Fix theme methods usage in docs
- Fix usages of `get_icon` that was renamed `get_theme_icon`. - Replace `new Control().get_font*` with `ThemeDB.fallback_font*`.
This commit is contained in:
parent
20d6672846
commit
361ff55241
|
@ -310,16 +310,16 @@
|
||||||
# If using this method in a script that redraws constantly, move the
|
# If using this method in a script that redraws constantly, move the
|
||||||
# `default_font` declaration to a member variable assigned in `_ready()`
|
# `default_font` declaration to a member variable assigned in `_ready()`
|
||||||
# so the Control is only created once.
|
# so the Control is only created once.
|
||||||
var default_font = Control.new().get_font("font")
|
var default_font = ThemeDB.fallback_font
|
||||||
var default_font_size = Control.new().get_font_size("font_size")
|
var default_font_size = ThemeDB.fallback_font_size
|
||||||
draw_string(default_font, Vector2(64, 64), "Hello world", HORIZONTAL_ALIGNMENT_LEFT, -1, font_size)
|
draw_string(default_font, Vector2(64, 64), "Hello world", HORIZONTAL_ALIGNMENT_LEFT, -1, default_font_size)
|
||||||
[/gdscript]
|
[/gdscript]
|
||||||
[csharp]
|
[csharp]
|
||||||
// If using this method in a script that redraws constantly, move the
|
// If using this method in a script that redraws constantly, move the
|
||||||
// `default_font` declaration to a member variable assigned in `_ready()`
|
// `default_font` declaration to a member variable assigned in `_Ready()`
|
||||||
// so the Control is only created once.
|
// so the Control is only created once.
|
||||||
Font defaultFont = new Control().GetFont("font");
|
Font defaultFont = ThemeDB.FallbackFont;
|
||||||
int defaultFontSize = new Control().GetFontSize("font_size");
|
int defaultFontSize = ThemeDB.FallbackFontSize;
|
||||||
DrawString(defaultFont, new Vector2(64, 64), "Hello world", HORIZONTAL_ALIGNMENT_LEFT, -1, defaultFontSize);
|
DrawString(defaultFont, new Vector2(64, 64), "Hello world", HORIZONTAL_ALIGNMENT_LEFT, -1, defaultFontSize);
|
||||||
[/csharp]
|
[/csharp]
|
||||||
[/codeblocks]
|
[/codeblocks]
|
||||||
|
|
|
@ -237,7 +237,7 @@
|
||||||
# You can use a custom icon:
|
# You can use a custom icon:
|
||||||
return preload("res://addons/my_plugin/my_plugin_icon.svg")
|
return preload("res://addons/my_plugin/my_plugin_icon.svg")
|
||||||
# Or use a built-in icon:
|
# Or use a built-in icon:
|
||||||
return get_editor_interface().get_base_control().get_icon("Node", "EditorIcons")
|
return get_editor_interface().get_base_control().get_theme_icon("Node", "EditorIcons")
|
||||||
[/gdscript]
|
[/gdscript]
|
||||||
[csharp]
|
[csharp]
|
||||||
public override Texture2D GetPluginIcon()
|
public override Texture2D GetPluginIcon()
|
||||||
|
@ -245,7 +245,7 @@
|
||||||
// You can use a custom icon:
|
// You can use a custom icon:
|
||||||
return ResourceLoader.Load<Texture2D>("res://addons/my_plugin/my_plugin_icon.svg");
|
return ResourceLoader.Load<Texture2D>("res://addons/my_plugin/my_plugin_icon.svg");
|
||||||
// Or use a built-in icon:
|
// Or use a built-in icon:
|
||||||
return GetEditorInterface().GetBaseControl().GetIcon("Node", "EditorIcons");
|
return GetEditorInterface().GetBaseControl().GetThemeIcon("Node", "EditorIcons");
|
||||||
}
|
}
|
||||||
[/csharp]
|
[/csharp]
|
||||||
[/codeblocks]
|
[/codeblocks]
|
||||||
|
|
Loading…
Reference in New Issue