Unify naming of blendshape / morphtarget into just "Blend Shape"

This commit is contained in:
Juan Linietsky 2017-01-12 08:34:00 -03:00
parent 5afaf84ae1
commit 35b404ba08
13 changed files with 138 additions and 138 deletions

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@ -1251,9 +1251,9 @@ void RasterizerSceneGLES3::_setup_geometry(RenderList::Element *e) {
RasterizerStorageGLES3::Surface *s = static_cast<RasterizerStorageGLES3::Surface*>(e->geometry); RasterizerStorageGLES3::Surface *s = static_cast<RasterizerStorageGLES3::Surface*>(e->geometry);
if (s->morph_targets.size() && e->instance->morph_values.size()) { if (s->blend_shapes.size() && e->instance->blend_values.size()) {
//blend shapes, use transform feedback //blend shapes, use transform feedback
storage->mesh_render_blend_shapes(s,e->instance->morph_values.ptr()); storage->mesh_render_blend_shapes(s,e->instance->blend_values.ptr());
//rebind shader //rebind shader
state.scene_shader.bind(); state.scene_shader.bind();
} else { } else {

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@ -2480,7 +2480,7 @@ void RasterizerStorageGLES3::mesh_add_surface(RID p_mesh,uint32_t p_format,VS::P
} }
bool has_morph = p_blend_shapes.size(); //bool has_morph = p_blend_shapes.size();
Surface::Attrib attribs[VS::ARRAY_MAX]; Surface::Attrib attribs[VS::ARRAY_MAX];
@ -2702,7 +2702,7 @@ void RasterizerStorageGLES3::mesh_add_surface(RID p_mesh,uint32_t p_format,VS::P
ERR_FAIL_COND(p_index_array.size()!=index_array_size); ERR_FAIL_COND(p_index_array.size()!=index_array_size);
ERR_FAIL_COND(p_blend_shapes.size()!=mesh->morph_target_count); ERR_FAIL_COND(p_blend_shapes.size()!=mesh->blend_shape_count);
for(int i=0;i<p_blend_shapes.size();i++) { for(int i=0;i<p_blend_shapes.size();i++) {
ERR_FAIL_COND(p_blend_shapes[i].size()!=array_size); ERR_FAIL_COND(p_blend_shapes[i].size()!=array_size);
@ -2807,7 +2807,7 @@ void RasterizerStorageGLES3::mesh_add_surface(RID p_mesh,uint32_t p_format,VS::P
for(int i=0;i<p_blend_shapes.size();i++) { for(int i=0;i<p_blend_shapes.size();i++) {
Surface::MorphTarget mt; Surface::BlendShape mt;
PoolVector<uint8_t>::Read vr = p_blend_shapes[i].read(); PoolVector<uint8_t>::Read vr = p_blend_shapes[i].read();
@ -2837,7 +2837,7 @@ void RasterizerStorageGLES3::mesh_add_surface(RID p_mesh,uint32_t p_format,VS::P
glBindVertexArray(0); glBindVertexArray(0);
glBindBuffer(GL_ARRAY_BUFFER,0); //unbind glBindBuffer(GL_ARRAY_BUFFER,0); //unbind
surface->morph_targets.push_back(mt); surface->blend_shapes.push_back(mt);
} }
} }
@ -2846,7 +2846,7 @@ void RasterizerStorageGLES3::mesh_add_surface(RID p_mesh,uint32_t p_format,VS::P
mesh->instance_change_notify(); mesh->instance_change_notify();
} }
void RasterizerStorageGLES3::mesh_set_morph_target_count(RID p_mesh,int p_amount){ void RasterizerStorageGLES3::mesh_set_blend_shape_count(RID p_mesh,int p_amount){
Mesh *mesh = mesh_owner.getornull(p_mesh); Mesh *mesh = mesh_owner.getornull(p_mesh);
ERR_FAIL_COND(!mesh); ERR_FAIL_COND(!mesh);
@ -2855,32 +2855,32 @@ void RasterizerStorageGLES3::mesh_set_morph_target_count(RID p_mesh,int p_amount
ERR_FAIL_COND(mesh->surfaces.size()!=0); ERR_FAIL_COND(mesh->surfaces.size()!=0);
ERR_FAIL_COND(p_amount<0); ERR_FAIL_COND(p_amount<0);
mesh->morph_target_count=p_amount; mesh->blend_shape_count=p_amount;
} }
int RasterizerStorageGLES3::mesh_get_morph_target_count(RID p_mesh) const{ int RasterizerStorageGLES3::mesh_get_blend_shape_count(RID p_mesh) const{
const Mesh *mesh = mesh_owner.getornull(p_mesh); const Mesh *mesh = mesh_owner.getornull(p_mesh);
ERR_FAIL_COND_V(!mesh,0); ERR_FAIL_COND_V(!mesh,0);
return mesh->morph_target_count; return mesh->blend_shape_count;
} }
void RasterizerStorageGLES3::mesh_set_morph_target_mode(RID p_mesh,VS::MorphTargetMode p_mode){ void RasterizerStorageGLES3::mesh_set_blend_shape_mode(RID p_mesh,VS::BlendShapeMode p_mode){
Mesh *mesh = mesh_owner.getornull(p_mesh); Mesh *mesh = mesh_owner.getornull(p_mesh);
ERR_FAIL_COND(!mesh); ERR_FAIL_COND(!mesh);
mesh->morph_target_mode=p_mode; mesh->blend_shape_mode=p_mode;
} }
VS::MorphTargetMode RasterizerStorageGLES3::mesh_get_morph_target_mode(RID p_mesh) const{ VS::BlendShapeMode RasterizerStorageGLES3::mesh_get_blend_shape_mode(RID p_mesh) const{
const Mesh *mesh = mesh_owner.getornull(p_mesh); const Mesh *mesh = mesh_owner.getornull(p_mesh);
ERR_FAIL_COND_V(!mesh,VS::MORPH_MODE_NORMALIZED); ERR_FAIL_COND_V(!mesh,VS::BLEND_SHAPE_MODE_NORMALIZED);
return mesh->morph_target_mode; return mesh->blend_shape_mode;
