Fix unexpected editor dependency

This commit is contained in:
kobewi 2022-12-06 13:49:42 +01:00
parent 43e9ca40ff
commit 368b209cc3
1 changed files with 4 additions and 0 deletions

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@ -220,8 +220,12 @@ void SceneDebugger::_save_node(ObjectID id, const String &p_path) {
Node *node = Object::cast_to<Node>(ObjectDB::get_instance(id)); Node *node = Object::cast_to<Node>(ObjectDB::get_instance(id));
ERR_FAIL_COND(!node); ERR_FAIL_COND(!node);
#ifdef TOOLS_ENABLED
HashMap<const Node *, Node *> duplimap; HashMap<const Node *, Node *> duplimap;
Node *copy = node->duplicate_from_editor(duplimap); Node *copy = node->duplicate_from_editor(duplimap);
#else
Node *copy = node->duplicate();
#endif
// Handle Unique Nodes. // Handle Unique Nodes.
for (int i = 0; i < copy->get_child_count(false); i++) { for (int i = 0; i < copy->get_child_count(false); i++) {