SCons: Refactor handling of `production` flag and per-platform LTO defaults
Fixup to #63288. See #65583 for the bug report. Co-authored-by: Cyberrebell <chainsaw75@web.de>
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71
SConstruct
71
SConstruct
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@ -170,7 +170,7 @@ opts.Add(EnumVariable("arch", "CPU architecture", "auto", ["auto"] + architectur
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opts.Add(EnumVariable("float", "Floating-point precision", "32", ("32", "64")))
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opts.Add(EnumVariable("optimize", "Optimization type", "speed", ("speed", "size", "none")))
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opts.Add(BoolVariable("production", "Set defaults to build Godot for use in production", False))
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opts.Add(EnumVariable("lto", "Link-time optimization (for production buids)", "none", ("none", "thin", "full")))
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opts.Add(EnumVariable("lto", "Link-time optimization (for production buids)", "none", ("none", "auto", "thin", "full")))
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# Components
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opts.Add(BoolVariable("deprecated", "Enable compatibility code for deprecated and removed features", True))
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@ -460,19 +460,42 @@ if selected_platform in platform_list:
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env["LINKFLAGS"] = ""
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env.Append(LINKFLAGS=str(LINKFLAGS).split())
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# Platform specific flags
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# Platform specific flags.
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# These can sometimes override default options.
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flag_list = platform_flags[selected_platform]
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for f in flag_list:
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if not (f[0] in ARGUMENTS) or ARGUMENTS[f[0]] == "auto": # Allow command line to override platform flags
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env[f[0]] = f[1]
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# Must happen after the flags' definition, so that they can be used by platform detect
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# 'dev' and 'production' are aliases to set default options if they haven't been
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# set manually by the user.
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# These need to be checked *after* platform specific flags so that different
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# default values can be set (e.g. to keep LTO off for `production` on some platforms).
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if env["dev"]:
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env["verbose"] = methods.get_cmdline_bool("verbose", True)
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env["warnings"] = ARGUMENTS.get("warnings", "extra")
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env["werror"] = methods.get_cmdline_bool("werror", True)
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if env["tools"]:
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env["tests"] = methods.get_cmdline_bool("tests", True)
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if env["production"]:
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env["use_static_cpp"] = methods.get_cmdline_bool("use_static_cpp", True)
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env["debug_symbols"] = methods.get_cmdline_bool("debug_symbols", False)
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# LTO "auto" means we handle the preferred option in each platform detect.py.
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env["lto"] = ARGUMENTS.get("lto", "auto")
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if not env["tools"] and env["target"] == "debug":
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print(
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"WARNING: Requested `production` build with `tools=no target=debug`, "
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"this will give you a full debug template (use `target=release_debug` "
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"for an optimized template with debug features)."
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)
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# Must happen after the flags' definition, as configure is when most flags
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# are actually handled to change compile options, etc.
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detect.configure(env)
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print(
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'Building for platform "%s", architecture "%s", %s, target "%s".'
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% (selected_platform, env["arch"], "editor" if env["tools"] else "template", env["target"])
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)
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# Needs to happen after configure to handle "auto".
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if env["lto"] != "none":
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print("Using LTO: " + env["lto"])
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# Set our C and C++ standard requirements.
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# C++17 is required as we need guaranteed copy elision as per GH-36436.
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@ -488,36 +511,10 @@ if selected_platform in platform_list:
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# We apply it to CCFLAGS (both C and C++ code) in case it impacts C features.
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env.Prepend(CCFLAGS=["/std:c++17"])
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# 'dev' and 'production' are aliases to set default options if they haven't been set
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# manually by the user.
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if env["dev"]:
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env["verbose"] = methods.get_cmdline_bool("verbose", True)
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env["warnings"] = ARGUMENTS.get("warnings", "extra")
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env["werror"] = methods.get_cmdline_bool("werror", True)
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if env["tools"]:
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env["tests"] = methods.get_cmdline_bool("tests", True)
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if env["production"]:
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env["use_static_cpp"] = methods.get_cmdline_bool("use_static_cpp", True)
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env["lto"] = ARGUMENTS.get("lto", "full")
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env["debug_symbols"] = methods.get_cmdline_bool("debug_symbols", False)
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if not env["tools"] and env["target"] == "debug":
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print(
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"WARNING: Requested `production` build with `tools=no target=debug`, "
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"this will give you a full debug template (use `target=release_debug` "
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"for an optimized template with debug features)."
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)
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if env.msvc:
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print(
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"WARNING: For `production` Windows builds, you should use MinGW with GCC "
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"or Clang instead of Visual Studio, as they can better optimize the "
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"GDScript VM in a very significant way. MSVC LTO also doesn't work "
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"reliably for our use case."