} }
void RasterizerStorageGLES3::mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material){ void RasterizerStorageGLES3::mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material){
@ -3027,9 +3027,9 @@ Vector<PoolVector<uint8_t> > RasterizerStorageGLES3::mesh_surface_get_blend_shap
Vector<PoolVector<uint8_t> > bsarr; Vector<PoolVector<uint8_t> > bsarr;
for(int i=0;i<mesh->surfaces[p_surface]->morph_targets.size();i++) { for(int i=0;i<mesh->surfaces[p_surface]->blend_shapes.size();i++) {
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,mesh->surfaces[p_surface]->morph_targets[i].vertex_id); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,mesh->surfaces[p_surface]->blend_shapes[i].vertex_id);
void * data = glMapBufferRange(GL_ELEMENT_ARRAY_BUFFER,0,mesh->surfaces[p_surface]->array_byte_size,GL_MAP_READ_BIT); void * data = glMapBufferRange(GL_ELEMENT_ARRAY_BUFFER,0,mesh->surfaces[p_surface]->array_byte_size,GL_MAP_READ_BIT);
ERR_FAIL_COND_V(!data,Vector<PoolVector<uint8_t> >()); ERR_FAIL_COND_V(!data,Vector<PoolVector<uint8_t> >());
@ -3081,10 +3081,10 @@ void RasterizerStorageGLES3::mesh_remove_surface(RID p_mesh, int p_surface){
glDeleteVertexArrays(1,&surface->array_id); glDeleteVertexArrays(1,&surface->array_id);
for(int i=0;i<surface->morph_targets.size();i++) { for(int i=0;i<surface->blend_shapes.size();i++) {
glDeleteBuffers(1,&surface->morph_targets[i].vertex_id); glDeleteBuffers(1,&surface->blend_shapes[i].vertex_id);
glDeleteVertexArrays(1,&surface->morph_targets[i].array_id); glDeleteVertexArrays(1,&surface->blend_shapes[i].array_id);
} }
mesh->instance_material_change_notify(); mesh->instance_material_change_notify();
@ -3290,9 +3290,9 @@ void RasterizerStorageGLES3::mesh_render_blend_shapes(Surface *s, float *p_weigh
//copy all first //copy all first
float base_weight=1.0; float base_weight=1.0;
int mtc = s->morph_targets.size(); int mtc = s->blend_shapes.size();
if (s->mesh->morph_target_mode==VS::MORPH_MODE_NORMALIZED) { if (s->mesh->blend_shape_mode==VS::BLEND_SHAPE_MODE_NORMALIZED) {
for(int i=0;i<mtc;i++) { for(int i=0;i<mtc;i++) {
base_weight-=p_weights[i]; base_weight-=p_weights[i];
@ -3324,7 +3324,7 @@ void RasterizerStorageGLES3::mesh_render_blend_shapes(Surface *s, float *p_weigh
if (weight<0.001) //not bother with this one if (weight<0.001) //not bother with this one
continue; continue;
glBindVertexArray(s->morph_targets[ti].array_id); glBindVertexArray(s->blend_shapes[ti].array_id);
glBindBuffer(GL_ARRAY_BUFFER, resources.transform_feedback_buffers[0]); glBindBuffer(GL_ARRAY_BUFFER, resources.transform_feedback_buffers[0]);
glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, resources.transform_feedback_buffers[1]); glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, resources.transform_feedback_buffers[1]);

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@ -531,12 +531,12 @@ public:
//bool packed; //bool packed;
struct MorphTarget { struct BlendShape {
GLuint vertex_id; GLuint vertex_id;
GLuint array_id; GLuint array_id;
}; };
Vector<MorphTarget> morph_targets; Vector<BlendShape> blend_shapes;
Rect3 aabb; Rect3 aabb;
@ -583,13 +583,13 @@ public:
bool active; bool active;
Vector<Surface*> surfaces; Vector<Surface*> surfaces;
int morph_target_count; int blend_shape_count;
VS::MorphTargetMode morph_target_mode; VS::BlendShapeMode blend_shape_mode;
Rect3 custom_aabb; Rect3 custom_aabb;
mutable uint64_t last_pass; mutable uint64_t last_pass;
Mesh() { Mesh() {
morph_target_mode=VS::MORPH_MODE_NORMALIZED; blend_shape_mode=VS::BLEND_SHAPE_MODE_NORMALIZED;
morph_target_count=0; blend_shape_count=0;
last_pass=0; last_pass=0;
active=false; active=false;
} }
@ -601,12 +601,12 @@ public:
virtual void mesh_add_surface(RID p_mesh,uint32_t p_format,VS::PrimitiveType p_primitive,const PoolVector<uint8_t>& p_array,int p_vertex_count,const PoolVector<uint8_t>& p_index_array,int p_index_count,const Rect3& p_aabb,const Vector<PoolVector<uint8_t> >& p_blend_shapes=Vector<PoolVector<uint8_t> >(),const Vector<Rect3>& p_bone_aabbs=Vector<Rect3>()); virtual void mesh_add_surface(RID p_mesh,uint32_t p_format,VS::PrimitiveType p_primitive,const PoolVector<uint8_t>& p_array,int p_vertex_count,const PoolVector<uint8_t>& p_index_array,int p_index_count,const Rect3& p_aabb,const Vector<PoolVector<uint8_t> >& p_blend_shapes=Vector<PoolVector<uint8_t> >(),const Vector<Rect3>& p_bone_aabbs=Vector<Rect3>());
