Merge pull request #59286 from raulsntos/csharp-ignore-PhysicsServer3DExtension

Ignore `PhysicsServer3DExtension` class in C#
This commit is contained in:
Rémi Verschelde 2022-03-18 20:29:15 +01:00 committed by GitHub
commit 35eec4de40
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2 changed files with 27 additions and 18 deletions

View File

@ -18,16 +18,16 @@ jobs:
fail-fast: false
matrix:
include:
# - name: Editor w/ Mono (target=release_debug, tools=yes, tests=yes)
# cache-name: linux-editor-mono
# target: release_debug
# tools: true
# tests: false # Disabled due freeze caused by mix Mono build and CI
# sconsflags: module_mono_enabled=yes mono_static=yes mono_glue=no
# doc-test: true
# bin: "./bin/godot.linuxbsd.opt.tools.64.mono"
# build-mono: true
# artifact: true
- name: Editor w/ Mono (target=release_debug, tools=yes, tests=yes)
cache-name: linux-editor-mono
target: release_debug
tools: true
tests: false # Disabled due freeze caused by mix Mono build and CI
sconsflags: module_mono_enabled=yes mono_static=yes mono_glue=no
doc-test: true
bin: "./bin/godot.linuxbsd.opt.tools.64.mono"
build-mono: true
artifact: true
- name: Editor with doubles and sanitizers (target=debug, tools=yes, float=64, tests=yes, use_asan=yes, use_ubsan=yes)
cache-name: linux-editor-double-sanitizers
@ -42,14 +42,14 @@ jobs:
# Skip 2GiB artifact speeding up action.
artifact: false
# - name: Template w/ Mono (target=release, tools=no)
# cache-name: linux-template-mono
# target: release
# tools: false
# tests: false
# sconsflags: module_mono_enabled=yes mono_static=yes mono_glue=no debug_symbols=no
# build-mono: false
# artifact: true
- name: Template w/ Mono (target=release, tools=no)
cache-name: linux-template-mono
target: release
tools: false
tests: false
sconsflags: module_mono_enabled=yes mono_static=yes mono_glue=no debug_symbols=no
build-mono: false
artifact: true
- name: Minimal Template (target=release, tools=no, everything disabled)
cache-name: linux-template-minimal

View File

@ -100,6 +100,9 @@
#define BINDINGS_GENERATOR_VERSION UINT32_C(13)
// Types that will be ignored by the generator and won't be available in C#.
const Vector<String> ignored_types = { "PhysicsServer3DExtension" };
const char *BindingsGenerator::TypeInterface::DEFAULT_VARARG_C_IN("\t%0 %1_in = %1;\n");
static String fix_doc_description(const String &p_bbcode) {
@ -2645,6 +2648,12 @@ bool BindingsGenerator::_populate_object_type_interfaces() {
continue;
}
if (ignored_types.has(type_cname)) {
_log("Ignoring type '%s' because it's in the list of ignored types\n", String(type_cname).utf8().get_data());
class_list.pop_front();
continue;
}
if (!ClassDB::is_class_exposed(type_cname)) {
_log("Ignoring type '%s' because it's not exposed\n", String(type_cname).utf8().get_data());
class_list.pop_front();