Mark InterpolatedCamera as deprecated
InterpolatedCamera has already been removed from the `master` branch. This adds a deprecation notice to inform people about the upcoming removal in Godot 4.0. Its functionality could be replicated in a GDScript add-on with relative ease.
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@ -1,10 +1,10 @@
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="InterpolatedCamera" inherits="Camera" version="3.2">
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<brief_description>
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Camera which moves toward another node.
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[i]Deprecated.[/i] Camera which moves toward another node.
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</brief_description>
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<description>
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InterpolatedCamera is a [Camera] which smoothly moves to match a target node's position and rotation.
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[i]Deprecated (will be removed in Godot 4.0).[/i] InterpolatedCamera is a [Camera] which smoothly moves to match a target node's position and rotation.
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If it is not [member enabled] or does not have a valid target set, InterpolatedCamera acts like a normal Camera.
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</description>
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<tutorials>
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@ -37,6 +37,8 @@ void InterpolatedCamera::_notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_ENTER_TREE: {
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WARN_DEPRECATED_MSG("InterpolatedCamera has been deprecated and will be removed in Godot 4.0.");
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if (Engine::get_singleton()->is_editor_hint() && enabled)
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set_process_internal(false);
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@ -131,6 +133,11 @@ real_t InterpolatedCamera::get_speed() const {
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return speed;
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}
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String InterpolatedCamera::get_configuration_warning() const {
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return TTR("InterpolatedCamera has been deprecated and will be removed in Godot 4.0.");
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}
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void InterpolatedCamera::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_target_path", "target_path"), &InterpolatedCamera::set_target_path);
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@ -57,6 +57,8 @@ public:
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void set_interpolation_enabled(bool p_enable);
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bool is_interpolation_enabled() const;
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String get_configuration_warning() const;
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InterpolatedCamera();
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};
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