[macOS] Use occlusionState instead of isOnActiveSpace to determine when window is drawable.
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@ -119,6 +119,7 @@ public:
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bool is_popup = false;
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bool mpass = false;
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bool focused = false;
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bool is_visible = true;
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Rect2i parent_safe_rect;
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};
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@ -3562,14 +3562,14 @@ bool DisplayServerMacOS::window_is_focused(WindowID p_window) const {
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}
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bool DisplayServerMacOS::window_can_draw(WindowID p_window) const {
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return (window_get_mode(p_window) != WINDOW_MODE_MINIMIZED) && [windows[p_window].window_object isOnActiveSpace];
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return windows[p_window].is_visible;
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}
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bool DisplayServerMacOS::can_any_window_draw() const {
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_THREAD_SAFE_METHOD_
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for (const KeyValue<WindowID, WindowData> &E : windows) {
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if ((window_get_mode(E.key) != WINDOW_MODE_MINIMIZED) && [E.value.window_object isOnActiveSpace]) {
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if (E.value.is_visible) {
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return true;
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}
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}
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@ -356,4 +356,13 @@
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}
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}
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- (void)windowDidChangeOcclusionState:(NSNotification *)notification {
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DisplayServerMacOS *ds = (DisplayServerMacOS *)DisplayServer::get_singleton();
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if (!ds || !ds->has_window(window_id)) {
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return;
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}
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DisplayServerMacOS::WindowData &wd = ds->get_window(window_id);
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wd.is_visible = ([wd.window_object occlusionState] & NSWindowOcclusionStateVisible) && [wd.window_object isVisible];
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}
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@end
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