Merge pull request #30294 from YeldhamDev/animationeditor_key_zero
Make easier to select keys that are at position 0 in AnimationPlayer editor
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commit
36d8936b8b
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@ -1796,7 +1796,8 @@ String AnimationTrackEdit::get_tooltip(const Point2 &p_pos) const {
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return TTR("Toggle this track on/off.");
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}
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if (path_rect.has_point(p_pos)) {
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// Don't overlap track keys if they start at 0.
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if (path_rect.has_point(p_pos + Size2(type_icon->get_width(), 0))) {
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return animation->track_get_path(track);
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}
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@ -1816,16 +1817,22 @@ String AnimationTrackEdit::get_tooltip(const Point2 &p_pos) const {
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return TTR("Remove this track.");
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}
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if (p_pos.x >= timeline->get_name_limit() && p_pos.x <= (get_size().width - timeline->get_buttons_width())) {
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int limit = timeline->get_name_limit();
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int limit_end = get_size().width - timeline->get_buttons_width();
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// Left Border including space occupied by keyframes on t=0.
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int limit_start_hitbox = limit - type_icon->get_width();
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if (p_pos.x >= limit_start_hitbox && p_pos.x <= limit_end) {
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int key_idx = -1;
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float key_distance = 1e20;
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for (int i = animation->track_get_key_count(track) - 1; i >= 0; i--) { //select should happen in the opposite order of drawing for more accurate overlap select
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// Select should happen in the opposite order of drawing for more accurate overlap select.
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for (int i = animation->track_get_key_count(track) - 1; i >= 0; i--) {
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Rect2 rect = const_cast<AnimationTrackEdit *>(this)->get_key_rect(i, timeline->get_zoom_scale());
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float offset = animation->track_get_key_time(track, i) - timeline->get_value();
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offset = offset * timeline->get_zoom_scale() + timeline->get_name_limit();
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offset = offset * timeline->get_zoom_scale() + limit;
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rect.position.x += offset;
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if (rect.has_point(p_pos)) {
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@ -1932,7 +1939,6 @@ String AnimationTrackEdit::get_tooltip(const Point2 &p_pos) const {
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}
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void AnimationTrackEdit::_gui_input(const Ref<InputEvent> &p_event) {
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if (p_event->is_pressed()) {
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if (ED_GET_SHORTCUT("animation_editor/duplicate_selection")->is_shortcut(p_event)) {
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emit_signal("duplicate_request");
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@ -1962,8 +1968,9 @@ void AnimationTrackEdit::_gui_input(const Ref<InputEvent> &p_event) {
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update();
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accept_event();
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}
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if (path_rect.has_point(pos)) {
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// Don't overlap track keys if they start at 0.
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if (path_rect.has_point(pos + Size2(type_icon->get_width(), 0))) {
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clicking_on_name = true;
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accept_event();
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}
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@ -2033,18 +2040,21 @@ void AnimationTrackEdit::_gui_input(const Ref<InputEvent> &p_event) {
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accept_event();
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}
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//check keyframes
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// Check keyframes.
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float scale = timeline->get_zoom_scale();
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int limit = timeline->get_name_limit();
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int limit_end = get_size().width - timeline->get_buttons_width();
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// Left Border including space occupied by keyframes on t=0.
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int limit_start_hitbox = limit - type_icon->get_width();
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if (pos.x >= limit && pos.x <= limit_end) {
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if (pos.x >= limit_start_hitbox && pos.x <= limit_end) {
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int key_idx = -1;
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float key_distance = 1e20;
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for (int i = animation->track_get_key_count(track) - 1; i >= 0; i--) { //select should happen in the opposite order of drawing for more accurate overlap select
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// Select should happen in the opposite order of drawing for more accurate overlap select.
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for (int i = animation->track_get_key_count(track) - 1; i >= 0; i--) {
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Rect2 rect = get_key_rect(i, scale);
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float offset = animation->track_get_key_time(track, i) - timeline->get_value();
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@ -2060,7 +2070,7 @@ void AnimationTrackEdit::_gui_input(const Ref<InputEvent> &p_event) {
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key_distance = distance;
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}
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} else {
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//first one does it
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// First one does it.
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key_idx = i;
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break;
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}
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@ -2071,12 +2081,11 @@ void AnimationTrackEdit::_gui_input(const Ref<InputEvent> &p_event) {
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if (mb->get_command() || mb->get_shift()) {
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if (editor->is_key_selected(track, key_idx)) {
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emit_signal("deselect_key", key_idx);
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} else {
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emit_signal("select_key", key_idx, false);
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moving_selection_attempt = true;
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select_single_attempt = -1;
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moving_selection_from_ofs = (mb->get_position().x - timeline->get_name_limit()) / timeline->get_zoom_scale();
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moving_selection_from_ofs = (mb->get_position().x - limit) / timeline->get_zoom_scale();
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}
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} else {
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if (!editor->is_key_selected(track, key_idx)) {
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@ -2087,24 +2096,17 @@ void AnimationTrackEdit::_gui_input(const Ref<InputEvent> &p_event) {
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}
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moving_selection_attempt = true;
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moving_selection_from_ofs = (mb->get_position().x - timeline->get_name_limit()) / timeline->get_zoom_scale();
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moving_selection_from_ofs = (mb->get_position().x - limit) / timeline->get_zoom_scale();
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}
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accept_event();
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}
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}
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/*using focus instead
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* if (!selected && pos.x >= timeline->get_name_limit() && pos.x < (get_size().width - timeline->get_buttons_width())) {
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set_selected(true);
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emit_signal("selected");
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}
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*/
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}
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if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == BUTTON_RIGHT) {
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Point2 pos = mb->get_position();
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if (pos.x >= timeline->get_name_limit() && pos.x <= get_size().width - timeline->get_buttons_width()) {
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//can do something with menu too! show insert key
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// Can do something with menu too! show insert key.
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float offset = (pos.x - timeline->get_name_limit()) / timeline->get_zoom_scale();
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if (!menu) {
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menu = memnew(PopupMenu);
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@ -2332,11 +2334,13 @@ void AnimationTrackEdit::set_in_group(bool p_enable) {
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}
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void AnimationTrackEdit::append_to_selection(const Rect2 &p_box, bool p_deselection) {
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Rect2 select_rect(timeline->get_name_limit(), 0, get_size().width - timeline->get_name_limit() - timeline->get_buttons_width(), get_size().height);
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// Left Border including space occupied by keyframes on t=0.
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int limit_start_hitbox = timeline->get_name_limit() - type_icon->get_width();
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Rect2 select_rect(limit_start_hitbox, 0, get_size().width - timeline->get_name_limit() - timeline->get_buttons_width(), get_size().height);
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select_rect = select_rect.clip(p_box);
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for (int i = animation->track_get_key_count(track) - 1; i >= 0; i--) { //select should happen in the opposite order of drawing for more accurate overlap select
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// Select should happen in the opposite order of drawing for more accurate overlap select.
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for (int i = animation->track_get_key_count(track) - 1; i >= 0; i--) {
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Rect2 rect = const_cast<AnimationTrackEdit *>(this)->get_key_rect(i, timeline->get_zoom_scale());
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float offset = animation->track_get_key_time(track, i) - timeline->get_value();
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