virtual void mesh_set_morph_target_count(RID p_mesh,int p_amount); virtual void mesh_set_blend_shape_count(RID p_mesh,int p_amount);
virtual int mesh_get_morph_target_count(RID p_mesh) const; virtual int mesh_get_blend_shape_count(RID p_mesh) const;
virtual void mesh_set_morph_target_mode(RID p_mesh,VS::MorphTargetMode p_mode); virtual void mesh_set_blend_shape_mode(RID p_mesh,VS::BlendShapeMode p_mode);
virtual VS::MorphTargetMode mesh_get_morph_target_mode(RID p_mesh) const; virtual VS::BlendShapeMode mesh_get_blend_shape_mode(RID p_mesh) const;
virtual void mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material); virtual void mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material);
virtual RID mesh_surface_get_material(RID p_mesh, int p_surface) const; virtual RID mesh_surface_get_material(RID p_mesh, int p_surface) const;

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@ -42,10 +42,10 @@ bool MeshInstance::_set(const StringName& p_name, const Variant& p_value) {
return false; return false;
Map<StringName,MorphTrack>::Element *E = morph_tracks.find(p_name); Map<StringName,BlendShapeTrack>::Element *E = blend_shape_tracks.find(p_name);
if (E) { if (E) {
E->get().value=p_value; E->get().value=p_value;
VisualServer::get_singleton()->instance_set_morph_target_weight(get_instance(),E->get().idx,E->get().value); VisualServer::get_singleton()->instance_set_blend_shape_weight(get_instance(),E->get().idx,E->get().value);
return true; return true;
} }
@ -67,7 +67,7 @@ bool MeshInstance::_get(const StringName& p_name,Variant &r_ret) const {
if (!get_instance().is_valid()) if (!get_instance().is_valid())
return false; return false;
const Map<StringName,MorphTrack>::Element *E = morph_tracks.find(p_name); const Map<StringName,BlendShapeTrack>::Element *E = blend_shape_tracks.find(p_name);
if (E) { if (E) {
r_ret = E->get().value; r_ret = E->get().value;
return true; return true;
@ -86,7 +86,7 @@ bool MeshInstance::_get(const StringName& p_name,Variant &r_ret) const {
void MeshInstance::_get_property_list( List<PropertyInfo> *p_list) const { void MeshInstance::_get_property_list( List<PropertyInfo> *p_list) const {
List<String> ls; List<String> ls;
for(const Map<StringName,MorphTrack>::Element *E=morph_tracks.front();E;E=E->next()) { for(const Map<StringName,BlendShapeTrack>::Element *E=blend_shape_tracks.front();E;E=E->next()) {
ls.push_back(E->key()); ls.push_back(E->key());
} }
@ -119,16 +119,16 @@ void MeshInstance::set_mesh(const Ref<Mesh>& p_mesh) {
mesh=p_mesh; mesh=p_mesh;
morph_tracks.clear(); blend_shape_tracks.clear();
if (mesh.is_valid()) { if (mesh.is_valid()) {
for(int i=0;i<mesh->get_morph_target_count();i++) { for(int i=0;i<mesh->get_blend_shape_count();i++) {
MorphTrack mt; BlendShapeTrack mt;
mt.idx=i; mt.idx=i;
mt.value=0; mt.value=0;
morph_tracks["morph/"+String(mesh->get_morph_target_name(i))]=mt; blend_shape_tracks["blend_shapes/"+String(mesh->get_blend_shape_name(i))]=mt;
} }
mesh->connect(CoreStringNames::get_singleton()->changed,this,SceneStringNames::get_singleton()->_mesh_changed); mesh->connect(CoreStringNames::get_singleton()->changed,this,SceneStringNames::get_singleton()->_mesh_changed);

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@ -42,14 +42,14 @@ class MeshInstance : public GeometryInstance {
Ref<Mesh> mesh; Ref<Mesh> mesh;
NodePath skeleton_path; NodePath skeleton_path;
struct MorphTrack { struct BlendShapeTrack {
int idx; int idx;
float value; float value;
MorphTrack() { idx=0; value=0; } BlendShapeTrack() { idx=0; value=0; }
}; };
Map<StringName,MorphTrack> morph_tracks; Map<StringName,BlendShapeTrack> blend_shape_tracks;
Vector<Ref<Material> > materials; Vector<Ref<Material> > materials;
void _mesh_changed(); void _mesh_changed();

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@ -77,19 +77,19 @@ bool Mesh::_set(const StringName& p_name, const Variant& p_value) {
String sname=p_name; String sname=p_name;
if (p_name=="morph_target/names") { if (p_name=="blend_shape/names") {
PoolVector<String> sk=p_value; PoolVector<String> sk=p_value;
int sz = sk.size(); int sz = sk.size();
PoolVector<String>::Read r = sk.read(); PoolVector<String>::Read r = sk.read();
for(int i=0;i<sz;i++) for(int i=0;i<sz;i++)
add_morph_target(r[i]); add_blend_shape(r[i]);
return true; return true;
} }
if (p_name=="morph_target/mode") { if (p_name=="blend_shape/mode") {
set_morph_target_mode(MorphTargetMode(int(p_value))); set_blend_shape_mode(BlendShapeMode(int(p_value)));
return true; return true;
} }
