Fix errors when creating/deleting `VisualShaderNodeExpression` in graph

This commit is contained in:
Yuri Rubinsky 2023-01-06 14:20:25 +03:00
parent b14f7aa9f9
commit 35a9cd1d63
1 changed files with 5 additions and 25 deletions

View File

@ -2941,7 +2941,7 @@ void VisualShaderEditor::_add_node(int p_idx, const Vector<Variant> &p_ops, Stri
VisualShaderNodeExpression *expr = Object::cast_to<VisualShaderNodeExpression>(vsnode.ptr()); VisualShaderNodeExpression *expr = Object::cast_to<VisualShaderNodeExpression>(vsnode.ptr());
if (expr) { if (expr) {
undo_redo->add_do_method(expr, "set_size", Size2(250 * EDSCALE, 150 * EDSCALE)); expr->set_size(Size2(250 * EDSCALE, 150 * EDSCALE));
} }
bool created_expression_port = false; bool created_expression_port = false;
@ -2950,9 +2950,7 @@ void VisualShaderEditor::_add_node(int p_idx, const Vector<Variant> &p_ops, Stri
VisualShaderNode::PortType input_port_type = visual_shader->get_node(type, to_node)->get_input_port_type(to_slot); VisualShaderNode::PortType input_port_type = visual_shader->get_node(type, to_node)->get_input_port_type(to_slot);
if (expr && expr->is_editable() && input_port_type != VisualShaderNode::PORT_TYPE_SAMPLER) { if (expr && expr->is_editable() && input_port_type != VisualShaderNode::PORT_TYPE_SAMPLER) {
undo_redo->add_do_method(expr, "add_output_port", 0, input_port_type, "output0"); expr->add_output_port(0, input_port_type, "output0");
undo_redo->add_undo_method(expr, "remove_output_port", 0);
String initial_expression_code; String initial_expression_code;
switch (input_port_type) { switch (input_port_type) {
@ -2981,9 +2979,8 @@ void VisualShaderEditor::_add_node(int p_idx, const Vector<Variant> &p_ops, Stri
break; break;
} }
undo_redo->add_do_method(expr, "set_expression", initial_expression_code); expr->set_expression(initial_expression_code);
undo_redo->add_do_method(graph_plugin.ptr(), "update_node", type, id_to_use); expr->set_size(Size2(500 * EDSCALE, 200 * EDSCALE));
created_expression_port = true; created_expression_port = true;
} }
if (vsnode->get_output_port_count() > 0 || created_expression_port) { if (vsnode->get_output_port_count() > 0 || created_expression_port) {
@ -3019,10 +3016,7 @@ void VisualShaderEditor::_add_node(int p_idx, const Vector<Variant> &p_ops, Stri
VisualShaderNode::PortType output_port_type = visual_shader->get_node(type, from_node)->get_output_port_type(from_slot); VisualShaderNode::PortType output_port_type = visual_shader->get_node(type, from_node)->get_output_port_type(from_slot);
if (expr && expr->is_editable()) { if (expr && expr->is_editable()) {
undo_redo->add_do_method(expr, "add_input_port", 0, output_port_type, "input0"); expr->add_input_port(0, output_port_type, "input0");
undo_redo->add_undo_method(expr, "remove_input_port", 0);
undo_redo->add_do_method(graph_plugin.ptr(), "update_node", type, id_to_use);
created_expression_port = true; created_expression_port = true;
} }
@ -3335,20 +3329,6 @@ void VisualShaderEditor::_delete_nodes(int p_type, const List<int> &p_nodes) {
undo_redo->add_undo_method(visual_shader.ptr(), "add_node", type, node, visual_shader->get_node_position(type, F), F); undo_redo->add_undo_method(visual_shader.ptr(), "add_node", type, node, visual_shader->get_node_position(type, F), F);
undo_redo->add_undo_method(graph_plugin.ptr(), "add_node", type, F); undo_redo->add_undo_method(graph_plugin.ptr(), "add_node", type, F);
// restore size, inputs and outputs if node is group
VisualShaderNodeGroupBase *group = Object::cast_to<VisualShaderNodeGroupBase>(node.ptr());
if (group) {
undo_redo->add_undo_method(group, "set_size", group->get_size());
undo_redo->add_undo_method(group, "set_inputs", group->get_inputs());
undo_redo->add_undo_method(group, "set_outputs", group->get_outputs());
}
// restore expression text if node is expression
VisualShaderNodeExpression *expression = Object::cast_to<VisualShaderNodeExpression>(node.ptr());
if (expression) {
undo_redo->add_undo_method(expression, "set_expression", expression->get_expression());
}
VisualShaderNodeParameter *parameter = Object::cast_to<VisualShaderNodeParameter>(node.ptr()); VisualShaderNodeParameter *parameter = Object::cast_to<VisualShaderNodeParameter>(node.ptr());
if (parameter) { if (parameter) {
parameter_names.insert(parameter->get_parameter_name()); parameter_names.insert(parameter->get_parameter_name());