Duplicate resources pasted to other scenes
This commit is contained in:
parent
abe548d76d
commit
36494e8526
@ -417,6 +417,7 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
|
||||
if (!node_clipboard.is_empty()) {
|
||||
_clear_clipboard();
|
||||
}
|
||||
clipboard_source_scene = editor->get_edited_scene()->get_filename();
|
||||
|
||||
selection.sort_custom<Node::Comparator>();
|
||||
|
||||
@ -470,10 +471,24 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
|
||||
editor_data->get_undo_redo().create_action(TTR("Paste Node(s)"));
|
||||
editor_data->get_undo_redo().add_do_method(editor_selection, "clear");
|
||||
|
||||
Map<RES, RES> resource_remap;
|
||||
String target_scene = editor->get_edited_scene()->get_filename();
|
||||
if (target_scene != clipboard_source_scene) {
|
||||
if (!clipboard_resource_remap.has(target_scene)) {
|
||||
Map<RES, RES> remap;
|
||||
for (List<Node *>::Element *E = node_clipboard.front(); E; E = E->next()) {
|
||||
_create_remap_for_node(E->get(), remap);
|
||||
}
|
||||
clipboard_resource_remap[target_scene] = remap;
|
||||
}
|
||||
resource_remap = clipboard_resource_remap[target_scene];
|
||||
}
|
||||
|
||||
for (List<Node *>::Element *E = node_clipboard.front(); E; E = E->next()) {
|
||||
Node *node = E->get();
|
||||
Map<const Node *, Node *> duplimap;
|
||||
Node *dup = node->duplicate_from_editor(duplimap);
|
||||
|
||||
Node *dup = node->duplicate_from_editor(duplimap, resource_remap);
|
||||
|
||||
ERR_CONTINUE(!dup);
|
||||
|
||||
@ -2890,6 +2905,55 @@ void SceneTreeDock::_clear_clipboard() {
|
||||
memdelete(E->get());
|
||||
}
|
||||
node_clipboard.clear();
|
||||
clipboard_resource_remap.clear();
|
||||
}
|
||||
|
||||
void SceneTreeDock::_create_remap_for_node(Node *p_node, Map<RES, RES> &r_remap) {
|
||||
List<PropertyInfo> props;
|
||||
p_node->get_property_list(&props);
|
||||
|
||||
for (List<PropertyInfo>::Element *E = props.front(); E; E = E->next()) {
|
||||
if (!(E->get().usage & PROPERTY_USAGE_STORAGE)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
Variant v = p_node->get(E->get().name);
|
||||
if (v.is_ref()) {
|
||||
RES res = v;
|
||||
if (res.is_valid()) {
|
||||
if (res->get_path() == "" && !r_remap.has(res)) {
|
||||
_create_remap_for_resource(res, r_remap);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < p_node->get_child_count(); i++) {
|
||||
_create_remap_for_node(p_node->get_child(i), r_remap);
|
||||
}
|
||||
}
|
||||
|
||||
void SceneTreeDock::_create_remap_for_resource(RES p_resource, Map<RES, RES> &r_remap) {
|
||||
r_remap[p_resource] = p_resource->duplicate();
|
||||
|
||||
List<PropertyInfo> props;
|
||||
p_resource->get_property_list(&props);
|
||||
|
||||
for (List<PropertyInfo>::Element *E = props.front(); E; E = E->next()) {
|
||||
if (!(E->get().usage & PROPERTY_USAGE_STORAGE)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
Variant v = p_resource->get(E->get().name);
|
||||
if (v.is_ref()) {
|
||||
RES res = v;
|
||||
if (res.is_valid()) {
|
||||
if (res->get_path() == "" && !r_remap.has(res)) {
|
||||
_create_remap_for_resource(res, r_remap);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void SceneTreeDock::_bind_methods() {
|
||||
|
@ -128,7 +128,10 @@ class SceneTreeDock : public VBoxContainer {
|
||||
|
||||
EditorData *editor_data;
|
||||
EditorSelection *editor_selection;
|
||||
|
||||
List<Node *> node_clipboard;
|
||||
String clipboard_source_scene;
|
||||
HashMap<String, Map<RES, RES>> clipboard_resource_remap;
|
||||
|
||||
ScriptCreateDialog *script_create_dialog;
|
||||
AcceptDialog *accept;
|
||||
@ -233,7 +236,10 @@ class SceneTreeDock : public VBoxContainer {
|
||||
void _favorite_root_selected(const String &p_class);
|
||||
|
||||
void _feature_profile_changed();
|
||||
|
||||
void _clear_clipboard();
|
||||
void _create_remap_for_node(Node *p_node, Map<RES, RES> &r_remap);
|
||||
void _create_remap_for_resource(RES p_resource, Map<RES, RES> &r_remap);
|
||||
|
||||
bool profile_allow_editing;
|
||||
bool profile_allow_script_editing;
|
||||
|
@ -2146,8 +2146,17 @@ Node *Node::duplicate(int p_flags) const {
|
||||
|
||||
#ifdef TOOLS_ENABLED
|
||||
Node *Node::duplicate_from_editor(Map<const Node *, Node *> &r_duplimap) const {
|
||||
return duplicate_from_editor(r_duplimap, Map<RES, RES>());
|
||||
}
|
||||
|
||||
Node *Node::duplicate_from_editor(Map<const Node *, Node *> &r_duplimap, const Map<RES, RES> &p_resource_remap) const {
|
||||
Node *dupe = _duplicate(DUPLICATE_SIGNALS | DUPLICATE_GROUPS | DUPLICATE_SCRIPTS | DUPLICATE_USE_INSTANCING | DUPLICATE_FROM_EDITOR, &r_duplimap);
|
||||
|
||||
// This is used by SceneTreeDock's paste functionality. When pasting to foreign scene, resources are duplicated.