@ -128,8 +128,8 @@ bool Mesh::_set(const StringName& p_name, const Variant& p_value) {
if (d.has("arrays")) { if (d.has("arrays")) {
//old format //old format
ERR_FAIL_COND_V(!d.has("morph_arrays"),false); ERR_FAIL_COND_V(!d.has("blend_shape_arrays"),false);
add_surface_from_arrays(PrimitiveType(int(d["primitive"])),d["arrays"],d["morph_arrays"]); add_surface_from_arrays(PrimitiveType(int(d["primitive"])),d["arrays"],d["blend_shape_arrays"]);
} else if (d.has("array_data")) { } else if (d.has("array_data")) {
@ -151,13 +151,13 @@ bool Mesh::_set(const StringName& p_name, const Variant& p_value) {
if (d.has("index_count")) if (d.has("index_count"))
index_count=d["index_count"]; index_count=d["index_count"];
Vector< PoolVector<uint8_t> > morphs; Vector< PoolVector<uint8_t> > blend_shapes;
if (d.has("morph_data")) { if (d.has("blend_shape_data")) {
Array morph_data=d["morph_data"]; Array blend_shape_data=d["blend_shape_data"];
for(int i=0;i<morph_data.size();i++) { for(int i=0;i<blend_shape_data.size();i++) {
PoolVector<uint8_t> morph = morph_data[i]; PoolVector<uint8_t> shape = blend_shape_data[i];
morphs.push_back(morph_data[i]); blend_shapes.push_back(shape);
} }
} }
@ -174,7 +174,7 @@ bool Mesh::_set(const StringName& p_name, const Variant& p_value) {
} }
} }
add_surface(format,PrimitiveType(primitive),array_data,vertex_count,array_index_data,index_count,aabb,morphs,bone_aabb); add_surface(format,PrimitiveType(primitive),array_data,vertex_count,array_index_data,index_count,aabb,blend_shapes,bone_aabb);
} else { } else {
ERR_FAIL_V(false); ERR_FAIL_V(false);
} }
@ -199,16 +199,16 @@ bool Mesh::_get(const StringName& p_name,Variant &r_ret) const {
String sname=p_name; String sname=p_name;
if (p_name=="morph_target/names") { if (p_name=="blend_shape/names") {
PoolVector<String> sk; PoolVector<String> sk;
for(int i=0;i<morph_targets.size();i++) for(int i=0;i<blend_shapes.size();i++)
sk.push_back(morph_targets[i]); sk.push_back(blend_shapes[i]);
r_ret=sk; r_ret=sk;
return true; return true;
} else if (p_name=="morph_target/mode") { } else if (p_name=="blend_shape/mode") {
r_ret = get_morph_target_mode(); r_ret = get_blend_shape_mode();
return true; return true;
} else if (sname.begins_with("surface_")) { } else if (sname.begins_with("surface_")) {
@ -251,14 +251,14 @@ bool Mesh::_get(const StringName& p_name,Variant &r_ret) const {
} }
d["skeleton_aabb"]=arr; d["skeleton_aabb"]=arr;
Vector< PoolVector<uint8_t> > morph_data = VS::get_singleton()->mesh_surface_get_blend_shapes(mesh,idx); Vector< PoolVector<uint8_t> > blend_shape_data = VS::get_singleton()->mesh_surface_get_blend_shapes(mesh,idx);
Array md; Array md;
for(int i=0;i<morph_data.size();i++) { for(int i=0;i<blend_shape_data.size();i++) {
md.push_back(morph_data[i]); md.push_back(blend_shape_data[i]);
} }
d["morph_data"]=md; d["blend_shape_data"]=md;
Ref<Material> m = surface_get_material(idx); Ref<Material> m = surface_get_material(idx);
if (m.is_valid()) if (m.is_valid())
@ -274,9 +274,9 @@ bool Mesh::_get(const StringName& p_name,Variant &r_ret) const {
void Mesh::_get_property_list( List<PropertyInfo> *p_list) const { void Mesh::_get_property_list( List<PropertyInfo> *p_list) const {
if (morph_targets.size()) { if (blend_shapes.size()) {
p_list->push_back(PropertyInfo(Variant::POOL_STRING_ARRAY,"morph_target/names",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR)); p_list->push_back(PropertyInfo(Variant::POOL_STRING_ARRAY,"blend_shape/names",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR));
p_list->push_back(PropertyInfo(Variant::INT,"morph_target/mode",PROPERTY_HINT_ENUM,"Normalized,Relative")); p_list->push_back(PropertyInfo(Variant::INT,"blend_shape/mode",PROPERTY_HINT_ENUM,"Normalized,Relative"));
} }
for (int i=0;i<surfaces.size();i++) { for (int i=0;i<surfaces.size();i++) {
@ -364,7 +364,7 @@ Array Mesh::surface_get_arrays(int p_surface) const {
return VisualServer::get_singleton()->mesh_surface_get_arrays(mesh,p_surface); return VisualServer::get_singleton()->mesh_surface_get_arrays(mesh,p_surface);
} }
Array Mesh::surface_get_morph_arrays(int p_surface) const { Array Mesh::surface_get_blend_shape_arrays(int p_surface) const {
ERR_FAIL_INDEX_V(p_surface,surfaces.size(),Array()); ERR_FAIL_INDEX_V(p_surface,surfaces.size(),Array());
return Array(); return Array();
@ -379,7 +379,7 @@ int Mesh::get_surface_count() const {
return surfaces.size(); return surfaces.size();
} }
void Mesh::add_morph_target(const StringName& p_name) { void Mesh::add_blend_shape(const StringName& p_name) {
