Merge pull request #25831 from aaronfranke/mono-trans-rot-scale

[Core] [Mono] Transform2D rotation and scale fixes
This commit is contained in:
Ignacio Etcheverry 2019-02-13 02:20:55 +01:00 committed by GitHub
commit 35963eb052
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4 changed files with 63 additions and 16 deletions

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@ -258,7 +258,7 @@ Vector3 Basis::get_scale_abs() const {
}
Vector3 Basis::get_scale_local() const {
real_t det_sign = determinant() > 0 ? 1 : -1;
real_t det_sign = SGN(determinant());
return det_sign * Vector3(elements[0].length(), elements[1].length(), elements[2].length());
}
@ -284,7 +284,7 @@ Vector3 Basis::get_scale() const {
// matrix elements.
//
// The rotation part of this decomposition is returned by get_rotation* functions.
real_t det_sign = determinant() > 0 ? 1 : -1;
real_t det_sign = SGN(determinant());
return det_sign * Vector3(
Vector3(elements[0][0], elements[1][0], elements[2][0]).length(),
Vector3(elements[0][1], elements[1][1], elements[2][1]).length(),

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@ -80,13 +80,14 @@ real_t Transform2D::get_rotation() const {
}
void Transform2D::set_rotation(real_t p_rot) {
Size2 scale = get_scale();
real_t cr = Math::cos(p_rot);
real_t sr = Math::sin(p_rot);
elements[0][0] = cr;
elements[0][1] = sr;
elements[1][0] = -sr;
elements[1][1] = cr;
set_scale(scale);
}
Transform2D::Transform2D(real_t p_rot, const Vector2 &p_pos) {
@ -101,10 +102,17 @@ Transform2D::Transform2D(real_t p_rot, const Vector2 &p_pos) {
}
Size2 Transform2D::get_scale() const {
real_t det_sign = basis_determinant() > 0 ? 1 : -1;
real_t det_sign = SGN(basis_determinant());
return Size2(elements[0].length(), det_sign * elements[1].length());
}
void Transform2D::set_scale(Size2 &p_scale) {
elements[0].normalize();
elements[1].normalize();
elements[0] *= p_scale.x;
elements[1] *= p_scale.y;
}
void Transform2D::scale(const Size2 &p_scale) {
scale_basis(p_scale);
elements[2] *= p_scale;

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@ -81,6 +81,7 @@ struct Transform2D {
real_t basis_determinant() const;
Size2 get_scale() const;
void set_scale(Size2 &p_scale);
_FORCE_INLINE_ const Vector2 &get_origin() const { return elements[2]; }
_FORCE_INLINE_ void set_origin(const Vector2 &p_origin) { elements[2] = p_origin; }

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@ -17,12 +17,40 @@ namespace Godot
public real_t Rotation
{
get { return Mathf.Atan2(y.x, origin.y); }
get
{
real_t det = BasisDeterminant();
Transform2D t = Orthonormalized();
if (det < 0)
{
t.ScaleBasis(new Vector2(1, -1));
}
return Mathf.Atan2(t.x.y, t.x.x);
}
set
{
Vector2 scale = Scale;
x.x = y.y = Mathf.Cos(value);
x.y = y.x = Mathf.Sin(value);
y.x *= -1;
Scale = scale;
}
}
public Vector2 Scale
{
get { return new Vector2(x.Length(), y.Length()); }
get
{
real_t detSign = Mathf.Sign(BasisDeterminant());
return new Vector2(x.Length(), detSign * y.Length());
}
set
{
x = x.Normalized();
y = y.Normalized();
x *= value.x;
y *= value.y;
}
}
public Vector2 this[int index]
@ -95,7 +123,7 @@ namespace Godot
{
var inv = this;
real_t det = this[0, 0] * this[1, 1] - this[1, 0] * this[0, 1];
real_t det = BasisDeterminant();
if (det == 0)
{
@ -107,20 +135,25 @@ namespace Godot
);
}
real_t idet = 1.0f / det;
real_t detInv = 1.0f / det;
real_t temp = this[0, 0];
this[0, 0] = this[1, 1];
this[1, 1] = temp;
this[0] *= new Vector2(idet, -idet);
this[1] *= new Vector2(-idet, idet);
this[0] *= new Vector2(detInv, -detInv);
this[1] *= new Vector2(-detInv, detInv);
this[2] = BasisXform(-this[2]);
return inv;
}
private real_t BasisDeterminant()
{
return x.x * y.y - x.y * y.x;
}
public Vector2 BasisXform(Vector2 v)
{
return new Vector2(Tdotx(v), Tdoty(v));
@ -220,6 +253,14 @@ namespace Godot
return copy;
}
private void ScaleBasis(Vector2 scale)
{
x.x *= scale.x;
x.y *= scale.y;
y.x *= scale.x;
y.y *= scale.y;
}
private real_t Tdotx(Vector2 with)
{
return this[0, 0] * with[0] + this[1, 0] * with[1];
@ -274,12 +315,9 @@ namespace Godot
public Transform2D(real_t rot, Vector2 pos)
{
real_t cr = Mathf.Cos(rot);
real_t sr = Mathf.Sin(rot);
x.x = cr;
x.y = -sr;
y.x = sr;
y.y = cr;
x.x = y.y = Mathf.Cos(rot);
x.y = y.x = Mathf.Sin(rot);
y.x *= -1;
origin = pos;
}