|
||||
if (!p_resource_remap.is_empty()) {
|
||||
remap_node_resources(dupe, p_resource_remap);
|
||||
}
|
||||
|
||||
// Duplication of signals must happen after all the node descendants have been copied,
|
||||
// because re-targeting of connections from some descendant to another is not possible
|
||||
// if the emitter node comes later in tree order than the receiver
|
||||
@ -2155,6 +2164,54 @@ Node *Node::duplicate_from_editor(Map<const Node *, Node *> &r_duplimap) const {
|
||||
|
||||
return dupe;
|
||||
}
|
||||
|
||||
void Node::remap_node_resources(Node *p_node, const Map<RES, RES> &p_resource_remap) const {
|
||||
List<PropertyInfo> props;
|
||||
p_node->get_property_list(&props);
|
||||
|
||||
for (List<PropertyInfo>::Element *E = props.front(); E; E = E->next()) {
|
||||
if (!(E->get().usage & PROPERTY_USAGE_STORAGE)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
Variant v = p_node->get(E->get().name);
|
||||
if (v.is_ref()) {
|
||||
RES res = v;
|
||||
if (res.is_valid()) {
|
||||
if (p_resource_remap.has(res)) {
|
||||
p_node->set(E->get().name, p_resource_remap[res]);
|
||||
remap_nested_resources(res, p_resource_remap);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < p_node->get_child_count(); i++) {
|
||||
remap_node_resources(p_node->get_child(i), p_resource_remap);
|
||||
}
|
||||
}
|
||||
|
||||
void Node::remap_nested_resources(RES p_resource, const Map<RES, RES> &p_resource_remap) const {
|
||||
List<PropertyInfo> props;
|
||||
p_resource->get_property_list(&props);
|
||||
|
||||
for (List<PropertyInfo>::Element *E = props.front(); E; E = E->next()) {
|
||||
if (!(E->get().usage & PROPERTY_USAGE_STORAGE)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
Variant v = p_resource->get(E->get().name);
|
||||
if (v.is_ref()) {
|
||||
RES res = v;
|
||||
if (res.is_valid()) {
|
||||
if (p_resource_remap.has(res)) {
|
||||
p_resource->set(E->get().name, p_resource_remap[res]);
|
||||
remap_nested_resources(res, p_resource_remap);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
void Node::_duplicate_and_reown(Node *p_new_parent, const Map<Node *, Node *> &p_reown_map) const {
|
||||
|
@ -362,6 +362,9 @@ public:
|
||||
Node *duplicate_and_reown(const Map<Node *, Node *> &p_reown_map) const;
|
||||
#ifdef TOOLS_ENABLED
|
||||
Node *duplicate_from_editor(Map<const Node *, Node *> &r_duplimap) const;
|
||||
Node *duplicate_from_editor(Map<const Node *, Node *> &r_duplimap, const Map<RES, RES> &p_resource_remap) const;
|
||||
void remap_node_resources(Node *p_node, const Map<RES, RES> &p_resource_remap) const;
|
||||
void remap_nested_resources(RES p_resource, const Map<RES, RES> &p_resource_remap) const;
|
||||
#endif
|
||||
|
||||
// used by editors, to save what has changed only
|
||||
|
Loading…
Reference in New Issue
Block a user