diff --git a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp index c7a0f545929..fe4ec70f988 100644 --- a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp +++ b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp @@ -728,7 +728,7 @@ void SceneShaderForwardClustered::init(const String p_defines) { actions.base_texture_binding_index = 1; actions.texture_layout_set = RenderForwardClustered::MATERIAL_UNIFORM_SET; actions.base_uniform_string = "material."; - actions.base_varying_index = 11; + actions.base_varying_index = 12; actions.default_filter = ShaderLanguage::FILTER_LINEAR_MIPMAP; actions.default_repeat = ShaderLanguage::REPEAT_ENABLE;