if (surfaces.size()) { if (surfaces.size()) {
ERR_EXPLAIN("Can't add a shape key count if surfaces are already created."); ERR_EXPLAIN("Can't add a shape key count if surfaces are already created.");
@ -388,49 +388,49 @@ void Mesh::add_morph_target(const StringName& p_name) {
StringName name=p_name; StringName name=p_name;
if (morph_targets.find(name)!=-1 ) { if (blend_shapes.find(name)!=-1 ) {
int count=2; int count=2;
do { do {
name = String(p_name) + " " + itos(count); name = String(p_name) + " " + itos(count);
count++; count++;
} while(morph_targets.find(name)!=-1); } while(blend_shapes.find(name)!=-1);
} }
morph_targets.push_back(name); blend_shapes.push_back(name);
VS::get_singleton()->mesh_set_morph_target_count(mesh,morph_targets.size()); VS::get_singleton()->mesh_set_blend_shape_count(mesh,blend_shapes.size());
} }
int Mesh::get_morph_target_count() const { int Mesh::get_blend_shape_count() const {
return morph_targets.size(); return blend_shapes.size();
} }
StringName Mesh::get_morph_target_name(int p_index) const { StringName Mesh::get_blend_shape_name(int p_index) const {
ERR_FAIL_INDEX_V( p_index, morph_targets.size(),StringName() ); ERR_FAIL_INDEX_V( p_index, blend_shapes.size(),StringName() );
return morph_targets[p_index]; return blend_shapes[p_index];
} }
void Mesh::clear_morph_targets() { void Mesh::clear_blend_shapes() {
if (surfaces.size()) { if (surfaces.size()) {
ERR_EXPLAIN("Can't set shape key count if surfaces are already created."); ERR_EXPLAIN("Can't set shape key count if surfaces are already created.");
ERR_FAIL_COND(surfaces.size()); ERR_FAIL_COND(surfaces.size());
} }
morph_targets.clear(); blend_shapes.clear();
} }
void Mesh::set_morph_target_mode(MorphTargetMode p_mode) { void Mesh::set_blend_shape_mode(BlendShapeMode p_mode) {
morph_target_mode=p_mode; blend_shape_mode=p_mode;
VS::get_singleton()->mesh_set_morph_target_mode(mesh,(VS::MorphTargetMode)p_mode); VS::get_singleton()->mesh_set_blend_shape_mode(mesh,(VS::BlendShapeMode)p_mode);
} }
Mesh::MorphTargetMode Mesh::get_morph_target_mode() const { Mesh::BlendShapeMode Mesh::get_blend_shape_mode() const {
return morph_target_mode; return blend_shape_mode;
} }
@ -1019,12 +1019,12 @@ Ref<Mesh> Mesh::create_outline(float p_margin) const {
void Mesh::_bind_methods() { void Mesh::_bind_methods() {
ClassDB::bind_method(_MD("add_morph_target","name"),&Mesh::add_morph_target); ClassDB::bind_method(_MD("add_blend_shape","name"),&Mesh::add_blend_shape);
ClassDB::bind_method(_MD("get_morph_target_count"),&Mesh::get_morph_target_count); ClassDB::bind_method(_MD("get_blend_shape_count"),&Mesh::get_blend_shape_count);
ClassDB::bind_method(_MD("get_morph_target_name","index"),&Mesh::get_morph_target_name); ClassDB::bind_method(_MD("get_blend_shape_name","index"),&Mesh::get_blend_shape_name);
ClassDB::bind_method(_MD("clear_morph_targets"),&Mesh::clear_morph_targets); ClassDB::bind_method(_MD("clear_blend_shapes"),&Mesh::clear_blend_shapes);
ClassDB::bind_method(_MD("set_morph_target_mode","mode"),&Mesh::set_morph_target_mode); ClassDB::bind_method(_MD("set_blend_shape_mode","mode"),&Mesh::set_blend_shape_mode);
ClassDB::bind_method(_MD("get_morph_target_mode"),&Mesh::get_morph_target_mode); ClassDB::bind_method(_MD("get_blend_shape_mode"),&Mesh::get_blend_shape_mode);
ClassDB::bind_method(_MD("add_surface_from_arrays","primitive","arrays","blend_shapes","compress_flags"),&Mesh::add_surface_from_arrays,DEFVAL(Array()),DEFVAL(ARRAY_COMPRESS_DEFAULT)); ClassDB::bind_method(_MD("add_surface_from_arrays","primitive","arrays","blend_shapes","compress_flags"),&Mesh::add_surface_from_arrays,DEFVAL(Array()),DEFVAL(ARRAY_COMPRESS_DEFAULT));
ClassDB::bind_method(_MD("get_surface_count"),&Mesh::get_surface_count); ClassDB::bind_method(_MD("get_surface_count"),&Mesh::get_surface_count);
@ -1084,7 +1084,7 @@ void Mesh::_bind_methods() {
Mesh::Mesh() { Mesh::Mesh() {
mesh=VisualServer::get_singleton()->mesh_create(); mesh=VisualServer::get_singleton()->mesh_create();
morph_target_mode=MORPH_MODE_RELATIVE; blend_shape_mode=BLEND_SHAPE_MODE_RELATIVE;
} }

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@ -105,10 +105,10 @@ public:
PRIMITIVE_TRIANGLE_FAN=VisualServer::PRIMITIVE_TRIANGLE_FAN, PRIMITIVE_TRIANGLE_FAN=VisualServer::PRIMITIVE_TRIANGLE_FAN,
}; };
enum MorphTargetMode { enum BlendShapeMode {
MORPH_MODE_NORMALIZED=VS::MORPH_MODE_NORMALIZED, BLEND_SHAPE_MODE_NORMALIZED=VS::BLEND_SHAPE_MODE_NORMALIZED,
