Fix for canvas_draw_polygon on webgl.
This commit is contained in:
parent
beab10ab9b
commit
372fa5277c
@ -91,6 +91,10 @@
|
||||
|
||||
static RasterizerGLES2* _singleton = NULL;
|
||||
|
||||
#ifdef GLES_NO_CLIENT_ARRAYS
|
||||
static float GlobalVertexBuffer[MAX_POLYGON_VERTICES * 8] = {0};
|
||||
#endif
|
||||
|
||||
static const GLenum prim_type[]={GL_POINTS,GL_LINES,GL_TRIANGLES,GL_TRIANGLE_FAN};
|
||||
|
||||
_FORCE_INLINE_ static void _set_color_attrib(const Color& p_color) {
|
||||
@ -8338,18 +8342,20 @@ void RasterizerGLES2::canvas_draw_primitive(const Vector<Point2>& p_points, cons
|
||||
void RasterizerGLES2::canvas_draw_polygon(int p_vertex_count, const int* p_indices, const Vector2* p_vertices, const Vector2* p_uvs, const Color* p_colors,const RID& p_texture,bool p_singlecolor) {
|
||||
|
||||
bool do_colors=false;
|
||||
|
||||
Color m;
|
||||
if (p_singlecolor) {
|
||||
Color m = *p_colors;
|
||||
m = *p_colors;
|
||||
m.a*=canvas_opacity;
|
||||
_set_color_attrib(m);
|
||||
} else if (!p_colors) {
|
||||
_set_color_attrib( Color(1,1,1,canvas_opacity));
|
||||
m = Color(1, 1, 1, canvas_opacity);
|
||||
_set_color_attrib(m);
|
||||
} else
|
||||
do_colors=true;
|
||||
|
||||
Texture *texture = _bind_canvas_texture(p_texture);
|
||||
|
||||
#ifndef GLES_NO_CLIENT_ARRAYS
|
||||
glEnableVertexAttribArray(VS::ARRAY_VERTEX);
|
||||
glVertexAttribPointer( VS::ARRAY_VERTEX, 2 ,GL_FLOAT, false, sizeof(Vector2), p_vertices );
|
||||
if (do_colors) {
|
||||
@ -8380,11 +8386,78 @@ void RasterizerGLES2::canvas_draw_polygon(int p_vertex_count, const int* p_indic
|
||||
};
|
||||
glDrawElements(GL_TRIANGLES, p_vertex_count, GL_UNSIGNED_SHORT, _draw_poly_indices );
|
||||
#endif
|
||||
//glDrawElements(GL_TRIANGLES, p_vertex_count, GL_UNSIGNED_INT, p_indices );
|
||||
} else {
|
||||
glDrawArrays(GL_TRIANGLES,0,p_vertex_count);
|
||||
}
|
||||
|
||||
|
||||
#else //WebGL specific impl.
|
||||
glBindBuffer(GL_ARRAY_BUFFER, gui_quad_buffer);
|
||||
float *b = GlobalVertexBuffer;
|
||||
int ofs = 0;
|
||||
if(p_vertex_count > MAX_POLYGON_VERTICES){
|
||||
print_line("Too many vertices to render");
|
||||
return;
|
||||
}
|
||||
glEnableVertexAttribArray(VS::ARRAY_VERTEX);
|
||||
glVertexAttribPointer( VS::ARRAY_VERTEX, 2 ,GL_FLOAT, false, sizeof(float)*2, ((float*)0)+ofs );
|
||||
for(int i=0;i<p_vertex_count;i++) {
|
||||
b[ofs++]=p_vertices[i].x;
|
||||
b[ofs++]=p_vertices[i].y;
|
||||
}
|
||||
|
||||
if (p_colors && do_colors) {
|
||||
|
||||
glEnableVertexAttribArray(VS::ARRAY_COLOR);
|
||||
glVertexAttribPointer( VS::ARRAY_COLOR, 4 ,GL_FLOAT, false, sizeof(float)*4, ((float*)0)+ofs );
|
||||
for(int i=0;i<p_vertex_count;i++) {
|
||||
b[ofs++]=p_colors[i].r;
|
||||
b[ofs++]=p_colors[i].g;
|
||||
b[ofs++]=p_colors[i].b;
|
||||
b[ofs++]=p_colors[i].a;
|
||||
}
|
||||
|
||||
} else {
|
||||
glDisableVertexAttribArray(VS::ARRAY_COLOR);
|
||||
}
|
||||
|
||||
|
||||
if (p_uvs) {
|
||||
|
||||
glEnableVertexAttribArray(VS::ARRAY_TEX_UV);
|
||||
glVertexAttribPointer( VS::ARRAY_TEX_UV, 2 ,GL_FLOAT, false, sizeof(float)*2, ((float*)0)+ofs );
|
||||
for(int i=0;i<p_vertex_count;i++) {
|
||||
b[ofs++]=p_uvs[i].x;
|
||||
b[ofs++]=p_uvs[i].y;
|
||||
}
|
||||
|
||||
} else {
|
||||
glDisableVertexAttribArray(VS::ARRAY_TEX_UV);
|
||||
}
|
||||
|
||||
glBufferSubData(GL_ARRAY_BUFFER,0,ofs*4,&b[0]);
|
||||
|
||||
//bind the indices buffer.
