Merge pull request #7815 from hpvb/fix-7354
Correct hash behavior for floating point numbers
This commit is contained in:
commit
36986531af
@ -295,7 +295,7 @@ uint64_t ClassDB::get_api_hash(APIType p_api) {
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OBJTYPE_RLOCK;
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#ifdef DEBUG_METHODS_ENABLED
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uint64_t hash = hash_djb2_one_64(HashMapHahserDefault::hash(VERSION_FULL_NAME));
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uint64_t hash = hash_djb2_one_64(HashMapHasherDefault::hash(VERSION_FULL_NAME));
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List<StringName> names;
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@ -30,40 +30,45 @@
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#define HASH_MAP_H
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#include "hashfuncs.h"
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#include "math_funcs.h"
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#include "error_macros.h"
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#include "ustring.h"
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#include "os/memory.h"
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#include "list.h"
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class HashMapHahserDefault {
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public:
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struct HashMapHasherDefault {
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static _FORCE_INLINE_ uint32_t hash(const String &p_string) { return p_string.hash(); }
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static _FORCE_INLINE_ uint32_t hash(const char *p_cstr) { return hash_djb2(p_cstr); }
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static _FORCE_INLINE_ uint32_t hash(const uint64_t p_int) {
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uint64_t v=p_int;
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v = (~v) + (v << 18); // v = (v << 18) - v - 1;
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v = v ^ (v >> 31);
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v = v * 21; // v = (v + (v << 2)) + (v << 4);
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v = v ^ (v >> 11);
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v = v + (v << 6);
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v = v ^ (v >> 22);
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return (int) v;
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}
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static _FORCE_INLINE_ uint32_t hash(const uint64_t p_int) { return hash_one_uint64(p_int); }
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static _FORCE_INLINE_ uint32_t hash(const int64_t p_int) { return hash(uint64_t(p_int)); }
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static _FORCE_INLINE_ uint32_t hash(const uint32_t p_int) { return p_int; }
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static _FORCE_INLINE_ uint32_t hash(const float p_float) { return hash_djb2_one_float(p_float); }
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static _FORCE_INLINE_ uint32_t hash(const double p_double){ return hash_djb2_one_float(p_double); }
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static _FORCE_INLINE_ uint32_t hash(const uint32_t p_int) { return p_int; }
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static _FORCE_INLINE_ uint32_t hash(const int32_t p_int) { return (uint32_t)p_int; }
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static _FORCE_INLINE_ uint32_t hash(const uint16_t p_int) { return p_int; }
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static _FORCE_INLINE_ uint32_t hash(const uint16_t p_int) { return p_int; }
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static _FORCE_INLINE_ uint32_t hash(const int16_t p_int) { return (uint32_t)p_int; }
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static _FORCE_INLINE_ uint32_t hash(const uint8_t p_int) { return p_int; }
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static _FORCE_INLINE_ uint32_t hash(const int8_t p_int) { return (uint32_t)p_int; }
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static _FORCE_INLINE_ uint32_t hash(const wchar_t p_wchar) { return (uint32_t)p_wchar; }
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static _FORCE_INLINE_ uint32_t hash(const int8_t p_int) { return (uint32_t)p_int; }
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static _FORCE_INLINE_ uint32_t hash(const wchar_t p_wchar){ return (uint32_t)p_wchar; }
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//static _FORCE_INLINE_ uint32_t hash(const void* p_ptr) { return uint32_t(uint64_t(p_ptr))*(0x9e3779b1L); }
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};
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template <typename T>
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struct HashMapComparatorDefault {
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static bool compare(const T& p_lhs, const T& p_rhs) {
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return p_lhs == p_rhs;
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}
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bool compare(const float& p_lhs, const float& p_rhs) {
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return (p_lhs == p_rhs) || (Math::is_nan(p_lhs) && Math::is_nan(p_rhs));
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}
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bool compare(const double& p_lhs, const double& p_rhs) {
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return (p_lhs == p_rhs) || (Math::is_nan(p_lhs) && Math::is_nan(p_rhs));
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}
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};
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/**
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* @class HashMap
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* @author Juan Linietsky <reduzio@gmail.com>
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@ -74,13 +79,14 @@ public:
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* @param TKey Key, search is based on it, needs to be hasheable. It is unique in this container.
