Follow up to https://github.com/godotengine/godot/pull/76399 to fix input ANR in the Godot Android editor

This commit is contained in:
Fredia Huya-Kouadio 2023-05-11 19:06:03 -07:00
parent 50c5ed4876
commit 367061cf9c

View File

@ -847,6 +847,7 @@ bool Input::is_emulating_touch_from_mouse() const {
// Calling this whenever the game window is focused helps unsticking the "touch mouse"
// if the OS or its abstraction class hasn't properly reported that touch pointers raised
void Input::ensure_touch_mouse_raised() {
_THREAD_SAFE_METHOD_
if (mouse_from_touch_index != -1) {
mouse_from_touch_index = -1;