MORPH_MODE_RELATIVE=VS::MORPH_MODE_RELATIVE, BLEND_SHAPE_MODE_RELATIVE=VS::BLEND_SHAPE_MODE_RELATIVE,
}; };
private: private:
@ -120,8 +120,8 @@ private:
Vector<Surface> surfaces; Vector<Surface> surfaces;
RID mesh; RID mesh;
Rect3 aabb; Rect3 aabb;
MorphTargetMode morph_target_mode; BlendShapeMode blend_shape_mode;
Vector<StringName> morph_targets; Vector<StringName> blend_shapes;
Rect3 custom_aabb; Rect3 custom_aabb;
mutable Ref<TriangleMesh> triangle_mesh; mutable Ref<TriangleMesh> triangle_mesh;
@ -142,15 +142,15 @@ public:
void add_surface(uint32_t p_format,PrimitiveType p_primitive,const PoolVector<uint8_t>& p_array,int p_vertex_count,const PoolVector<uint8_t>& p_index_array,int p_index_count,const Rect3& p_aabb,const Vector<PoolVector<uint8_t> >& p_blend_shapes=Vector<PoolVector<uint8_t> >(),const Vector<Rect3>& p_bone_aabbs=Vector<Rect3>()); void add_surface(uint32_t p_format,PrimitiveType p_primitive,const PoolVector<uint8_t>& p_array,int p_vertex_count,const PoolVector<uint8_t>& p_index_array,int p_index_count,const Rect3& p_aabb,const Vector<PoolVector<uint8_t> >& p_blend_shapes=Vector<PoolVector<uint8_t> >(),const Vector<Rect3>& p_bone_aabbs=Vector<Rect3>());
Array surface_get_arrays(int p_surface) const; Array surface_get_arrays(int p_surface) const;
virtual Array surface_get_morph_arrays(int p_surface) const; virtual Array surface_get_blend_shape_arrays(int p_surface) const;
void add_morph_target(const StringName& p_name); void add_blend_shape(const StringName& p_name);
int get_morph_target_count() const; int get_blend_shape_count() const;
StringName get_morph_target_name(int p_index) const; StringName get_blend_shape_name(int p_index) const;
void clear_morph_targets(); void clear_blend_shapes();
void set_morph_target_mode(MorphTargetMode p_mode); void set_blend_shape_mode(BlendShapeMode p_mode);
MorphTargetMode get_morph_target_mode() const; BlendShapeMode get_blend_shape_mode() const;
int get_surface_count() const; int get_surface_count() const;
void surface_remove(int p_idx); void surface_remove(int p_idx);
@ -196,6 +196,6 @@ public:
VARIANT_ENUM_CAST( Mesh::ArrayType ); VARIANT_ENUM_CAST( Mesh::ArrayType );
VARIANT_ENUM_CAST( Mesh::PrimitiveType ); VARIANT_ENUM_CAST( Mesh::PrimitiveType );
VARIANT_ENUM_CAST( Mesh::MorphTargetMode ); VARIANT_ENUM_CAST( Mesh::BlendShapeMode );
#endif #endif

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@ -93,7 +93,7 @@ public:
Vector<RID> reflection_probe_instances; Vector<RID> reflection_probe_instances;
Vector<RID> gi_probe_instances; Vector<RID> gi_probe_instances;
Vector<float> morph_values; Vector<float> blend_values;
//BakedLightData *baked_light; //BakedLightData *baked_light;
VS::ShadowCastingSetting cast_shadows; VS::ShadowCastingSetting cast_shadows;
@ -244,12 +244,12 @@ public:
virtual void mesh_add_surface(RID p_mesh,uint32_t p_format,VS::PrimitiveType p_primitive,const PoolVector<uint8_t>& p_array,int p_vertex_count,const PoolVector<uint8_t>& p_index_array,int p_index_count,const Rect3& p_aabb,const Vector<PoolVector<uint8_t> >& p_blend_shapes=Vector<PoolVector<uint8_t> >(),const Vector<Rect3>& p_bone_aabbs=Vector<Rect3>())=0; virtual void mesh_add_surface(RID p_mesh,uint32_t p_format,VS::PrimitiveType p_primitive,const PoolVector<uint8_t>& p_array,int p_vertex_count,const PoolVector<uint8_t>& p_index_array,int p_index_count,const Rect3& p_aabb,const Vector<PoolVector<uint8_t> >& p_blend_shapes=Vector<PoolVector<uint8_t> >(),const Vector<Rect3>& p_bone_aabbs=Vector<Rect3>())=0;
virtual void mesh_set_morph_target_count(RID p_mesh,int p_amount)=0; virtual void mesh_set_blend_shape_count(RID p_mesh,int p_amount)=0;
virtual int mesh_get_morph_target_count(RID p_mesh) const=0; virtual int mesh_get_blend_shape_count(RID p_mesh) const=0;
virtual void mesh_set_morph_target_mode(RID p_mesh,VS::MorphTargetMode p_mode)=0; virtual void mesh_set_blend_shape_mode(RID p_mesh,VS::BlendShapeMode p_mode)=0;
virtual VS::MorphTargetMode mesh_get_morph_target_mode(RID p_mesh) const=0; virtual VS::BlendShapeMode mesh_get_blend_shape_mode(RID p_mesh) const=0;
virtual void mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material)=0; virtual void mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material)=0;
virtual RID mesh_surface_get_material(RID p_mesh, int p_surface) const=0; virtual RID mesh_surface_get_material(RID p_mesh, int p_surface) const=0;

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@ -673,12 +673,12 @@ public:
