Removed variables and #include in EditorSceneImporterAssimp::import_scene that became unused after the recent commit ec1bf96(#39363).
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ec1bf96e41
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365c35f30e
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@ -44,7 +44,6 @@
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#include <assimp/scene.h>
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#include <assimp/Importer.hpp>
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#include <assimp/LogStream.hpp>
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#include <string>
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// move into assimp
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aiBone *get_bone_by_name(const aiScene *scene, aiString bone_name) {
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@ -102,8 +101,6 @@ void EditorSceneImporterAssimp::_bind_methods() {
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Node *EditorSceneImporterAssimp::import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps,
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List<String> *r_missing_deps, Error *r_err) {
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Assimp::Importer importer;
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std::wstring w_path = ProjectSettings::get_singleton()->globalize_path(p_path).c_str();
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std::string s_path(w_path.begin(), w_path.end());
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importer.SetPropertyBool(AI_CONFIG_PP_FD_REMOVE, true);
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// Cannot remove pivot points because the static mesh will be in the wrong place
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importer.SetPropertyBool(AI_CONFIG_IMPORT_FBX_PRESERVE_PIVOTS, false);
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