From 36ff66c62f156a6c9f5c046f039023517e95f72e Mon Sep 17 00:00:00 2001 From: Yuri Sizov Date: Fri, 28 Jan 2022 19:55:16 +0300 Subject: [PATCH] Fix the breakpoint icon in CodeEdit --- editor/editor_themes.cpp | 3 ++- editor/icons/Breakpoint.svg | 2 +- 2 files changed, 3 insertions(+), 2 deletions(-) diff --git a/editor/editor_themes.cpp b/editor/editor_themes.cpp index 4315e6be0ba..238df4a8aa7 100644 --- a/editor/editor_themes.cpp +++ b/editor/editor_themes.cpp @@ -157,7 +157,6 @@ void editor_register_and_generate_icons(Ref p_theme, bool p_dark_theme = ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#478cbf", "#478cbf"); // Godot Blue ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#414042", "#414042"); // Godot Gray - ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#e0e0e0", "#5a5a5a"); // Common icon color ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#ffffff", "#414141"); // Pure white ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#000000", "#bfbfbf"); // Pure black // Keep pure RGB colors as is, but list them for explicity. @@ -166,6 +165,8 @@ void editor_register_and_generate_icons(Ref p_theme, bool p_dark_theme = ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#0000ff", "#0000ff"); // Pure blue // GUI Colors + ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#e0e0e0", "#5a5a5a"); // Common icon color + ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#fefefe", "#fefefe"); // Forced light color ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#808080", "#808080"); // GUI disabled color ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#b3b3b3", "#363636"); // GUI disabled light color ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#699ce8", "#699ce8"); // GUI highlight color diff --git a/editor/icons/Breakpoint.svg b/editor/icons/Breakpoint.svg index 12ff4097e6d..60d59b66c8b 100644 --- a/editor/icons/Breakpoint.svg +++ b/editor/icons/Breakpoint.svg @@ -1 +1 @@ - +