAR: {
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prev_time = Math::fposmod(prev_time, (double)a->get_length());
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prev_time = Math::fposmod(prev_time, (double)a_length);
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} break;
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case Animation::LOOP_PINGPONG: {
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prev_time = Math::pingpong(prev_time, (double)a->get_length());
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prev_time = Math::pingpong(prev_time, (double)a_length);
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} break;
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default:
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break;
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}
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}
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} else {
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if (Animation::is_greater_approx(prev_time, (double)a->get_length())) {
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if (Animation::is_greater_approx(prev_time, (double)a_length)) {
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switch (a->get_loop_mode()) {
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case Animation::LOOP_NONE: {
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prev_time = (double)a->get_length();
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prev_time = (double)a_length;
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} break;
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case Animation::LOOP_LINEAR: {
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prev_time = Math::fposmod(prev_time, (double)a->get_length());
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prev_time = Math::fposmod(prev_time, (double)a_length);
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} break;
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case Animation::LOOP_PINGPONG: {
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prev_time = Math::pingpong(prev_time, (double)a->get_length());
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prev_time = Math::pingpong(prev_time, (double)a_length);
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} break;
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default:
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break;
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@ -1283,7 +1296,7 @@ void AnimationMixer::_blend_process(double p_delta, bool p_update_only) {
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continue;
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}
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rot[0] = post_process_key_value(a, i, rot[0], t->object_id, t->bone_idx);
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a->try_rotation_track_interpolate(i, (double)a->get_length(), &rot[1]);
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a->try_rotation_track_interpolate(i, (double)a_length, &rot[1]);
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rot[1] = post_process_key_value(a, i, rot[1], t->object_id, t->bone_idx);
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root_motion_cache.rot = (root_motion_cache.rot * Quaternion().slerp(rot[0].inverse() * rot[1], blend)).normalized();
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prev_time = 0;
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@ -1297,7 +1310,7 @@ void AnimationMixer::_blend_process(double p_delta, bool p_update_only) {
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rot[0] = post_process_key_value(a, i, rot[0], t->object_id, t->bone_idx);
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a->try_rotation_track_interpolate(i, 0, &rot[1]);
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root_motion_cache.rot = (root_motion_cache.rot * Quaternion().slerp(rot[0].inverse() * rot[1], blend)).normalized();
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prev_time = (double)a->get_length();
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prev_time = (double)a_length;
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}
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}
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Error err = a->try_rotation_track_interpolate(i, prev_time, &rot[0]);
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@ -1308,7 +1321,7 @@ void AnimationMixer::_blend_process(double p_delta, bool p_update_only) {
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a->try_rotation_track_interpolate(i, time, &rot[1]);
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rot[1] = post_process_key_value(a, i, rot[1], t->object_id, t->bone_idx);
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root_motion_cache.rot = (root_motion_cache.rot * Quaternion().slerp(rot[0].inverse() * rot[1], blend)).normalized();
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prev_time = !backward ? 0 : (double)a->get_length();
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prev_time = !backward ? 0 : (double)a_length;
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}
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{
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Quaternion rot;
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@ -1336,26 +1349,26 @@ void AnimationMixer::_blend_process(double p_delta, bool p_update_only) {
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prev_time = 0;
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} break;
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case Animation::LOOP_LINEAR: {
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prev_time = Math::fposmod(prev_time, (double)a->get_length());
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prev_time = Math::fposmod(prev_time, (double)a_length);
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} break;
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case Animation::LOOP_PINGPONG: {
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prev_time = Math::pingpong(prev_time, (double)a->get_length());
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prev_time = Math::pingpong(prev_time, (double)a_length);
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} break;
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default:
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break;
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}
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}
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} else {
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if (Animation::is_greater_approx(prev_time, (double)a->get_length())) {
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if (Animation::is_greater_approx(prev_time, (double)a_length)) {
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switch (a->get_loop_mode()) {
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case Animation::LOOP_NONE: {
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prev_time = (double)a->get_length();
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prev_time = (double)a_length;
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} break;
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case Animation::LOOP_LINEAR: {
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prev_time = Math::fposmod(prev_time, (double)a->get_length());