BIND10(mesh_add_surface,RID,uint32_t,PrimitiveType,const PoolVector<uint8_t>&,int ,const PoolVector<uint8_t>& ,int ,const Rect3&,const Vector<PoolVector<uint8_t> >&,const Vector<Rect3>& ) BIND10(mesh_add_surface,RID,uint32_t,PrimitiveType,const PoolVector<uint8_t>&,int ,const PoolVector<uint8_t>& ,int ,const Rect3&,const Vector<PoolVector<uint8_t> >&,const Vector<Rect3>& )
BIND2(mesh_set_morph_target_count,RID,int) BIND2(mesh_set_blend_shape_count,RID,int)
BIND1RC(int,mesh_get_morph_target_count,RID) BIND1RC(int,mesh_get_blend_shape_count,RID)
BIND2(mesh_set_morph_target_mode,RID,MorphTargetMode) BIND2(mesh_set_blend_shape_mode,RID,BlendShapeMode)
BIND1RC(MorphTargetMode, mesh_get_morph_target_mode,RID ) BIND1RC(BlendShapeMode, mesh_get_blend_shape_mode,RID )
BIND3(mesh_surface_set_material,RID, int , RID ) BIND3(mesh_surface_set_material,RID, int , RID )
BIND2RC(RID,mesh_surface_get_material,RID, int ) BIND2RC(RID,mesh_surface_get_material,RID, int )
@ -976,7 +976,7 @@ public:
BIND2(instance_set_layer_mask,RID, uint32_t ) BIND2(instance_set_layer_mask,RID, uint32_t )
BIND2(instance_set_transform,RID, const Transform& ) BIND2(instance_set_transform,RID, const Transform& )
BIND2(instance_attach_object_instance_ID,RID,ObjectID ) BIND2(instance_attach_object_instance_ID,RID,ObjectID )
BIND3(instance_set_morph_target_weight,RID,int , float ) BIND3(instance_set_blend_shape_weight,RID,int , float )
BIND3(instance_set_surface_material,RID,int , RID ) BIND3(instance_set_surface_material,RID,int , RID )
BIND2(instance_set_visible,RID ,bool) BIND2(instance_set_visible,RID ,bool)

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@ -470,7 +470,7 @@ void VisualServerScene::instance_set_base(RID p_instance, RID p_base){
instance->base_data=NULL; instance->base_data=NULL;
} }
instance->morph_values.clear(); instance->blend_values.clear();
for(int i=0;i<instance->materials.size();i++) { for(int i=0;i<instance->materials.size();i++) {
if (instance->materials[i].is_valid()) { if (instance->materials[i].is_valid()) {
@ -829,7 +829,7 @@ void VisualServerScene::instance_attach_object_instance_ID(RID p_instance,Object
instance->object_ID=p_ID; instance->object_ID=p_ID;
} }
void VisualServerScene::instance_set_morph_target_weight(RID p_instance,int p_shape, float p_weight){ void VisualServerScene::instance_set_blend_shape_weight(RID p_instance,int p_shape, float p_weight){
Instance *instance = instance_owner.get( p_instance ); Instance *instance = instance_owner.get( p_instance );
ERR_FAIL_COND( !instance ); ERR_FAIL_COND( !instance );
@ -838,8 +838,8 @@ void VisualServerScene::instance_set_morph_target_weight(RID p_instance,int p_sh
_update_dirty_instance(instance); _update_dirty_instance(instance);
} }
ERR_FAIL_INDEX(p_shape,instance->morph_values.size()); ERR_FAIL_INDEX(p_shape,instance->blend_values.size());
instance->morph_values[p_shape]=p_weight; instance->blend_values[p_shape]=p_weight;
} }
void VisualServerScene::instance_set_surface_material(RID p_instance,int p_surface, RID p_material){ void VisualServerScene::instance_set_surface_material(RID p_instance,int p_surface, RID p_material){
@ -3409,11 +3409,11 @@ void VisualServerScene::_update_dirty_instance(Instance *p_instance) {
} }
p_instance->materials.resize(new_mat_count); p_instance->materials.resize(new_mat_count);
int new_morph_count = VSG::storage->mesh_get_morph_target_count(p_instance->base); int new_blend_shape_count = VSG::storage->mesh_get_blend_shape_count(p_instance->base);
if (new_morph_count!=p_instance->morph_values.size()) { if (new_blend_shape_count!=p_instance->blend_values.size()) {
p_instance->morph_values.resize(new_morph_count); p_instance->blend_values.resize(new_blend_shape_count);
for(int i=0;i<new_morph_count;i++) { for(int i=0;i<new_blend_shape_count;i++) {
p_instance->morph_values[i]=0; p_instance->blend_values[i]=0;
} }
} }
} }

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@ -491,7 +491,7 @@ public:
virtual void instance_set_layer_mask(RID p_instance, uint32_t p_mask); virtual void instance_set_layer_mask(RID p_instance, uint32_t p_mask);
virtual void instance_set_transform(RID p_instance, const Transform& p_transform); virtual void instance_set_transform(RID p_instance, const Transform& p_transform);
virtual void instance_attach_object_instance_ID(RID p_instance,ObjectID p_ID); virtual void instance_attach_object_instance_ID(RID p_instance,ObjectID p_ID);
virtual void instance_set_morph_target_weight(RID p_instance,int p_shape, float p_weight); virtual void instance_set_blend_shape_weight(RID p_instance,int p_shape, float p_weight);