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, indices_buffer);
|
||||
|
||||
static const int _max_draw_poly_indices = 16*1024; // change this size if needed!!!
|
||||
ERR_FAIL_COND(p_vertex_count > _max_draw_poly_indices);
|
||||
static uint16_t _draw_poly_indices[_max_draw_poly_indices];
|
||||
for (int i=0; i<p_vertex_count; i++) {
|
||||
_draw_poly_indices[i] = p_indices[i];
|
||||
OS::get_singleton()->print("ind: %d ", p_indices[i]);
|
||||
};
|
||||
|
||||
//copy the data to GPU.
|
||||
glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0, p_vertex_count * sizeof(uint16_t), &_draw_poly_indices[0]);
|
||||
|
||||
//draw the triangles.
|
||||
glDrawElements(GL_TRIANGLES, p_vertex_count, GL_UNSIGNED_SHORT, 0);
|
||||
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
|
||||
#endif
|
||||
|
||||
_rinfo.ci_draw_commands++;
|
||||
|
||||
};
|
||||
@ -10579,10 +10652,21 @@ void RasterizerGLES2::init() {
|
||||
|
||||
glGenBuffers(1,&gui_quad_buffer);
|
||||
glBindBuffer(GL_ARRAY_BUFFER,gui_quad_buffer);
|
||||
#ifdef GLES_NO_CLIENT_ARRAYS //WebGL specific implementation.
|
||||
glBufferData(GL_ARRAY_BUFFER, 8 * MAX_POLYGON_VERTICES,NULL,GL_DYNAMIC_DRAW);
|
||||
#else
|
||||
glBufferData(GL_ARRAY_BUFFER,128,NULL,GL_DYNAMIC_DRAW);
|
||||
#endif
|
||||
glBindBuffer(GL_ARRAY_BUFFER,0); //unbind
|
||||
|
||||
|
||||
#ifdef GLES_NO_CLIENT_ARRAYS //webgl indices buffer
|
||||
glGenBuffers(1, &indices_buffer);
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, indices_buffer);
|
||||
glBufferData(GL_ELEMENT_ARRAY_BUFFER, 16*1024, NULL, GL_DYNAMIC_DRAW);
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);// unbind
|
||||
#endif
|
||||
|
||||
using_canvas_bg=false;
|
||||
_update_framebuffer();
|
||||
DEBUG_TEST_ERROR("Initializing");
|
||||
|
@ -31,6 +31,8 @@
|
||||
|
||||
#include "servers/visual/rasterizer.h"
|
||||
|
||||
#define MAX_POLYGON_VERTICES 4096 //used for WebGL canvas_draw_polygon call.
|
||||
|
||||
#ifdef GLES2_ENABLED
|
||||
|
||||
#include "image.h"
|
||||
@ -828,6 +830,7 @@ class RasterizerGLES2 : public Rasterizer {
|
||||
GLuint base_framebuffer;
|
||||
|
||||
GLuint gui_quad_buffer;
|
||||
GLuint indices_buffer;
|
||||
|
||||
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user