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prev_time = Math::fposmod(prev_time, (double)a_length);
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} break;
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case Animation::LOOP_PINGPONG: {
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prev_time = Math::pingpong(prev_time, (double)a->get_length());
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prev_time = Math::pingpong(prev_time, (double)a_length);
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} break;
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default:
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break;
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@ -1370,7 +1383,7 @@ void AnimationMixer::_blend_process(double p_delta, bool p_update_only) {
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continue;
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}
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scale[0] = post_process_key_value(a, i, scale[0], t->object_id, t->bone_idx);
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a->try_scale_track_interpolate(i, (double)a->get_length(), &scale[1]);
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a->try_scale_track_interpolate(i, (double)a_length, &scale[1]);
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root_motion_cache.scale += (scale[1] - scale[0]) * blend;
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scale[1] = post_process_key_value(a, i, scale[1], t->object_id, t->bone_idx);
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prev_time = 0;
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@ -1385,7 +1398,7 @@ void AnimationMixer::_blend_process(double p_delta, bool p_update_only) {
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a->try_scale_track_interpolate(i, 0, &scale[1]);
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scale[1] = post_process_key_value(a, i, scale[1], t->object_id, t->bone_idx);
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root_motion_cache.scale += (scale[1] - scale[0]) * blend;
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prev_time = (double)a->get_length();
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prev_time = (double)a_length;
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}
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}
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Error err = a->try_scale_track_interpolate(i, prev_time, &scale[0]);
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@ -1396,7 +1409,7 @@ void AnimationMixer::_blend_process(double p_delta, bool p_update_only) {
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a->try_scale_track_interpolate(i, time, &scale[1]);
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scale[1] = post_process_key_value(a, i, scale[1], t->object_id, t->bone_idx);
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root_motion_cache.scale += (scale[1] - scale[0]) * blend;
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prev_time = !backward ? 0 : (double)a->get_length();
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prev_time = !backward ? 0 : (double)a_length;
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}
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{
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Vector3 scale;
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@ -1560,7 +1573,7 @@ void AnimationMixer::_blend_process(double p_delta, bool p_update_only) {
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}
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PlayingAudioTrackInfo &track_info = t->playing_streams[oid];
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track_info.length = a->get_length();
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track_info.length = a_length;
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track_info.time = time;
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track_info.volume += blend;
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track_info.loop = a->get_loop_mode() != Animation::LOOP_NONE;
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@ -1679,7 +1692,7 @@ void AnimationMixer::_blend_process(double p_delta, bool p_update_only) {
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at_anim_pos = Math::fposmod(time - pos, (double)anim->get_length()); // Seek to loop.
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} break;
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case Animation::LOOP_PINGPONG: {
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at_anim_pos = Math::pingpong(time - pos, (double)a->get_length());
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at_anim_pos = Math::pingpong(time - pos, (double)a_length);
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} break;
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default:
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break;
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@ -1717,6 +1730,7 @@ void AnimationMixer::_blend_process(double p_delta, bool p_update_only) {
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}
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}
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}
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is_GDVIRTUAL_CALL_post_process_key_value = true;
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}
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void AnimationMixer::_blend_apply() {
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@ -48,6 +48,7 @@ class AnimationMixer : public Node {
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#endif // TOOLS_ENABLED
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bool reset_on_save = true;
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bool is_GDVIRTUAL_CALL_post_process_key_value = true;
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public:
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enum AnimationCallbackModeProcess {
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@ -203,10 +203,11 @@ AnimationNode::NodeTimeInfo AnimationNode::_blend_node(Ref<AnimationNode> p_node
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}
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for (const KeyValue<NodePath, bool> &E : filter) {
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if (!process_state->track_map.has(E.key)) {
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const HashMap<NodePath, int> &map = *process_state->track_map;
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if (!map.has(E.key)) {
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||||
continue;
|
||||
}
|
||||
int idx = process_state->track_map[E.key];
|
||||
int idx = map[E.key];
|
||||
blendw[idx] = 1.0; // Filtered goes to one.
|
||||
}
|
||||
|
||||
|
@ -618,7 +619,7 @@ bool AnimationTree::_blend_pre_process(double p_delta, int p_track_count, const
|
|||
process_state.valid = true;
|
||||
process_state.invalid_reasons = "";
|
||||
process_state.last_pass = process_pass;
|
||||
process_state.track_map = p_track_map;
|
||||
process_state.track_map = &p_track_map;
|
||||
|
||||
// Init node state for root AnimationNode.
|
||||
root_animation_node->node_state.track_weights.resize(p_track_count);
|
||||
|
|
|
@ -106,7 +106,7 @@ public:
|
|||
// Temporary state for blending process which needs to be started in the AnimationTree, pass through the AnimationNodes, and then return to the AnimationTree.