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"If you want to use MSVC nevertheless for production builds, set "
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"`debug_symbols=no lto=none` instead of the `production=yes` option."
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)
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Exit(255)
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if env["lto"] != "none":
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print("Using LTO: " + env["lto"])
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print(
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'Building for platform "%s", architecture "%s", %s, target "%s".'
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% (selected_platform, env["arch"], "editor" if env["tools"] else "template", env["target"])
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)
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# Enforce our minimal compiler version requirements
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cc_version = methods.get_compiler_version(env) or {
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@ -47,9 +47,6 @@ def get_flags():
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return [
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("arch", "arm64"), # Default for convenience.
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("tools", False),
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# Benefits of LTO for Android (size, performance) haven't been clearly established yet.
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# So for now we override the default value which may be set when using `production=yes`.
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("lto", "none"),
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]
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@ -136,6 +133,10 @@ def configure(env):
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env.Append(CPPFLAGS=["-UNDEBUG"])
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# LTO
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if env["lto"] == "auto": # LTO benefits for Android (size, performance) haven't been clearly established yet.
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env["lto"] = "none"
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if env["lto"] != "none":
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if env["lto"] == "thin":
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env.Append(CCFLAGS=["-flto=thin"])
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@ -39,9 +39,6 @@ def get_flags():
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("arch", "arm64"), # Default for convenience.
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("tools", False),
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("use_volk", False),
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# Disable by default even if production is set, as it makes linking in Xcode
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# on exports very slow and that's not what most users expect.
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("lto", "none"),
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]
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@ -73,7 +70,11 @@ def configure(env):
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env.Append(CCFLAGS=["-gdwarf-2", "-O0"])
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env.Append(CPPDEFINES=["_DEBUG", ("DEBUG", 1)])
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# LTO
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## LTO
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if env["lto"] == "auto": # Disable by default as it makes linking in Xcode very slow.
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env["lto"] = "none"
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if env["lto"] != "none":
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if env["lto"] == "thin":
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env.Append(CCFLAGS=["-flto=thin"])
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@ -171,6 +171,10 @@ def configure(env):
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env.Append(LINKFLAGS=["-fsanitize=memory"])
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# LTO
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if env["lto"] == "auto": # Full LTO for production.
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env["lto"] = "full"
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if env["lto"] != "none":
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if env["lto"] == "thin":
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if not env["use_llvm"]:
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@ -40,9 +40,6 @@ def get_flags():
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return [
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("arch", detect_arch()),
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("use_volk", False),
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# Benefits of LTO for macOS (size, performance) haven't been clearly established yet.
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# So for now we override the default value which may be set when using `production=yes`.
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("lto", "none"),
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]
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@ -170,6 +167,10 @@ def configure(env):
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env["AS"] = basecmd + "as"
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# LTO
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if env["lto"] == "auto": # LTO benefits for macOS (size, performance) haven't been clearly established yet.
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env["lto"] = "none"
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if env["lto"] != "none":
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if env["lto"] == "thin":
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env.Append(CCFLAGS=["-flto=thin"])
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@ -178,6 +179,8 @@ def configure(env):
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env.Append(CCFLAGS=["-flto"])
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env.Append(LINKFLAGS=["-flto"])
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# Sanitizers
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if env["use_ubsan"] or env["use_asan"] or env["use_tsan"]:
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env.extra_suffix += ".san"
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env.Append(CCFLAGS=["-DSANITIZERS_ENABLED"])
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@ -109,6 +109,10 @@ def configure(env):
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env["ENV"] = os.environ
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# LTO
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if env["lto"] == "auto": # Full LTO for production.
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env["lto"] = "full"
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if env["lto"] != "none":
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if env["lto"] == "thin":
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env.Append(CCFLAGS=["-flto=thin"])
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@ -448,6 +448,9 @@ def configure_msvc(env, vcvars_msvc_config):
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## LTO
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if env["lto"] == "auto": # No LTO by default for MSVC, doesn't help.
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env["lto"] = "none"
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if env["lto"] != "none":
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if env["lto"] == "thin":
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print("ThinLTO is only compatible with LLVM, use `use_llvm=yes` or `lto=full`.")
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@ -564,6 +567,11 @@ def configure_mingw(env):
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if try_cmd("gcc-ranlib --version", env["mingw_prefix"], env["arch"]):
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env["RANLIB"] = mingw_bin_prefix + "gcc-ranlib"
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## LTO
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if env["lto"] == "auto": # Full LTO for production with MinGW.
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env["lto"] = "full"
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if env["lto"] != "none":
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if env["lto"] == "thin":
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if not env["use_llvm"]:
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