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* @param TData Data, data associated with the key
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* @param Hasher Hasher object, needs to provide a valid static hash function for TKey
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* @param Comparator comparator object, needs to be able to safely compare two TKey values. It needs to ensure that x == x for any items inserted in the map. Bear in mind that nan != nan when implementing an equality check.
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* @param MIN_HASH_TABLE_POWER Miminum size of the hash table, as a power of two. You rarely need to change this parameter.
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* @param RELATIONSHIP Relationship at which the hash table is resized. if amount of elements is RELATIONSHIP
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* times bigger than the hash table, table is resized to solve this condition. if RELATIONSHIP is zero, table is always MIN_HASH_TABLE_POWER.
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*
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*/
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template<class TKey, class TData, class Hasher=HashMapHahserDefault,uint8_t MIN_HASH_TABLE_POWER=3,uint8_t RELATIONSHIP=8>
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template<class TKey, class TData, class Hasher=HashMapHasherDefault, class Comparator=HashMapComparatorDefault<TKey>, uint8_t MIN_HASH_TABLE_POWER=3,uint8_t RELATIONSHIP=8>
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class HashMap {
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public:
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@ -194,7 +200,6 @@ private:
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}
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/* I want to have only one function.. */
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_FORCE_INLINE_ const Entry * get_entry( const TKey& p_key ) const {
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@ -206,7 +211,7 @@ private:
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while (e) {
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/* checking hash first avoids comparing key, which may take longer */
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if (e->hash == hash && e->pair.key == p_key ) {
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if (e->hash == hash && Comparator::compare(e->pair.key,p_key) ) {
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/* the pair exists in this hashtable, so just update data */
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return e;
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@ -253,7 +258,6 @@ private:
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for (int i=0;i<( 1<<p_t.hash_table_power );i++) {
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hash_table[i]=NULL;
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/* elements will be in the reverse order, but it doesn't matter */
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const Entry *e = p_t.hash_table[i];
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@ -385,7 +389,7 @@ public:
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while (e) {
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/* checking hash first avoids comparing key, which may take longer */
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if (e->hash == hash && e->pair.key == p_custom_key ) {
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if (e->hash == hash && Comparator::compare(e->pair.key,p_custom_key) ) {
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/* the pair exists in this hashtable, so just update data */
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return &e->pair.data;
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@ -411,7 +415,7 @@ public:
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while (e) {
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/* checking hash first avoids comparing key, which may take longer */
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if (e->hash == hash && e->pair.key == p_custom_key ) {
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if (e->hash == hash && Comparator::compare(e->pair.key,p_custom_key) ) {
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/* the pair exists in this hashtable, so just update data */
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return &e->pair.data;
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@ -442,7 +446,7 @@ public:
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while (e) {
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/* checking hash first avoids comparing key, which may take longer */
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if (e->hash == hash && e->pair.key == p_key ) {
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if (e->hash == hash && Comparator::compare(e->pair.key,p_key) ) {
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if (p) {
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@ -637,7 +641,8 @@ public:
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clear();
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}
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};
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#endif
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@ -29,7 +29,8 @@
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#ifndef HASHFUNCS_H
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#define HASHFUNCS_H
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#include "math_funcs.h"
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#include "math_defs.h"
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#include "typedefs.h"
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/**
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@ -69,19 +70,52 @@ static inline uint32_t hash_djb2_one_32(uint32_t p_in,uint32_t p_prev=5381) {
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return ((p_prev<<5)+p_prev)+p_in;
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}
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static inline uint32_t hash_one_uint64(const uint64_t p_int) {
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uint64_t v=p_int;
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v = (~v) + (v << 18); // v = (v << 18) - v - 1;
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v = v ^ (v >> 31);
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v = v * 21; // v = (v + (v << 2)) + (v << 4);
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v = v ^ (v >> 11);
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v = v + (v << 6);
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v = v ^ (v >> 22);
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return (int) v;
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}
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static inline uint32_t hash_djb2_one_float(float p_in,uint32_t p_prev=5381) {
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union {
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float f;
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uint32_t i;
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} u;
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// handle -0 case
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if (p_in==0.0f) u.f=0.0f;
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else u.f=p_in;
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// Normalize +/- 0.0 and NaN values so they hash the same.