|
||||
struct ProcessState {
|
||||
AnimationTree *tree = nullptr;
|
||||
HashMap<NodePath, int> track_map; // TODO: Is there a better way to manage filter/tracks?
|
||||
const HashMap<NodePath, int> *track_map; // TODO: Is there a better way to manage filter/tracks?
|
||||
bool is_testing = false;
|
||||
bool valid = false;
|
||||
String invalid_reasons;
|
||||
|
|
|
@ -45,7 +45,7 @@ public:
|
|||
|
||||
static inline String PARAMETERS_BASE_PATH = "parameters/";
|
||||
|
||||
enum TrackType {
|
||||
enum TrackType : uint8_t {
|
||||
TYPE_VALUE, // Set a value in a property, can be interpolated.
|
||||
TYPE_POSITION_3D, // Position 3D track, can be compressed.
|
||||
TYPE_ROTATION_3D, // Rotation 3D track, can be compressed.
|
||||
|
@ -57,7 +57,7 @@ public:
|
|||
TYPE_ANIMATION,
|
||||
};
|
||||
|
||||
enum InterpolationType {
|
||||
enum InterpolationType : uint8_t {
|
||||
INTERPOLATION_NEAREST,
|
||||
INTERPOLATION_LINEAR,
|
||||
INTERPOLATION_CUBIC,
|
||||
|
@ -65,46 +65,45 @@ public:
|
|||
INTERPOLATION_CUBIC_ANGLE,
|
||||
};
|
||||
|
||||
enum UpdateMode {
|
||||
enum UpdateMode : uint8_t {
|
||||
UPDATE_CONTINUOUS,
|
||||
UPDATE_DISCRETE,
|
||||
UPDATE_CAPTURE,
|
||||
};
|
||||
|
||||
enum LoopMode {
|
||||
enum LoopMode : uint8_t {
|
||||
LOOP_NONE,
|
||||
LOOP_LINEAR,
|
||||
LOOP_PINGPONG,
|
||||
};
|
||||
|
||||
// LoopedFlag is used in Animataion to "process the keys at both ends correct".
|
||||
enum LoopedFlag {
|
||||
enum LoopedFlag : uint8_t {
|
||||
LOOPED_FLAG_NONE,
|
||||
LOOPED_FLAG_END,
|
||||
LOOPED_FLAG_START,
|
||||
};
|
||||
|
||||
enum FindMode {
|
||||
enum FindMode : uint8_t {
|
||||
FIND_MODE_NEAREST,
|
||||
FIND_MODE_APPROX,
|
||||
FIND_MODE_EXACT,
|
||||
};
|
||||
|
||||
#ifdef TOOLS_ENABLED
|
||||
enum HandleMode {
|
||||
enum HandleMode{
|
||||
HANDLE_MODE_FREE,
|
||||
HANDLE_MODE_LINEAR,
|
||||
HANDLE_MODE_BALANCED,
|
||||
HANDLE_MODE_MIRRORED,
|
||||
};
|
||||
enum HandleSetMode {
|
||||
enum HandleSetMode{
|
||||
HANDLE_SET_MODE_NONE,
|
||||
HANDLE_SET_MODE_RESET,
|
||||
HANDLE_SET_MODE_AUTO,
|
||||
};
|
||||
#endif // TOOLS_ENABLED
|
||||
|
||||
private:
|
||||
struct Track {
|
||||
TrackType type = TrackType::TYPE_ANIMATION;
|
||||
InterpolationType interpolation = INTERPOLATION_LINEAR;
|
||||
|
@ -117,6 +116,7 @@ private:
|
|||
virtual ~Track() {}
|
||||
};
|
||||
|
||||
private:
|
||||
struct Key {
|
||||
real_t transition = 1.0;
|
||||
double time = 0.0; // Time in secs.
|
||||
|
@ -396,6 +396,10 @@ public:
|
|||
int add_track(TrackType p_type, int p_at_pos = -1);
|
||||
void remove_track(int p_track);
|
||||
|
||||
_FORCE_INLINE_ const Vector<Track *> get_tracks() {
|
||||
return tracks;
|
||||
}
|
||||
|
||||
bool is_capture_included() const;
|
||||
|
||||
int get_track_count() const;
|
||||
|
|
Loading…
Reference in New Issue