Fix #17843 inability to generate vs projects without being in a MSVC command prompt by guessing variables.

The vcxproj extension has been in MSVC 2012.
The sln extension has been in MSVC 2012.
This commit is contained in:
K. S. Ernest (iFire) Lee 2018-09-13 03:42:52 -07:00
parent 6c20c3a534
commit 35e5ba84d3
1 changed files with 3 additions and 0 deletions

View File

@ -578,6 +578,9 @@ def generate_vs_project(env, num_jobs):
release_targets = ['bin\\godot.windows.opt.32.exe'] + ['bin\\godot.windows.opt.64.exe'] release_targets = ['bin\\godot.windows.opt.32.exe'] + ['bin\\godot.windows.opt.64.exe']
release_debug_targets = ['bin\\godot.windows.opt.tools.32.exe'] + ['bin\\godot.windows.opt.tools.64.exe'] release_debug_targets = ['bin\\godot.windows.opt.tools.32.exe'] + ['bin\\godot.windows.opt.tools.64.exe']
targets = debug_targets + release_targets + release_debug_targets targets = debug_targets + release_targets + release_debug_targets
if not env.get('MSVS'):
env['MSVS']['PROJECTSUFFIX'] = '.vcxproj'
env['MSVS']['SOLUTIONSUFFIX'] = '.sln'
env.MSVSProject( env.MSVSProject(
target=['#godot' + env['MSVSPROJECTSUFFIX']], target=['#godot' + env['MSVSPROJECTSUFFIX']],
incs=env.vs_incs, incs=env.vs_incs,