diff --git a/scene/2d/cpu_particles_2d.cpp b/scene/2d/cpu_particles_2d.cpp index 85c423964b1..66ed2df5de1 100644 --- a/scene/2d/cpu_particles_2d.cpp +++ b/scene/2d/cpu_particles_2d.cpp @@ -29,7 +29,7 @@ /*************************************************************************/ #include "cpu_particles_2d.h" - +#include "core/core_string_names.h" #include "scene/2d/canvas_item.h" #include "scene/2d/particles_2d.h" #include "scene/resources/particles_material.h" @@ -166,10 +166,20 @@ void CPUParticles2D::_update_mesh_texture() { vertices.push_back(-tex_size * 0.5 + Vector2(tex_size.x, tex_size.y)); vertices.push_back(-tex_size * 0.5 + Vector2(0, tex_size.y)); PoolVector uvs; - uvs.push_back(Vector2(0, 0)); - uvs.push_back(Vector2(1, 0)); - uvs.push_back(Vector2(1, 1)); - uvs.push_back(Vector2(0, 1)); + AtlasTexture *atlas_texure = Object::cast_to(*texture); + if (atlas_texure && atlas_texure->get_atlas().is_valid()) { + Rect2 region_rect = atlas_texure->get_region(); + Size2 atlas_size = atlas_texure->get_atlas()->get_size(); + uvs.push_back(Vector2(region_rect.position.x / atlas_size.x, region_rect.position.y / atlas_size.y)); + uvs.push_back(Vector2((region_rect.position.x + region_rect.size.x) / atlas_size.x, region_rect.position.y / atlas_size.y)); + uvs.push_back(Vector2((region_rect.position.x + region_rect.size.x) / atlas_size.x, (region_rect.position.y + region_rect.size.y) / atlas_size.y)); + uvs.push_back(Vector2(region_rect.position.x / atlas_size.x, (region_rect.position.y + region_rect.size.y) / atlas_size.y)); + } else { + uvs.push_back(Vector2(0, 0)); + uvs.push_back(Vector2(1, 0)); + uvs.push_back(Vector2(1, 1)); + uvs.push_back(Vector2(0, 1)); + } PoolVector colors; colors.push_back(Color(1, 1, 1, 1)); colors.push_back(Color(1, 1, 1, 1)); @@ -195,12 +205,29 @@ void CPUParticles2D::_update_mesh_texture() { } void CPUParticles2D::set_texture(const Ref &p_texture) { + if (p_texture == texture) + return; + + if (texture.is_valid()) + texture->disconnect(CoreStringNames::get_singleton()->changed, this, "_texture_changed"); texture = p_texture; + + if (texture.is_valid()) + texture->connect(CoreStringNames::get_singleton()->changed, this, "_texture_changed"); + update(); _update_mesh_texture(); } +void CPUParticles2D::_texture_changed() { + + if (texture.is_valid()) { + update(); + _update_mesh_texture(); + } +} + Ref CPUParticles2D::get_texture() const { return texture; @@ -1311,6 +1338,7 @@ void CPUParticles2D::_bind_methods() { ClassDB::bind_method(D_METHOD("convert_from_particles", "particles"), &CPUParticles2D::convert_from_particles); ClassDB::bind_method(D_METHOD("_update_render_thread"), &CPUParticles2D::_update_render_thread); + ClassDB::bind_method(D_METHOD("_texture_changed"), &CPUParticles2D::_texture_changed); ADD_GROUP("Emission Shape", "emission_"); ADD_PROPERTY(PropertyInfo(Variant::INT, "emission_shape", PROPERTY_HINT_ENUM, "Point,Sphere,Box,Points,Directed Points"), "set_emission_shape", "get_emission_shape"); diff --git a/scene/2d/cpu_particles_2d.h b/scene/2d/cpu_particles_2d.h index da668664b94..3dcd0afc402 100644 --- a/scene/2d/cpu_particles_2d.h +++ b/scene/2d/cpu_particles_2d.h @@ -185,6 +185,8 @@ private: void _set_redraw(bool p_redraw); + void _texture_changed(); + protected: static void _bind_methods(); void _notification(int p_what);