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if (p_in==0.0f)
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u.f=0.0;
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else if (Math::is_nan(p_in))
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u.f=Math_NAN;
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else
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u.f=p_in;
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return ((p_prev<<5)+p_prev)+u.i;
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}
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// Overload for real_t size changes
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static inline uint32_t hash_djb2_one_float(double p_in,uint32_t p_prev=5381) {
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union {
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double d;
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uint64_t i;
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} u;
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// Normalize +/- 0.0 and NaN values so they hash the same.
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if (p_in==0.0f)
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u.d=0.0;
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else if (Math::is_nan(p_in))
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u.d=Math_NAN;
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else
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u.d=p_in;
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return ((p_prev<<5)+p_prev) + hash_one_uint64(u.i);
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}
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template<class T>
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static inline uint32_t make_uint32_t(T p_in) {
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@ -39,6 +39,7 @@
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#define Math_PI 3.14159265358979323846
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#define Math_SQRT12 0.7071067811865475244008443621048490
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#define Math_LN2 0.693147180559945309417
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#define Math_NAN NAN
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class Math {
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@ -680,7 +680,7 @@ class ObjectDB {
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unsigned long i;
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} u;
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u.p=p_obj;
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return HashMapHahserDefault::hash((uint64_t)u.i);
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return HashMapHasherDefault::hash((uint64_t)u.i);
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}
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};
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187
core/variant.cpp
187
core/variant.cpp
@ -28,6 +28,7 @@
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/*************************************************************************/
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#include "variant.h"
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#include "math_funcs.h"
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#include "resource.h"
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#include "print_string.h"
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#include "scene/main/node.h"
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@ -2674,14 +2675,10 @@ uint32_t Variant::hash() const {
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case INT: {
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return _data._int;
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} break;
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case REAL: {
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MarshallFloat mf;
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mf.f=_data._real;
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return mf.i;
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return hash_djb2_one_float(_data._real);
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} break;
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case STRING: {
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@ -2921,6 +2918,186 @@ uint32_t Variant::hash() const {
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}
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#define hash_compare_scalar(p_lhs, p_rhs)\
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((p_lhs) == (p_rhs)) || (Math::is_nan(p_lhs) == Math::is_nan(p_rhs))
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#define hash_compare_vector2(p_lhs, p_rhs)\
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(hash_compare_scalar((p_lhs).x, (p_rhs).x)) && \
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(hash_compare_scalar((p_lhs).y, (p_rhs).y))
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#define hash_compare_vector3(p_lhs, p_rhs)\
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(hash_compare_scalar((p_lhs).x, (p_rhs).x)) && \
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(hash_compare_scalar((p_lhs).y, (p_rhs).y)) && \
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(hash_compare_scalar((p_lhs).z, (p_rhs).z))
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#define hash_compare_quat(p_lhs, p_rhs)\