virtual void instance_set_surface_material(RID p_instance,int p_surface, RID p_material); virtual void instance_set_surface_material(RID p_instance,int p_surface, RID p_material);
virtual void instance_set_visible(RID p_instance,bool p_visible); virtual void instance_set_visible(RID p_instance,bool p_visible);

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@ -246,16 +246,16 @@ public:
virtual void mesh_add_surface_from_arrays(RID p_mesh,PrimitiveType p_primitive,const Array& p_arrays,const Array& p_blend_shapes=Array(),uint32_t p_compress_format=ARRAY_COMPRESS_DEFAULT); virtual void mesh_add_surface_from_arrays(RID p_mesh,PrimitiveType p_primitive,const Array& p_arrays,const Array& p_blend_shapes=Array(),uint32_t p_compress_format=ARRAY_COMPRESS_DEFAULT);
virtual void mesh_add_surface(RID p_mesh,uint32_t p_format,PrimitiveType p_primitive,const PoolVector<uint8_t>& p_array,int p_vertex_count,const PoolVector<uint8_t>& p_index_array,int p_index_count,const Rect3& p_aabb,const Vector<PoolVector<uint8_t> >& p_blend_shapes=Vector<PoolVector<uint8_t> >(),const Vector<Rect3>& p_bone_aabbs=Vector<Rect3>())=0; virtual void mesh_add_surface(RID p_mesh,uint32_t p_format,PrimitiveType p_primitive,const PoolVector<uint8_t>& p_array,int p_vertex_count,const PoolVector<uint8_t>& p_index_array,int p_index_count,const Rect3& p_aabb,const Vector<PoolVector<uint8_t> >& p_blend_shapes=Vector<PoolVector<uint8_t> >(),const Vector<Rect3>& p_bone_aabbs=Vector<Rect3>())=0;
virtual void mesh_set_morph_target_count(RID p_mesh,int p_amount)=0; virtual void mesh_set_blend_shape_count(RID p_mesh,int p_amount)=0;
virtual int mesh_get_morph_target_count(RID p_mesh) const=0; virtual int mesh_get_blend_shape_count(RID p_mesh) const=0;
enum MorphTargetMode { enum BlendShapeMode {
MORPH_MODE_NORMALIZED, BLEND_SHAPE_MODE_NORMALIZED,
MORPH_MODE_RELATIVE, BLEND_SHAPE_MODE_RELATIVE,
}; };
virtual void mesh_set_morph_target_mode(RID p_mesh,MorphTargetMode p_mode)=0; virtual void mesh_set_blend_shape_mode(RID p_mesh,BlendShapeMode p_mode)=0;
virtual MorphTargetMode mesh_get_morph_target_mode(RID p_mesh) const=0; virtual BlendShapeMode mesh_get_blend_shape_mode(RID p_mesh) const=0;
virtual void mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material)=0; virtual void mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material)=0;
virtual RID mesh_surface_get_material(RID p_mesh, int p_surface) const=0; virtual RID mesh_surface_get_material(RID p_mesh, int p_surface) const=0;
@ -714,7 +714,7 @@ public:
virtual void instance_set_layer_mask(RID p_instance, uint32_t p_mask)=0; virtual void instance_set_layer_mask(RID p_instance, uint32_t p_mask)=0;
virtual void instance_set_transform(RID p_instance, const Transform& p_transform)=0; virtual void instance_set_transform(RID p_instance, const Transform& p_transform)=0;
virtual void instance_attach_object_instance_ID(RID p_instance,ObjectID p_ID)=0; virtual void instance_attach_object_instance_ID(RID p_instance,ObjectID p_ID)=0;
virtual void instance_set_morph_target_weight(RID p_instance,int p_shape, float p_weight)=0; virtual void instance_set_blend_shape_weight(RID p_instance,int p_shape, float p_weight)=0;
virtual void instance_set_surface_material(RID p_instance,int p_surface, RID p_material)=0; virtual void instance_set_surface_material(RID p_instance,int p_surface, RID p_material)=0;
virtual void instance_set_visible(RID p_instance,bool p_visible)=0; virtual void instance_set_visible(RID p_instance,bool p_visible)=0;

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@ -624,12 +624,12 @@ Error ColladaImport::_create_mesh_surfaces(bool p_optimize,Ref<Mesh>& p_mesh,con
ERR_FAIL_COND_V( !collada.state.mesh_data_map.has(target), ERR_INVALID_DATA ); ERR_FAIL_COND_V( !collada.state.mesh_data_map.has(target), ERR_INVALID_DATA );
String name = collada.state.mesh_data_map[target].name; String name = collada.state.mesh_data_map[target].name;
p_mesh->add_morph_target(name); p_mesh->add_blend_shape(name);
} }
if (p_morph_data->mode=="RELATIVE") if (p_morph_data->mode=="RELATIVE")
p_mesh->set_morph_target_mode(Mesh::MORPH_MODE_RELATIVE); p_mesh->set_blend_shape_mode(Mesh::BLEND_SHAPE_MODE_RELATIVE);
else if (p_morph_data->mode=="NORMALIZED") else if (p_morph_data->mode=="NORMALIZED")
p_mesh->set_morph_target_mode(Mesh::MORPH_MODE_NORMALIZED); p_mesh->set_blend_shape_mode(Mesh::BLEND_SHAPE_MODE_NORMALIZED);
} }