Fix 2d collision body update on shape remove
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@ -100,6 +100,7 @@ void CollisionObject2DSW::remove_shape(int p_index) {
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shapes[p_index].shape->remove_owner(this);
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shapes[p_index].shape->remove_owner(this);
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shapes.remove(p_index);
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shapes.remove(p_index);
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_update_shapes();
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_shapes_changed();
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_shapes_changed();
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}
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}
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