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(hash_compare_scalar((p_lhs).x, (p_rhs).x)) && \
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(hash_compare_scalar((p_lhs).y, (p_rhs).y)) && \
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(hash_compare_scalar((p_lhs).z, (p_rhs).z)) && \
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(hash_compare_scalar((p_lhs).w, (p_rhs).w))
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#define hash_compare_color(p_lhs, p_rhs)\
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(hash_compare_scalar((p_lhs).r, (p_rhs).r)) && \
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(hash_compare_scalar((p_lhs).g, (p_rhs).g)) && \
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(hash_compare_scalar((p_lhs).b, (p_rhs).b)) && \
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(hash_compare_scalar((p_lhs).a, (p_rhs).a))
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#define hash_compare_pool_array(p_lhs, p_rhs, p_type, p_compare_func)\
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const PoolVector<p_type>& l = *reinterpret_cast<const PoolVector<p_type>*>(p_lhs);\
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const PoolVector<p_type>& r = *reinterpret_cast<const PoolVector<p_type>*>(p_rhs);\
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\
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if(l.size() != r.size()) \
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return false; \
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\
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PoolVector<p_type>::Read lr = l.read(); \
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PoolVector<p_type>::Read rr = r.read(); \
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\
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for(int i = 0; i < l.size(); ++i) { \
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if(! p_compare_func((lr[0]), (rr[0]))) \
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return false; \
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}\
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\
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return true
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bool Variant::hash_compare(const Variant& p_variant) const {
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if (type != p_variant.type)
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return false;
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switch( type ) {
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case REAL: {
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return hash_compare_scalar(_data._real, p_variant._data._real);
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} break;
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case VECTOR2: {
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const Vector2* l = reinterpret_cast<const Vector2*>(_data._mem);
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const Vector2* r = reinterpret_cast<const Vector2*>(p_variant._data._mem);
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return hash_compare_vector2(*l, *r);
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} break;
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case RECT2: {
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const Rect2* l = reinterpret_cast<const Rect2*>(_data._mem);
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const Rect2* r = reinterpret_cast<const Rect2*>(p_variant._data._mem);
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return (hash_compare_vector2(l->pos, r->pos)) &&
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(hash_compare_vector2(l->size, r->size));
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} break;
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case TRANSFORM2D: {
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Transform2D* l = _data._transform2d;
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Transform2D* r = p_variant._data._transform2d;
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for(int i=0;i<3;i++) {
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if (! (hash_compare_vector2(l->elements[i], r->elements[i])))
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return false;
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}
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return true;
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} break;
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case VECTOR3: {
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const Vector3* l = reinterpret_cast<const Vector3*>(_data._mem);
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const Vector3* r = reinterpret_cast<const Vector3*>(p_variant._data._mem);
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return hash_compare_vector3(*l, *r);
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} break;
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case PLANE: {
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const Plane* l = reinterpret_cast<const Plane*>(_data._mem);
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const Plane* r = reinterpret_cast<const Plane*>(p_variant._data._mem);
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return (hash_compare_vector3(l->normal, r->normal)) &&
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(hash_compare_scalar(l->d, r->d));
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} break;
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case RECT3: {
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const Rect3* l = _data._rect3;
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const Rect3* r = p_variant._data._rect3;
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return (hash_compare_vector3(l->pos, r->pos) &&
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(hash_compare_vector3(l->size, r->size)));
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} break;
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case QUAT: {
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const Quat* l = reinterpret_cast<const Quat*>(_data._mem);
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const Quat* r = reinterpret_cast<const Quat*>(p_variant._data._mem);
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return hash_compare_quat(*l, *r);
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} break;
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case BASIS: {
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const Basis* l = _data._basis;
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const Basis* r = p_variant._data._basis;
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for(int i=0;i<3;i++) {
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if (! (hash_compare_vector3(l->elements[i], r->elements[i])))
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return false;
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}
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return true;
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} break;
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case TRANSFORM: {
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const Transform* l = _data._transform;
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const Transform* r = p_variant._data._transform;
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for(int i=0;i<3;i++) {
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if (! (hash_compare_vector3(l->basis.elements[i], r->basis.elements[i])))
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return false;
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}
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return hash_compare_vector3(l->origin, r->origin);
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} break;
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case COLOR: {
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const Color* l = reinterpret_cast<const Color*>(_data._mem);
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const Color* r = reinterpret_cast<const Color*>(p_variant._data._mem);
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return hash_compare_color(*l, *r);
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} break;
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case ARRAY: {
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const Array& l = *(reinterpret_cast<const Array*>(_data._mem));
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const Array& r = *(reinterpret_cast<const Array*>(p_variant._data._mem));
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if(l.size() != r.size())
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return false;
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for(int i = 0; i < l.size(); ++i) {
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if(! l[0].hash_compare(r[0]))
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return false;
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}
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return true;
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} break;
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case POOL_REAL_ARRAY: {
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hash_compare_pool_array(_data._mem, p_variant._data._mem, real_t, hash_compare_scalar);
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} break;
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case POOL_VECTOR2_ARRAY: {
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hash_compare_pool_array(_data._mem, p_variant._data._mem, Vector2, hash_compare_vector2);
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} break;
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|
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case POOL_VECTOR3_ARRAY: {
|
||||
hash_compare_pool_array(_data._mem, p_variant._data._mem, Vector3, hash_compare_vector3);
|
||||
} break;
|
||||
|
||||
case POOL_COLOR_ARRAY: {
|
||||
hash_compare_pool_array(_data._mem, p_variant._data._mem, Color, hash_compare_color);
|
||||
} break;
|
||||
|
||||
default:
|
||||
bool v;
|
||||
Variant r;
|
||||
evaluate(OP_EQUAL,*this,p_variant,r,v);
|
||||
return r;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
bool Variant::is_ref() const {
|
||||
|
||||
|
@ -421,6 +421,7 @@ public:
|
||||
bool operator<(const Variant& p_variant) const;
|
||||
uint32_t hash() const;
|
||||
|
||||
bool hash_compare(const Variant& p_variant) const;
|
||||
bool booleanize(bool &valid) const;
|
||||
|
||||
void static_assign(const Variant& p_variant);
|
||||
@ -459,6 +460,10 @@ struct VariantHasher {
|
||||
static _FORCE_INLINE_ uint32_t hash(const Variant &p_variant) { return p_variant.hash(); }
|
||||
};
|
||||
|
||||
struct VariantComparator {
|
||||
|
||||
static _FORCE_INLINE_ bool compare(const Variant &p_lhs, const Variant &p_rhs) { return p_lhs.hash_compare(p_rhs); }
|
||||
};
|
||||
|
||||
Variant::ObjData& Variant::_get_obj() {
|
||||
|
||||
|
@ -134,7 +134,7 @@ private:
|
||||
|
||||
struct VersionKeyHash {
|
||||
|
||||
static _FORCE_INLINE_ uint32_t hash( const VersionKey& p_key) { return HashMapHahserDefault::hash(p_key.key); };
|
||||
static _FORCE_INLINE_ uint32_t hash( const VersionKey& p_key) { return HashMapHasherDefault::hash(p_key.key); };
|
||||
};
|
||||
|
||||
//this should use a way more cachefriendly version..
|
||||
|
@ -149,7 +149,7 @@ private:
|
||||
|
||||
struct VersionKeyHash {
|
||||
|
||||
static _FORCE_INLINE_ uint32_t hash( const VersionKey& p_key) { return HashMapHahserDefault::hash(p_key.key); };
|
||||
static _FORCE_INLINE_ uint32_t hash( const VersionKey& p_key) { return HashMapHasherDefault::hash(p_key.key); };
|
||||
};
|
||||
|
||||
//this should use a way more cachefriendly version..
|
||||
|
@ -93,7 +93,7 @@ class GDCompiler {
|
||||
|
||||
|
||||
//int get_identifier_pos(const StringName& p_dentifier) const;
|
||||
HashMap<Variant,int,VariantHasher> constant_map;
|
||||
HashMap<Variant,int,VariantHasher,VariantComparator> constant_map;
|
||||
Map<StringName,int> name_map;
|
||||
|
||||
int get_name_map_pos(const StringName& p_identifier) {
|
||||
|
@ -1169,7 +1169,7 @@ Vector<uint8_t> GDTokenizerBuffer::parse_code_string(const String& p_code) {
|
||||
|
||||
|
||||
Map<StringName,int> identifier_map;
|
||||
HashMap<Variant,int,VariantHasher> constant_map;
|
||||
HashMap<Variant,int,VariantHasher,VariantComparator> constant_map;
|
||||
Map<uint32_t,int> line_map;
|
||||
Vector<uint32_t> token_array;
|
||||
|
||||
|
@ -361,7 +361,7 @@ static int _nm_get_string(const String& p_string, Map<StringName,int> &name_map)
|
||||
return idx;
|
||||
}
|
||||
|
||||
static int _vm_get_variant(const Variant& p_variant, HashMap<Variant,int,VariantHasher> &variant_map) {
|
||||
static int _vm_get_variant(const Variant& p_variant, HashMap<Variant,int,VariantHasher,VariantComparator> &variant_map) {
|
||||
|
||||
if (variant_map.has(p_variant))
|
||||
return variant_map[p_variant];
|
||||
@ -371,7 +371,7 @@ static int _vm_get_variant(const Variant& p_variant, HashMap<Variant,int,Variant
|
||||
return idx;
|
||||
}
|
||||
|
||||
Error SceneState::_parse_node(Node *p_owner,Node *p_node,int p_parent_idx, Map<StringName,int> &name_map,HashMap<Variant,int,VariantHasher> &variant_map,Map<Node*,int> &node_map,Map<Node*,int> &nodepath_map) {
|
||||
Error SceneState::_parse_node(Node *p_owner,Node *p_node,int p_parent_idx, Map<StringName,int> &name_map,HashMap<Variant,int,VariantHasher,VariantComparator> &variant_map,Map<Node*,int> &node_map,Map<Node*,int> &nodepath_map) {
|
||||
|
||||
|
||||
// this function handles all the work related to properly packing scenes, be it
|
||||
@ -747,7 +747,7 @@ Error SceneState::_parse_node(Node *p_owner,Node *p_node,int p_parent_idx, Map<S
|
||||
|
||||
}
|
||||
|
||||
Error SceneState::_parse_connections(Node *p_owner,Node *p_node, Map<StringName,int> &name_map,HashMap<Variant,int,VariantHasher> &variant_map,Map<Node*,int> &node_map,Map<Node*,int> &nodepath_map) {
|
||||
Error SceneState::_parse_connections(Node *p_owner,Node *p_node, Map<StringName,int> &name_map,HashMap<Variant,int,VariantHasher,VariantComparator> &variant_map,Map<Node*,int> &node_map,Map<Node*,int> &nodepath_map) {
|
||||
|
||||
if (p_node!=p_owner && p_node->get_owner() && p_node->get_owner()!=p_owner && !p_owner->is_editable_instance(p_node->get_owner()))
|
||||
return OK;
|
||||
@ -952,7 +952,7 @@ Error SceneState::pack(Node *p_scene) {
|
||||
Node *scene = p_scene;
|
||||
|
||||
Map<StringName,int> name_map;
|
||||
HashMap<Variant,int,VariantHasher> variant_map;
|
||||
HashMap<Variant,int,VariantHasher,VariantComparator> variant_map;
|
||||
Map<Node*,int> node_map;
|
||||
Map<Node*,int> nodepath_map;
|
||||
|
||||
|
@ -91,8 +91,8 @@ class SceneState : public Reference {
|
||||
Vector<ConnectionData> connections;
|
||||
|
||||
|
||||
Error _parse_node(Node *p_owner,Node *p_node,int p_parent_idx, Map<StringName,int> &name_map,HashMap<Variant,int,VariantHasher> &variant_map,Map<Node*,int> &node_map,Map<Node*,int> &nodepath_map);
|
||||
Error _parse_connections(Node *p_owner,Node *p_node, Map<StringName,int> &name_map,HashMap<Variant,int,VariantHasher> &variant_map,Map<Node*,int> &node_map,Map<Node*,int> &nodepath_map);
|
||||
Error _parse_node(Node *p_owner,Node *p_node,int p_parent_idx, Map<StringName,int> &name_map,HashMap<Variant,int,VariantHasher,VariantComparator> &variant_map,Map<Node*,int> &node_map,Map<Node*,int> &nodepath_map);
|
||||
Error _parse_connections(Node *p_owner,Node *p_node, Map<StringName,int> &name_map,HashMap<Variant,int,VariantHasher,VariantComparator> &variant_map,Map<Node*,int> &node_map,Map<Node*,int> &nodepath_map);
|
||||
|
||||
String path;
|
||||
|
||||
|
@ -1334,7 +1334,7 @@ void BakedLightBaker::_make_octree_texture() {
|
||||
base<<=16;
|
||||
base|=int((pos.z+cell_size*0.5)/cell_size);
|
||||
|
||||
uint32_t hash = HashMapHahserDefault::hash(base);
|
||||
uint32_t hash = HashMapHasherDefault::hash(base);
|
||||
uint32_t idx = hash % hash_table_size;
|
||||
octhashptr[oct_idx].next=hashptr[idx];
|
||||
octhashptr[oct_idx].hash=hash;
|
||||
@ -1362,7 +1362,7 @@ void BakedLightBaker::_make_octree_texture() {
|
||||
base<<=16;
|
||||
base|=int((pos.z+cell_size*0.5)/cell_size);
|
||||
|
||||
uint32_t hash = HashMapHahserDefault::hash(base);
|
||||
uint32_t hash = HashMapHasherDefault::hash(base);
|
||||
uint32_t idx = hash % hash_table_size;
|
||||
|
||||
uint32_t bucket = hashptr[idx];
|
||||
|
Loading…
Reference in New Issue
Block a user